Boots of the Dar Assassin
TREASURED
Cloth Armor (Feet)
Mitigation
173
Level
80
Adornment Slots:
White
ATTUNEABLE
Knuckled Talisman
LEGENDARY
54 Stamina
54 Primary Attributes
21 Combat Skills
2.5 Casting Speed
3 Crit Chance
5 Potency
1.1 Crit Bonus
3.1 Reuse Speed
Slots
Charm
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Polished Adamantine Spaulders
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
2.5 Casting Speed
3 Crit Chance
5 Potency
Plate Armor (Shoulders)
Mitigation
501
Level
80
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Symbol of Curses
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Type
Symbols
Slots
Secondary, Ranged
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ritual Talisman of Fate
FABLED
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
10.6 DPS
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
Slots
Wrist
Level
80
Effects:
Spiritweaver's Fury
When Equipped:
• On a critical healing spell cast this spell may cast Spiritweaver's Fury on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' spell or combat arts by 5%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hammer of the Valkyrie Priestess
LEGENDARY
28 Stamina
28 Primary Attributes
12 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
38 - 214
(41.89 Rating)
Delay
6.0 seconds
Level
40
All Fighters, All Priests, Beastlord
Adornment Slots:
White
LORE NO-TRADE
Boots of Impetuous Strikes
FABLED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
1 AE Auto
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
Chain Armor (Feet)
Mitigation
360
Level
77
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Diamond Soul Earring
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
5.9 Multi Attack
Slots
Ear
Level
80
Effects:
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Focused Intervention III (Master)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
404
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
80
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 1,123 - 1,373.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Snap of the Wrist VI (Master)
Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
105
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
78
Swashbuckler
Effects:
• Inflicts 368 - 613 melee damage on target
• Inflicts 368 - 613 melee damage on target
Sacrificial Restoration VII (Master)
Heals a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
361
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
73
Defiler
Effects:
• Heals target for 2,336 - 2,855.
Focused Intervention III (Expert)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
MASTERCRAFTED LEGENDARY
Target
Friend
Range
Up to 20.0 meters
Power
404
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
80
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 1,081 - 1,321.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Holy Salvation IV (Expert)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
MASTERCRAFTED LEGENDARY
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
80
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 2,310.
• Increases Mitigation of target vs physical damage by 1,294.
• Grants a total of 1 trigger of the spell.
Entrance VII (Master)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
211
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
45 seconds
Resistability
21.0% Easier
Level
77
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 2 minutes 15 seconds and duration is reduced to 15.0 seconds.
• Resistibility increases against targets higher than level 96.
Grandmaster's Leggings of the Iron-heart
TREASURED
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Chain Armor (Legs)
Mitigation
356
Level
80
Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE
Grandmaster's Pouch of Vision
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Thrown Weapon
Ranged
Damage
122 - 365
(121.5 Rating)
Delay
4.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Skyfire Round Shield of Survival
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
3.3 Combat Health Regen
83 Ability Mod
Round Shield
Slots
Secondary
Protection
827
Level
76
Assassin, Berserker, Brigand, Dirge, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE
Grandmaster's Sabatons of Devotion
TREASURED
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Plate Armor (Feet)
Mitigation
484
Level
80
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Skyfire Bow of the Knight
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Bow
Ranged
Damage
102 - 307
(91.03 Rating)
Delay
4.5 seconds
Range
2 - 35 meters
Level
76
Assassin, Berserker, Brigand, Dirge, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gouge V (Master)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
96
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
71
Brigand
Effects:
• Inflicts 584 - 974 melee damage on target
• Decreases Parry of target by 68.5.
• Must be in front of or flanking
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Item Discoveries |
Viztorgath was first to discover 225 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).