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Antagonize (Apprentice)
An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and potency, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
HANDCRAFTED
Target
Caster
Power
25
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
11

Conjuror
Effects:
  Applies Antagonize to qualifying pets.
  Increases Potency of target by 2.0.
  Increases Haste of target by 18.3.
  Decreases Defense and Parry of target by 4.9.
  Increases Slashing, Piercing and Crushing of target by 3.3.

Massacre (Journeyman)
A powerful stealthed attack that strikes nearby enemies.
HANDCRAFTED
Target
Caster
Power
64
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
19

Assassin
Effects:
  Inflicts 140 - 234 melee damage on targets in Area of Effect
  You must be sneaking to use this ability.

Spine Shot (Journeyman)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
15

Assassin
Effects:
  Inflicts 130 - 217 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Masked Strike II (Journeyman)
An attack made from the side that deals moderate damage and stealths the assassin.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
19

Assassin
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 64 - 106 melee damage on target
  Must be flanking or behind

Cunning Defense (Journeyman)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
18

Assassin
Effects:
  Increases AGI of caster by 16.1.
  Adds 1.7% to base avoidance.
  Decreases Slashing and Piercing of caster by 13.8.
  Increases Parry of caster by 8.9.
  Increases Defense of caster by 11.9.

Converge (Apprentice)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
18

Wizard
Effects:
  Causes 2% Threat to transfer to target when in combat
  If Fighter
  When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
  Increases power of target by 9.
  Increases power of caster by 9.

Forest Spirit (Apprentice)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18

Fury
Effects:
  Increases INT and WIS of group members (AE) by 14.6.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 41.

Bloodcoil III (Apprentice)
Deals unresistable disease damage over an extended time to target enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
36 seconds
Level
17

Necromancer
Effects:
  Inflicts 19 - 23 disease damage on target instantly and every 4 seconds.

Invocation VI (Master)
Interrupts target enemy and deals divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
76
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
32.8% Easier
Level
59

Inquisitor
Effects:
  Interrupts target
  Inflicts 368 - 450 divine damage on target.

The Tale of Tirazzah - Page 9
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.

Netherworldly Brigandine Wristguards
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Chain Armor (Forearms)

Mitigation
125

Level
30

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  
Sariah
95 Warlock
Item Discoveries
Sariah was first to discover 251 items* on their server**.
Item Discovery Date
Antagonize (Apprentice)2006-03-16 06:36:30 PM
Massacre (Journeyman)2006-03-17 01:06:09 AM
Spine Shot (Journeyman)2006-03-17 03:18:16 AM
Masked Strike II (Journeyman)2006-03-17 01:16:52 AM
Cunning Defense (Journeyman)2006-03-17 02:46:12 AM
Converge (Apprentice)2006-03-16 02:02:34 AM
Forest Spirit (Apprentice)2006-03-16 01:24:13 AM
Bloodcoil III (Apprentice)2006-03-16 02:05:26 AM
Invocation VI (Master)2006-02-16 04:52:42 PM
The Tale of Tirazzah - Page 92005-12-17 12:59:56 AM
Netherworldly Brigandine Wristguards2005-12-04 02:31:28 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).