Teachings of the Underworld (Journeyman)
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
12
Necromancer
Effects:
• Increases STA and INT of group members (AE) by 11.4.
• Increases Ability Mod of group members (AE) by 15.0.
Bloodcoil II (Journeyman)
Deals unresistable disease damage over an extended time to target enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
36 seconds
Level
10
Necromancer
Effects:
• Inflicts 12 - 15 disease damage on target instantly and every 4 seconds.
Vacuum Field (Journeyman)
Reduces target encounter's poison and disease resist.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
7
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
25.2% Easier
Level
4
Warlock
Effects:
• Decreases Combat Mitigation of target encounter by 0.1.
• Decreases Mitigation of target encounter vs noxious damage by 84.
Cataclysm (Journeyman)
Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
11
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
2
Warlock
Effects:
• Interrupts targets in Area of Effect
• Inflicts 3 - 6 poison damage on targets in Area of Effect instantly and every second.
Epiphany (Journeyman)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
HANDCRAFTED
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18
Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 6.8.
Spirit of the Mammoth (Journeyman)
A group augmentation that increases the strength and stamina of the mystic's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18
Mystic
Effects:
• Increases STR and STA of group members (AE) by 16.1.
Dark Heart (Journeyman)
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart of higher quality.
HANDCRAFTED
Target
Friend
Range
Up to 35.0 meters
Health
3570
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
18
Necromancer
Effects:
Armor of Seasons II (Journeyman)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Warden
Effects:
• Increases Max Health of group members (AE) by 89.5.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Runic Armor II (Journeyman)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Mystic
Effects:
• Wards group members (AE) against 21 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Holy Armor II (Journeyman)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19
Templar
Effects:
• Increases Max Health of group members (AE) by 89.5.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Heal Servant II (Journeyman)
Heals the conjuror's pet.
HANDCRAFTED
Target
Caster's Pet
Power
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
14
Conjuror
Effects:
• Dispels 21 levels of any hostile effects on target
• Heals target for 133.
Conjuror's Pact (Journeyman)
An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
HANDCRAFTED
Target
Caster
Power
30
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
14
Conjuror
Effects:
• Applies Conjuror's Pact to qualifying pets.
• On any combat or spell hit this spell may cast Exposed Elements on target of attack. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Decreases Combat Mitigation of target by 1.7.
• Decreases Mitigation of target vs elemental and arcane damage by 172.
• When damaged this spell has a 25% chance to cast Exposed Elements on target's attacker. Lasts for 20.0 seconds.
• Decreases Combat Mitigation of target by 1.7.
• Decreases Mitigation of target vs elemental and arcane damage by 172.
Essence Shift (Journeyman)
Converts health from a summoned minion into power for the conjuror.
HANDCRAFTED
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
13
Conjuror
Effects:
• Inflicts 111 magic damage on target.
• Increases power of caster by 36.
Crystal Blast III (Journeyman)
Deals instant magic damage to the target.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
20
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
12
Conjuror
Effects:
• Inflicts 46 - 63 magic damage on target.
Antagonize (Journeyman)
An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and potency, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
HANDCRAFTED
Target
Caster
Power
25
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
11
Conjuror
Effects:
• Applies Antagonize to qualifying pets.
• Increases Potency of target by 2.2.
• Increases Haste of target by 20.2.
• Decreases Defense and Parry of target by 4.9.
• Increases Slashing, Piercing and Crushing of target by 3.6.
Frozen Palm (Journeyman)
A high damage melee attack that costs the monk's health instead of power.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Health
10
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
2
Monk
Effects:
• Inflicts 12 - 20 cold damage on target
Waking Dragon (Journeyman)
A melee attack that does some extra damage.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
1
Monk
Effects:
• Inflicts 4 - 8 melee damage on target
Fiery Annihilation II (Journeyman)
Deals unresistable instant heat damage and additional heat damage over time to an enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
10
Conjuror
Effects:
• Inflicts 34 heat damage on target.
• Inflicts 8 heat damage on target every 4 seconds.
Sacred Armor II (Journeyman)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
19
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 4.9%.
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Shroud of Armor II (Journeyman)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Defiler
Effects:
• Wards group members (AE) against 43 points of elemental, noxious and arcane damage
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
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Item Discoveries |
Lelia was first to discover 332 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).