Pyre Stamp
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Stamp of Rapidity
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Hymn of the Deep
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Stamp of Waves
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Signet of Vegarlson
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Simple Ring
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Signet of Eryslai
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Hymn of Distance
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Signet of Oxidation
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Hymn of Embers
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
Blood Contract II (Master)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
44506
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
8.2 seconds
Level 20 Thaumaturge
Effects:
• Inflicts 5,011 - 10,408 disease damage on target.
• Inflicts 4,009 - 8,326 disease damage on target every 1.1 seconds.
• Heals caster for 4,115 - 8,546.
• Heals caster for 3,292 - 6,837 every 1.1 seconds.
Chronicler's Saddle of Brawn
LEGENDARY
Slots
Saddle
Level
110
ORNATE ATTUNEABLE
Machinations of Chaos
This item may be placed on the floor of all house types.
Machinations of Chaos
TREASURED
NO-TRADE LORE
Brittle Armor II (Master)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
41339
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 19 Elementalist
Effects:
• Inflicts 2,678 - 5,563 crushing damage on target instantly and every 4 seconds.
• When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
• Decreases Combat Mitigation of target by 382.3, multiplied by increment stacks.
• This effect may increment up to 24 times.
• This effect can only trigger once every 1.0 second.
Erosion II (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer
Effects:
• Inflicts 5,262 - 10,928 piercing damage on target.
• Inflicts 4,209 - 8,742 piercing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 584.8.
Ethermancy II (Adept)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist
Effects:
• Applies Ethermancy. Lasts for 18.0 seconds.
• Increases Potency of group members (AE) by 26.4, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Chronicler's Saddle of Ability
LEGENDARY
Slots
Saddle
Level
110
ORNATE ATTUNEABLE
Compounding Force (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
18094
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
310 seconds
Level 16 Etherealist
Effects:
• Inflicts 20,372 - 42,311 magic damage on target.
• This effect may trigger a combination with itself.
Machinations of Chaos - Page 2
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 5.
NO-VALUE LORE
War Sword
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 115.
|
|
Item Discoveries |
Disastrous was first to discover 343 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).