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Healing Fate III (Apprentice)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Target
Enemy
Range
Up to 25.0 meters
Power
66
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
48

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
  Heals group members (AE) for 452.

Harmony II (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
27

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 2,737
  Decreases Combat Mitigation of targets in Area of Effect by 0.4.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Item Discoveries
Кронокс was first to discover 22 items* on their server**.
Item Discovery Date
Healing Fate III (Apprentice)2006-12-25 10:29:07 PM
Harmony II (Apprentice)2006-09-24 10:21:08 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).