Deadly Shot VII (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
81
Assassin
Effects:
• Inflicts 201 - 335 ranged damage on target
• Inflicts 201 - 335 ranged damage on target
• If weapon equipped in Ranged
Arctic Blast VI (Journeyman)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
81
Swashbuckler
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 45.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 264 - 441 cold damage on target
• Inflicts 264 - 441 cold damage on target
• If weapon equipped in Ranged
Painful Lamentations VI (Journeyman)
Does a medium amount of mental damage to the target encounter and interrupts them.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
221
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
12.0% Easier
Level
81
Troubador
Effects:
• Interrupts target encounter
• Inflicts 548 - 914 mental damage on target encounter.
Puncture VIII (Journeyman)
A quick attack that lowers the target's attack speed.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
73
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
81
Brigand
Effects:
• Inflicts 243 - 406 melee damage on target
• Decreases Haste of target by 19.9.
Quick Strike VIII (Journeyman)
A quick attack that deals medium damage and does slashing damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
73
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
81
Assassin
Effects:
• Inflicts 243 - 406 melee damage on target
• Inflicts 49 slashing damage on target every 4 seconds.
Razor Edge VI (Journeyman)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
109
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
81
Swashbuckler
Effects:
• Inflicts 487 - 811 melee damage on target
• Decreases Parry of target by 55.9.
• Must be in front of or flanking
Rear Shot VII (Journeyman)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
81
Ranger
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 45.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 852 - 1,421 ranged damage on target
• Must be flanking or behind
• Requires bow or aim
Sandra's Deafening Strike VIII (Journeyman)
A quick attack that deals mental damage and absorbs some power from the target.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
73
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
81
Troubador
Effects:
• Inflicts 243 - 406 mental damage on target
• Decreases power of target by 227 - 379.
• Increases power of caster by 151 - 252.
Searing Shot VII (Journeyman)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
81
Ranger
Effects:
• Inflicts 237 - 395 heat damage on target
• Inflicts 237 - 395 heat damage on target
• Requires bow or aim
Singing Shot VI (Journeyman)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
81
Troubador
Effects:
• Inflicts 205 - 342 mental damage on target
• Inflicts 205 - 342 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 100.
Spine Shot VI (Journeyman)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
81
Assassin
Effects:
• Inflicts 938 - 1,564 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Thuri's Doleful Thrust VIII (Journeyman)
A quick attack that drains the target's health, granting a portion of it to the dirge.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
73
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
81
Dirge
Effects:
• Inflicts 243 - 406 melee damage on target
• Heals caster for 179.
Zander's Choral Rebuff IV (Journeyman)
Decreases spell resistance of target encounter. This song has a recurrent power cost.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
25.2% Easier
Level
81
Dirge, Troubador
Effects:
• Increases noxious damage done to target encounter by 1.1%.
• Increases arcane damage done to target encounter by 1.1%.
• Decreases Combat Mitigation of target by 3.0.
• Decreases Mitigation of target encounter vs elemental, noxious and arcane damage by 1,031.
Gem Cluster
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE
splintered tree bark
Scrap of splintered tree bark
TREASURED
This item is Collectible.
Level
1
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
Jarsath Oak Tree
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE
Flowering Tree
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
50
NO-VALUE
russet dryad leaf
Russet dryad leaf
TREASURED
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
crushed black scarab
This is a crushed black scarab.
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.
spotted green solifugid
This is a spotted green solifugid.
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.
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Item Discoveries |
Eleriya was first to discover 102 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).