Power Root
UNCOMMON
Casting
3 seconds
Recast
20 seconds
Level
5
Effects:
Power Root
Applies Power Root when Activated.
• Increases power of caster by 10.0%.
• This effect cannot be critically applied.
LORE NO-TRADE
Escape Root
UNCOMMON
Casting
4 seconds
Recast
20 seconds
Level
15
Effects:
Escape Root
Applies Escape Root when Activated.
• Teleports caster and caster's group within the zone
LORE NO-TRADE
Band of the Witching Hour
FABLED
32 Primary Attributes
32 Stamina
476 Resistances
13 Combat Skills
0.4 Crit Bonus
6 DPS
1.2 Crit Chance
1.8 Potency
Slots
Finger
Level
68
All Mages
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Apocalypse II (Apprentice)
Deals massive poison damage over time to as many as 5 enemies.
Target
Enemy
Range
Up to 35.0 meters
Power
449
Casting
4 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
70
Warlock
Effects:
• Inflicts 304 - 564 poison damage on target encounter instantly and every 1.5 seconds.
Blazing Avatar II (Apprentice)
Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire.
Target
Caster's Pet
Power
321
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
30 seconds
Level
70
Conjuror
Effects:
• On any combat or spell hit this spell will cast Blaze on target of attack.
• Inflicts 230 - 383 heat damage on target.
• Grants a total of 5 triggers of the spell.
• When damaged with a melee weapon this spell will cast Blaze on target's attacker.
• Inflicts 230 - 383 heat damage on target.
• Grants a total of 5 triggers of the spell.
Fanaticism II (Apprentice)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Target
Group (AE)
Power
237
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
70
Inquisitor
Effects:
• Increases INT, AGI, STR and WIS of group members (AE) by 52.2.
• Adds 1.6% to base avoidance.
• Increases Reuse Speed of group members (AE) by 5.7%.
• Increases Haste of group members (AE) by 21.5.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 153.
Focused Intervention II (Apprentice)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Target
Friend
Range
Up to 20.0 meters
Power
356
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
70
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 495 - 605.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Hierophantic Genesis II (Apprentice)
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.
Target
Group Friend
Range
Up to 20.0 meters
Power
356
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
70
Warden
Effects:
• Heals target for 342 - 419 instantly and every 2 seconds.
• Increases power of target by 27 - 33 instantly and every 2 seconds.
Ice Comet II (Apprentice)
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
Target
Enemy
Range
Up to 35.0 meters
Power
449
Casting
4 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
0.5 seconds
Resistability
25.2% Easier
Level
70
Wizard
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Inflicts 1,935 - 3,593 cold damage on target.
Chromatic Shower II (Apprentice)
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
Target
Enemy
Range
Up to 25.0 meters
Power
449
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
1 seconds
Resistability
12.0% Easier
Level
70
Illusionist
Effects:
• Inflicts 165 - 201 mental damage on target encounter instantly and every 0.2 seconds.
• Stifles target encounter
• Epic targets gain an immunity to Stifle effects of 3.0 seconds and duration is reduced to 0.3 seconds.
• Resistibility increases against targets higher than level 89.
Porcupine II (Apprentice)
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
Range
Up to 35.0 meters
Power
237
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
70
Fury
Effects:
• Increases Max Health of raid and group members (AE) by 61.7.
• Increases Mitigation of raid and group members (AE) vs all damage by 1,330.
• When any damage is received this spell will cast Porcupine Quills on target's attacker, which can be triggered up to 50 times across all targets.
• Inflicts 128 divine damage on target.
Lich II (Apprentice)
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
70
Necromancer
Effects:
• Shapechanges caster into an archlich
• Increases power of caster by 3.8% instantly and every 6 seconds.
• This effect cannot be critically applied.
• On a hostile spell cast this spell will cast Lich's Siphoning on target of spell.
• Inflicts 115 disease damage on target.
• Heals caster for 76.
• Will trigger off of disease abilities.
Shock Wave II (Apprentice)
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected.
Target
Caster
Power
449
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5 seconds
Resistability
12.0% Easier
Level
70
Coercer
Effects:
• Inflicts 638 - 1,063 mental damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Resistibility increases against targets higher than level 89.
Exquisite Scale Bracers
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6.1 DPS
1.3 Crit Chance
1.8 Potency
3.5 Multi Attack
Chain Armor (Forearms)
Mitigation
293
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Cowl of Draconic Might
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Casting Speed
0.8 Crit Chance
1.1 Potency
Cloth Armor (Shoulders)
Mitigation
141
Level
60
All Mages
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Maelstrom II (Apprentice)
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired.
Target
Enemy
Range
Up to 20.0 meters
Power
353
Casting
3 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
40 seconds
Level
70
Defiler
Effects:
• Inflicts 230 - 281 disease damage on target encounter instantly and every 5 seconds.
• Decreases power of target encounter by 38 - 47 instantly and every 5 seconds.
• Heals group members (AE) for 228 - 279 instantly and every 5 seconds.
• Increases power of group members (AE) by 38 - 47 instantly and every 5 seconds.
Alleviation V (Apprentice)
Heals all allies near the inquisitor.
HANDCRAFTED
Target
Group (AE)
Power
307
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
70
Inquisitor
Effects:
• Heals group members (AE) for 686 - 839.
Vehement Skin III (Expert)
Augmentation that grants stoneskin that protects against all physical damage to the conjuror's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill.
MASTERCRAFTED LEGENDARY
Target
Caster's Pet
Power
112
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
30 seconds
Level
68
Conjuror
Effects:
• Increases Defense of target by 31.4.
• Will absorb physical damage. This spell will absorb a total of 3 attacks.
Runesilk Robe
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Cloth Armor (Chest)
Mitigation
176
Level
70
Conjuror
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Heal Servant VI (Expert)
Heals the conjuror's pet.
MASTERCRAFTED LEGENDARY
Target
Caster's Pet
Power
178
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
70
Conjuror
Effects:
• Dispels 131 levels of any hostile effects on target
• Heals target for 1,186.
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Item Discoveries |
Omega was first to discover 558 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).