Aggressive Defense V (Apprentice)
Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.
Target
Caster
Power
78
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
57
Berserker
Effects:
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 928.
• When damaged with a melee weapon this spell has a 20% chance to cast Provoking Counterattack on target's attacker.
• Increases Threat to target by 499
• Inflicts 75 - 125 slashing damage on target.
• On a block this spell will cast Provoking Counterattack on target's victim.
• Increases Threat to target by 499
Lightning Palm IV (Apprentice)
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Target
Caster
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
57
Monk
Effects:
• On a melee hit this spell will cast Jolting Strike on target of attack.
• Inflicts 35 - 58 magic damage on target.
• Grants a total of 8 triggers of the spell.
Lightning Fists IV (Apprentice)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
Target
Caster
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
57
Bruiser
Effects:
• On a melee hit this spell will cast Thunder Fist on target of attack.
• Inflicts 67 magic damage on target.
• Grants a total of 5 triggers of the spell.
Dragon Rage III (Apprentice)
Every attack the monk makes has a chance to increase hate with the attacked target.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
56
Monk
Effects:
• On a melee hit this spell may cast Dragon Stance on target of attack. Triggers about 10.0 times per minute.
• Increases Threat to target by 2,735
Iron Will III (Apprentice)
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
Target
Caster
Power
76
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
56
Guardian
Effects:
• Increases STA of caster by 31.2.
• Reduces slow effects on caster by 10.9%.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 821.
NO-VALUE
Hidden Shot III (Apprentice)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
Target
Enemy
Range
2.0 - 25.0 meters
Power
148
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
12.0% Easier
Level
54
Ranger
Effects:
• Inflicts 746 - 1,244 ranged damage on target
• You must be sneaking to use this ability.
• Requires bow or aim
Spine Shot IV (Apprentice)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
117
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
57
Assassin
Effects:
• Inflicts 512 - 853 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Demolish II (Apprentice)
A high damage attack that stifles the target for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
148
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
54
Berserker
Effects:
• Inflicts 139 - 419 melee damage on target
• Stifles target
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 73.
NO-VALUE
Head Crush IV (Apprentice)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
72
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
59
Berserker
Effects:
• Interrupts target
• Inflicts 104 - 312 crushing damage on target
Rending II (Apprentice)
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
54
Necromancer
Effects:
• Applies Rending to qualifying pets.
• On any combat or spell hit this spell may cast Berserk on caster. Lasts for 10.0 seconds. Triggers about 4.0 times per minute.
• Increases Haste of target by 15.5.
• Increases DPS of target by 15.5.
• When damaged this spell has a 50% chance to cast Berserk on caster. Lasts for 10.0 seconds.
• Increases Haste of target by 15.5.
• Increases DPS of target by 15.5.
• On a kill this spell will cast Berserk on caster. Lasts for 10.0 seconds.
• Increases Haste of target by 15.5.
• Increases DPS of target by 15.5.
NO-VALUE NO-TRADE
Rejuvenating Celebration III (Apprentice)
Increases in-combat health regeneration and stamina of the troubador's group.
Target
Group (AE)
Power
79
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
58
Troubador
Effects:
• Increases STA of group members (AE) by 38.2.
• Increases Combat Health Regen of group members (AE) by 71.2.
NO-VALUE
Searing Shot V (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
58
Ranger
Effects:
• Inflicts 132 - 220 heat damage on target
• Inflicts 132 - 220 heat damage on target
• Requires bow or aim
Gushing Wound V (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
Target
Enemy
Range
Up to 5.0 meters
Power
74
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
54
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 163 - 272 piercing damage on target.
• Inflicts 23 - 38 melee damage on target
• Inflicts 35 - 58 piercing damage on target instantly and every 4 seconds.
NO-VALUE
Lucky Gambit V (Apprentice)
An attack that strikes all enemies surrounding the swashbuckler.
Target
Caster
Power
115
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
56
Swashbuckler
Effects:
• Inflicts 214 - 357 melee damage on targets in Area of Effect
Jael's Dreadful Deprivation IV (Apprentice)
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
79
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
58
Dirge
Effects:
• Inflicts 114 - 191 disease damage on target
• Inflicts 114 - 191 disease damage on target
• Roots target
• If weapon equipped in Ranged
• Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 77.
Inner Calm IV (Apprentice)
Increases the monk's strength and spell mitigation.
Target
Caster
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
54
Monk
Effects:
• Increases STR of caster by 40.1.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,000.
Stalk IV (Apprentice)
Lowers target's hate towards the predator and places the predator into stealth.
Target
Enemy
Range
Up to 35.0 meters
Power
76
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
180 seconds
Level
56
Assassin, Ranger
Effects:
• Decreases Threat to target by 2,095 - 3,492
• Grants stealth to caster
• Suspends caster's movement speed enhancements
NO-TRADE
Sever IV (Apprentice)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
69
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
56
Guardian
Effects:
• Inflicts 36 - 61 slashing damage on target
• Inflicts 49 slashing damage on target instantly and every 4 seconds.
• Decreases DPS of target by 10.3.
NO-VALUE
Flurry of Blades III (Apprentice)
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased.
Target
Enemy
Range
Up to 5.0 meters
Power
76
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
56
Swashbuckler
Effects:
• Inflicts 97 - 162 melee damage on target
• Inflicts 97 - 162 melee damage on target
• Inflicts 97 - 162 melee damage on target
• Decreases Mitigation of target vs physical damage by 399.
NO-TRADE
Frenzy II (Apprentice)
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
107
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
58
Berserker
Effects:
• Inflicts 67 - 203 melee damage on target
• Inflicts 84 - 254 melee damage on target
• Inflicts 101 - 305 melee damage on target
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Item Discoveries |
Richarrdd was first to discover 524 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).