Fire Seed VII (Expert)
An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
MASTERCRAFTED LEGENDARY
Target
Group Friend
Range
Up to 35.0 meters
Power
175
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
97
Conjuror
Effects:
• On a combat hit this spell has a 20% chance to cast Seed of Fire on target of attack. Lasts for 16.0 seconds.
• Inflicts 85 - 104 heat damage on target instantly and every 4 seconds.
• On death this spell will cast Blooming Flames on caster.
• Inflicts 377 - 461 heat damage on target encounter.
• Grants a total of 1 trigger of the spell.
Aqueous Swarm VII (Expert)
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
97
Conjuror
Effects:
• Summons 3 limited pets to aid the caster
Flameshield VII (Expert)
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
MASTERCRAFTED LEGENDARY
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
174
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
96
Conjuror
Effects:
• When damaged with a melee weapon this spell will cast Flameshield on target's attacker.
• Inflicts 63 heat damage on target.
Elemental Unity IV (Expert)
Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
96
Conjuror
Effects:
• On a spell cast this spell will cast Elemental Vestment on target. Lasts for 15.0 seconds.
• On any combat or spell hit this spell will cast Force of the Elements on target of attack.
• Inflicts 250 heat damage on target encounter.
• Inflicts 250 cold damage on target encounter.
• Grants a total of 1 trigger of the spell.
• Will trigger off of cold or heat abilities.
Ice Storm IX (Expert)
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
261
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
16.0% Easier
Level
96
Conjuror
Effects:
• Inflicts 704 - 860 cold damage on target encounter.
• Slows target encounter by 41.8%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
Whaler's Barbed Harpoon
LEGENDARY
628 Primary Attributes
1,133 Stamina
37.8 Crit Bonus
73.2 DPS
209.6 Crit Chance
37.8 Potency
104.7 Haste
Great Spear
Two-Handed Piercing
Damage
190 - 1,076
(316.39 Rating)
Delay
4.0 seconds
Level
98
Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE
Rigger's Chainlink Gauntlets
0/4 blue malice gem slots filled.
LEGENDARY
263 Primary Attributes
487 Stamina
22.5 Crit Bonus
22.5 Potency
7.6 Max Health
32.9 Reuse Speed
Chain Armor (Hands)
Mitigation
709
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Seastained Chain Vambrace
0/4 blue malice gem slots filled.
LEGENDARY
325 Stamina
211 Primary Attributes
15 Crit Bonus
15 Potency
5.1 Max Health
Chain Armor (Forearms)
Mitigation
709
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Salt Encrusted Blade
LEGENDARY
628 Primary Attributes
1,133 Stamina
37.8 Crit Bonus
13.1 AE Auto
209.6 Crit Chance
37.8 Potency
20.2 Mitigation Increase
Great Hammer
Two-Handed Crushing
Damage
190 - 1,076
(316.39 Rating)
Delay
4.0 seconds
Level
98
All Fighters, All Priests, Beastlord
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE
Stud of Deranged Unity
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Ear
Level
98
All Priests
Effects:
Unity II
When Equipped:
• Inflicts 77,000 heat damage to up to eight targets who are fighting the wearer every 3 seconds. Increases the wearer's potency by 25.3%-48.4% and heals the wearer's allies for 2% to 10.75% of the caster's maximum health based on how many targets are hit. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bladed Bone Buckler
FABLED
372 Primary Attributes
648 Stamina
22.4 Crit Bonus
15.5 Casting Speed
124.4 Crit Chance
22.4 Potency
62.1 Haste
Buckler (Shield)
Slots
Secondary
Protection
634
Level
95
All Priests, All Scouts
Adornment Slots:
White, White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Repent II (Grandmaster)
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
339
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
90
Templar
Effects:
• Wards target against 4,233 points of all damage
Word of Redemption VII (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
524
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
90
Templar
Effects:
• Heals group members (AE) for 2,432 - 2,973.
Sanctuary II (Grandmaster)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell no longer has a chance to break when damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
FABLED
Target
Group (AE)
Power
255
Casting
2 seconds
Recovery
0.5 seconds
Recast
140 seconds
Duration
30.9 seconds
Level
95
Templar
Effects:
• Applies Holy Intercession. Lasts for 30.0 seconds.
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 775 - 948.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
Smite Corruption V (Grandmaster)
Impairment that deals divine damage over time and reduces the target's wisdom.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
132
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
91
Inquisitor, Templar
Effects:
• Inflicts 199 - 243 divine damage on target instantly and every 4 seconds.
• Decreases WIS of target by 131.2.
Blaze of Faith VI (Grandmaster)
Deals instant divine damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
213
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
94
Templar
Effects:
• Inflicts 899 divine damage on target encounter.
Divine Smite IX (Grandmaster)
Deals instant divine damage to target enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
116
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
35.4% Easier
Level
92
Templar
Effects:
• Inflicts 700 - 855 divine damage on target.
Involuntary Gift VI (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
127
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
95
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 176 levels of physical hostile effects on target
• Heals targets in Area of Effect for 443 - 541.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Unyielding Benediction II (Grandmaster)
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
109
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
59
Templar
Effects:
• When damaged with a melee weapon this spell has a 11.5% chance to cast Divine Shield on caster. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• Will trigger off of crush, pierce or slash abilities.
Armor of Seasons VIII (Grandmaster)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
94
Warden
Effects:
• Increases the Stamina Bonus of Group members (AE) by 814.5.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 1,998.
• If not fighter
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Item Discoveries |
Legata was first to discover 114 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).