Killing Instinct III (Apprentice)
Target
Caster
Power
136
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
36 seconds
Level
67
Ranger
Effects:
• Increases Multi Attack of caster by 61.0.
• Increases Ranged of caster by 28.6.
Immobilizing Lunge V (Apprentice)
Deals damage and roots the target in place for a very short duration.
Target
Enemy
Range
Up to 10.0 meters
Power
93
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
69
Ranger
Effects:
• Inflicts 229 - 382 melee damage on target
• Roots target
• Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 88.
Bloody Reminder V (Apprentice)
A penetrating attack that deals significant damage over time.
Target
Enemy
Range
Up to 10.0 meters
Power
92
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
68
Ranger
Effects:
• Inflicts 46 - 77 melee damage on target
• Inflicts 123 piercing damage on target instantly and every 2.6 seconds.
Ranger's Blade V (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
134
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
66
Ranger
Effects:
• Inflicts 743 - 1,239 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Makeshift Arrows IV (Apprentice)
The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
600 seconds
Level
62
Ranger
Effects:
• On a ranged hit this spell will cast Makeshift Arrow on target of attack.
• Inflicts 147 piercing damage on target.
• This effect can only trigger once every 4.0 - 6.0 seconds.
Natural Selection IV (Apprentice)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
Target
Enemy
Range
2.0 - 25.0 meters
Power
187
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
61
Ranger
Effects:
• Inflicts 433 - 722 ranged damage on targets in Area of Effect
• You must be sneaking to use this ability.
• Requires bow or aim
Hidden Shot IV (Apprentice)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
Target
Enemy
Range
2.0 - 25.0 meters
Power
184
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
12.0% Easier
Level
68
Ranger
Effects:
• Inflicts 986 - 1,643 ranged damage on target
• You must be sneaking to use this ability.
• Requires bow or aim
Ensnare V (Apprentice)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
44
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
65
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 38.6%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.6.
• Decreases Mitigation of target vs elemental damage by 1,235.
Triple Shot IV (Apprentice)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
142
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
70
Ranger
Effects:
• Inflicts 129 - 142 ranged damage on target
• Inflicts 258 - 285 ranged damage on target
• Inflicts 387 - 428 ranged damage on target
• Requires bow or aim
Back into the Fray (Master)
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
148
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
52
Fury
Effects:
• Heals target for 714 - 873.
• If over 50% Health
• Heals target for 1,428 - 1,746.
• If at 50% Health or less
Dark League Leggings
LEGENDARY
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
1.5 Haste
Chain Armor (Legs)
Mitigation
265
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Song of Magic V (Master)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
FABLED
Target
Group (AE)
Power
121
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
59
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 28.3.
• Increases Focus of group members (AE) by 56.6.
Vision of Madness (Adept)
Grants the berserker a chance to avert death, by quickly replenishing the berserker's health when they would have taken fatal damage. This effect is more powerful if the berserker is already in a state of berserk.
TREASURED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
60 seconds
Level
55
Berserker
Effects:
• On death this spell will cast Madness on caster. Lasts for 5.0 seconds.
• Heals caster for 3,929.
• If target is not berserk
• Heals caster for 7,857.
• If target is berserk
• Grants a total of 1 trigger of the spell.
Precise Strike III (Master)
A very accurate melee attack that rarely misses.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
66
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
54
Guardian
Effects:
• Inflicts 314 - 523 melee damage on target
Restoration VI (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
300
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
60
Templar
Effects:
• Heals target for 1,319 - 1,612.
Cuirass of the Banished
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Plate Armor (Chest)
Mitigation
259
Level
40
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Encase IV (Master)
Stuns the warlock's target briefly and deals instant cold damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
193
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
21.0% Easier
Level
58
Warlock
Effects:
• Inflicts 858 - 1,430 cold damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 77.
Ancient Teachings of: Ancestral Balm
UNCOMMON
Level
58
Sage
Recipes:
Noxious Symphony III (Master)
FABLED
Range
Up to 10.0 meters
Power
99
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
48
Dirge
Effects:
• Applies Concentrated Symphony.
• Increases Mitigation of group members (AE) vs noxious damage by 1,075.
• Increases Mitigation of raid and group members (AE) vs noxious damage by 1,075.
Sharlian Maul
FABLED
30 Stamina
30 Primary Attributes
12 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
28 - 84
(46.82 Rating)
Delay
2.4 seconds
Level
40
All Fighters, All Priests, Beastlord
Effects:
Sacred Bolt Glyph
When Equipped:
• On a combat hit this spell may cast Divine Bolt on target of attack. Triggers about 1.8 times per minute.
• Inflicts 75 - 91 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
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Item Discoveries |
Galadriellez was first to discover 43 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).