artisan essentials volume 5
Level
5
All Crafters
Recipes:
NO-VALUE NO-TRADE
Artisan's Tunic
TREASURED
1 Stamina
1 Primary Attributes
1 Crafting Skills
Cloth Armor (Chest)
Mitigation
2
Level
1
All Crafters
Adornment Slots:
White
ATTUNEABLE
bargainer's sleeves
7 Stamina
7 Primary Attributes
3 Combat Skills
Cloth Armor (Forearms)
Mitigation
28
Level
20
Adornment Slots:
White
iron tribal spear
4 Stamina
4 Primary Attributes
1 Combat Skills
Spear
One-Handed Piercing
Damage
3 - 9
(4.8 Rating)
Delay
2.4 seconds
Level
10
All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
silvril vanguard gussets
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Plate Armor (Forearms)
Mitigation
242
Level
40
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
coral coated helm
7 Stamina
7 Primary Attributes
3 Combat Skills
Plate Armor (Head)
Mitigation
81
Level
20
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Qeynos guard blade
4 Stamina
4 Primary Attributes
Sword
One-Handed Slashing
Damage
5 - 14
(4.8 Rating)
Delay
4.0 seconds
Level
10
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
ATTUNEABLE
sea salt encrusted gauntlets
7 Stamina
7 Primary Attributes
3 Combat Skills
Plate Armor (Hands)
Mitigation
81
Level
20
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
coral coated legplates
7 Stamina
7 Primary Attributes
3 Combat Skills
Plate Armor (Legs)
Mitigation
86
Level
20
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Triple Shot II (Master)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
42
Ranger
Effects:
• Inflicts 115 - 127 ranged damage on target
• Inflicts 230 - 255 ranged damage on target
• Inflicts 346 - 382 ranged damage on target
• Requires bow or aim
bargainer's cape
7 Stamina
7 Primary Attributes
3 Combat Skills
Cloth Armor (Shoulders)
Mitigation
28
Level
20
Adornment Slots:
White
Qeynosian chain boots
4 Stamina
4 Primary Attributes
1 Combat Skills
Chain Armor (Feet)
Mitigation
28
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Qeynosian chain chestguard
4 Stamina
4 Primary Attributes
1 Combat Skills
Chain Armor (Chest)
Mitigation
30
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
griffawn feathered gloves
7 Stamina
7 Primary Attributes
3 Combat Skills
Cloth Armor (Hands)
Mitigation
28
Level
20
Adornment Slots:
White
ATTUNEABLE
Survival Instincts III (Master)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
46
Ranger
Effects:
• Increases AGI of caster by 57.3.
• Adds 2.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 19.3.
• Increases Parry of caster by 33.1.
• Increases Defense of caster by 44.2.
Sentinel III (Master)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
66
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
48
Guardian
Effects:
• When damaged this spell has a 13% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Verdant Whisper (Master)
Cures impairments on the warden's group.
FABLED
Target
Group (AE)
Power
234
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
42
Warden
Effects:
• Dispels 76 levels of any hostile effects on group members (AE)
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Lay on Hands (Journeyman)
Replenishes health instantly and increases the target's maximum health and physical mitigation for a short duration. This spell does not have a casting time.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
128
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
20
Paladin
Effects:
• Heals target for 28.8 - 35.1% of caster's max health.
• This effect cannot be critically applied.
• Increases Max Health of target by 118.2.
• Increases Mitigation of target vs physical damage by 220.
• The healing of this spell cannot be modified except by direct means
Ignore Pain III (Journeyman)
Heals a percentage of the bruiser's health.
HANDCRAFTED
Target
Caster
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
6 seconds
Level
20
Bruiser
Effects:
• Heals caster for 19.9 - 24.3% of caster's max health.
• This effect cannot be critically applied.
• When any damage is received this spell will cast Thickened Calluses on target.
• Heals target for 22 - 27.
• Grants a total of 1 trigger of the spell.
• The healing of this spell cannot be modified except by direct means
Holy Aid II (Journeyman)
Replenishes some of target ally's health and increases their physical mitigation for a short duration. This spell cannot be interrupted.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
62
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
15 seconds
Level
22
Paladin
Effects:
• Heals target for 188 - 230.
• Increases Mitigation of target vs physical damage by 157.
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Item Discoveries |
Азазель was first to discover 195 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).