You are viewing EQ2U as a guest.

Log in or Register
How to become a EQ2U Scholar (Patreon)
EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
You can help support continued development by becoming an EQ2U Scholar (Patreon). Mercenaries are NOW AVAILABLE for EQ2U Scholars (Patreon supporters). Already a subscriber? Add your Patreon e-mail address.

Hallowed Hoop
LEGENDARY
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Slots
Wrist

Level
90

Adornment Slots:
White, Turquoise
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  NO-VALUE  

Focused Intervention IV (Master)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
452
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
90

Templar
Effects:
  When any damage is received this spell will cast Benefaction on target.
  Heals target for 1,338 - 1,636.
  Grants a total of 8 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Holy Salvation V (Master)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
90

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 2,860.
  Increases Mitigation of target vs physical damage by 1,584.
  Grants a total of 1 trigger of the spell.

Wild Accretion VII (Master)
Heals all allies near the defiler.
FABLED
Target
Group (AE)
Power
508
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
90

Defiler
Effects:
  Heals group members (AE) for 2,059 - 2,517.

Triple Shot VI (Master)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
181
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
90

Ranger
Effects:
  Inflicts 412 - 456 ranged damage on target
  Inflicts 825 - 912 ranged damage on target
  Inflicts 1,238 - 1,369 ranged damage on target
  Requires bow or aim

Repent II (Master)
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
339
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
90

Templar
Effects:
  Wards target against 4,032 points of all damage

Holy Salvation V (Expert)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
MASTERCRAFTED LEGENDARY
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
90

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 2,753.
  Increases Mitigation of target vs physical damage by 1,525.
  Grants a total of 1 trigger of the spell.

Virtue VI (Expert)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
MASTERCRAFTED LEGENDARY
Target
Group Friend
Range
Up to 35.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
89

Templar
Effects:
  Increases STR and WIS of target by 175.3.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 525.

Focused Intervention IV (Expert)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
MASTERCRAFTED LEGENDARY
Target
Friend
Range
Up to 20.0 meters
Power
452
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
90

Templar
Effects:
  When any damage is received this spell will cast Benefaction on target.
  Heals target for 1,288 - 1,575.
  Grants a total of 8 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Inquisition II (Master)
Implores the inquisitor's allies to join the inquisition, radiating a heal to all group members near the inquisitor. The closer your allies are to you, the greater the heals.
FABLED
Target
Caster
Power
135
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
90

Inquisitor
Effects:
  Applies Inquisition instantly and every 1.5 seconds.
  Heals group members (AE) for 669 - 818.
  If Target is closer than 8 meters
  Heals group members (AE) for 247 - 302.
  If Target is between 8 and 15 meters away

Spine Shot VI (Master)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
81

Assassin
Effects:
  Inflicts 1,364 - 2,274 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Gruengach Summoned Polished Greaves
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Plate Armor (Feet)

Mitigation
532

Level
88

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE  

Emberstrike VIII (Master)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
76
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
85

Ranger
Effects:
  Inflicts 832 - 1,387 heat damage on target
  You must be sneaking to use this ability.

Shahli's Necklace of Remembrance
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
7.4 Haste
Slots
Neck

Level
87

Adornment Slots:
White, Turquoise, Green
NO-TRADE  

Dogma III (Master)
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.
FABLED
Target
Caster
Power
81
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
180 seconds
Level
86

Inquisitor
Effects:
  On a beneficial spell cast this spell will cast Convert Ally on target of spell cast.
  Heals target for 428.

Created Flesh Guard
LEGENDARY
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Type
Symbols

Slots
Secondary, Ranged

Level
90

Adornment Slots:
White, Turquoise
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Stunning Roar V (Master)
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
201
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
2.5 seconds
Resistability
21.0% Easier
Level
83

Berserker
Effects:
  Inflicts 552 - 921 melee damage on target encounter
  Stuns target encounter
  Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
  Resistibility increases against targets higher than level 102.

Imprecate VIII (Master)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
112
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
10 seconds
Resistability
32.8% Easier
Level
82

Defiler
Effects:
  Inflicts 569 - 696 disease damage on target.
  Decreases Combat Mitigation of target by 0.8.
  Decreases Mitigation of target vs noxious damage by 1,537.

Ring of the Vasty Matriarch
LEGENDARY
64 Primary Attributes
64 Stamina
1,256 Resistances
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Slots
Finger

Level
90

Adornment Slots:
White, Turquoise, Green
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Kaboritic Fists
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
Fists

One-Handed Crushing

Damage
71 - 405
(119.16 Rating)
Delay
4.0 seconds
Level
90

Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE  ATTUNEABLE  
Salaasa
125 Templar
Item Discoveries
Salaasa was first to discover 940 items* on their server**.
Item Discovery Date
Hallowed Hoop2010-03-03 10:36:15 PM
Focused Intervention IV (Master)2010-02-22 12:41:29 PM
Holy Salvation V (Master)2010-02-23 07:00:39 PM
Wild Accretion VII (Master)2010-02-22 11:29:07 AM
Triple Shot VI (Master)2010-02-24 12:21:45 AM
Repent II (Master)2010-02-22 12:03:38 PM
Holy Salvation V (Expert)2010-02-27 10:24:40 PM
Virtue VI (Expert)2010-02-27 10:18:30 PM
Focused Intervention IV (Expert)2010-02-27 10:16:27 PM
Inquisition II (Master)2010-02-22 11:32:58 AM
Spine Shot VI (Master)2010-02-23 08:54:56 PM
Gruengach Summoned Polished Greaves2010-02-18 04:49:10 AM
Emberstrike VIII (Master)2010-02-23 07:55:29 PM
Shahli's Necklace of Remembrance2010-02-18 09:20:10 AM
Dogma III (Master)2010-02-23 11:38:14 PM
Created Flesh Guard2010-02-18 03:02:19 PM
Stunning Roar V (Master)2010-02-23 08:58:52 PM
Imprecate VIII (Master)2010-02-22 02:06:09 PM
Ring of the Vasty Matriarch2010-02-18 12:50:14 PM
Kaboritic Fists2010-02-17 03:13:42 AM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).