Sandstorm III (Apprentice)
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
Target
Group (AE)
Power
89
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
73
Warden
Effects:
• Increases Weapon Damage of group members (AE) by 4.3.
• Increases Block Chance of group members (AE) by 9.5%.
• Increases Parry and Deflection of group members (AE) by 10.5.
• Increases Weapon Damage Overcap of group members (AE) by 8.6.
• On avoiding an attack this spell has a 20% chance to cast Dust Storm on target's victim.
• Decreases Threat to target encounter by 1,814 - 2,217
• If not fighter
• Will trigger off of crush, pierce or slash abilities.
• When damaged with a melee weapon this spell has a 20% chance to cast Dust Storm on target's attacker.
• Decreases Threat to target encounter by 1,814 - 2,217
• If not fighter
• Will trigger off of crush, pierce or slash abilities.
A Symbol of the Nathsar
This is an ancient symbol from the early sebilisian empire.
This item is Collectible.
This item can be sold to certain NPCs for 575 personal status. Selling it also earns guild status if your guild is below level 60.
Spirit of the Bat III (Apprentice)
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
67
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
71
Fury, Warden
Effects:
• Increases AGI of target by 26.6.
• Adds 0.6% to base avoidance.
• Increases Combat Power Regen of target by 15.1.
• Increases Max Power of target by 174.7.
Aspect of the Forest VI (Apprentice)
An augmentation that increases the wisdom, stamina, and spell resistance of an ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
72
Warden
Effects:
• Increases STA of target by 72.2.
• Increases WIS of target by 81.5.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 230.
Dawnstrike VII (Apprentice)
Deals instant heat damage to an enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
99
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
72
Warden
Effects:
• Inflicts 359 - 439 heat damage on target.
Essence of the Great Bear V (Apprentice)
A group augmentation that increases the resistances and stamina of the warden's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
72
Warden
Effects:
• Increases STA of group members (AE) by 24.1.
• Increases Mitigation of group members (AE) vs elemental damage by 898.
Sylvan Bloom VIII (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
180
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
71
Warden
Effects:
• Heals target for 354 - 433.
• Heals target for 59 - 72 every second.
Ward of the Untamed IV (Apprentice)
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
Target
Group (AE)
Power
96
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
71
Warden
Effects:
• Wards group members (AE) against 1,289 points of elemental damage
• Increases Mitigation of group members (AE) vs elemental damage by 708.
Teren insulated cloth sash
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
1.9 Flurry
Slots
Waist
Level
70
Adornment Slots:
White, Black, Turquoise, Orange
Teren insulated cloth scarf
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.4 Casting Speed
1.6 Crit Chance
2.4 Potency
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
rhino leather belt
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
7.2 DPS
1.6 Crit Chance
2.4 Potency
Slots
Waist
Level
70
Adornment Slots:
White, Turquoise, Orange
kunzite ring
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
4.3 Multi Attack
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
kunzite necklace
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
52 Ability Mod
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
kunzite earring
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
3.5 Haste
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
kunzite bracelet
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.4 Casting Speed
1.6 Crit Chance
2.4 Potency
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
deklium torque
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
0.7 AE Auto
1.6 Crit Chance
2.4 Potency
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
deklium hoop
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
7.2 DPS
1.6 Crit Chance
2.4 Potency
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
deklium band
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
52 Ability Mod
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
deklium bangle
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
0.7 AE Auto
1.6 Crit Chance
2.4 Potency
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
assorted jungle nuts
An assortment of tasty nuts from various jungle hardwoods.
Slots
Food
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases WIS of target by 1.5.
Increases Health Regen of target by 76.0.
NO-VALUE
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Item Discoveries |
Траск was first to discover 267 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).