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Tormenting Conversion (Adept)
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
132
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
47

Inquisitor
Effects:
  Applies Traumatization on termination. Lasts for 8.8 seconds.
  Decreases Threat to target by 2,783 instantly and Decreases Threat by 2,779 every 1.8 seconds thereafter
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 26.3 seconds and duration is reduced to 2.9 seconds.
  Resistibility increases against targets higher than level 66.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 66.

Warden of the Forest (Adept)
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
TREASURED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
20

Warden
Effects:
  Shapechanges caster into a wolf
  Grants See Invisibility to caster.
  Increases Focus of caster by 10.8.
  Increases Mitigation of caster vs physical damage by 120.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 480.

Kidney Stab III (Adept)
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
33

Swashbuckler
Effects:
  Inflicts 155 - 190 melee damage on target
  Decreases Mitigation of target vs physical damage by 198.
  Must be flanking or behind

Surge of Ro II (Adept)
For a short time, the wizard deals additional heat damage with every heat spell that strikes an enemy.
TREASURED
Target
Caster
Power
34
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
46

Wizard
Effects:
  On a hostile ability cast this spell will cast Flame Surge on target of spell. Lasts for 3.0 seconds.
  Inflicts 20 - 25 heat damage on target instantly and every second.
  Will trigger off of heat abilities.

Roundhouse IV (Adept)
A kick attack that deals moderate crushing damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
47

Bruiser
Effects:
  Inflicts 79 - 237 crushing damage on target

Echoes of the Ancients II (Adept)
An impairment that increases damage dealt to the target and reduces noxious and elemental resistance to an entire enemy encounter. The target encounter is also interrupted. "Choose to be strong of body and not strong of soul." - General Urduuk
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
40

Mystic
Effects:
  Increases all damage done to target encounter by 1.8%.
  Interrupts target encounter
  Decreases Combat Mitigation of target by 0.6.
  Decreases Mitigation of target encounter vs elemental and noxious damage by 480.

Thunderous Overture (Adept)
A spell that inflicts mental damage on targets surrounding the troubador.
TREASURED
Target
Caster
Power
32
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
25.2% Easier
Level
26

Troubador
Effects:
  Inflicts 112 - 186 mental damage on targets in Area of Effect.

Ancient Wrath III (Adept)
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.
TREASURED
Target
Caster
Power
87
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
24 seconds
Duration
2.5 seconds
Resistability
12.0% Easier
Level
42

Paladin
Effects:
  Inflicts 149 - 249 divine damage on targets in Area of Effect.
  Stuns targets in Area of Effect
  Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
  Resistibility increases against targets higher than level 61.

Sacred Armor III (Adept)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
33

Inquisitor
Effects:
  Increases Max Health of group members (AE) by 9.2%.
  Increases Mitigation of group members (AE) vs physical damage by 228.
  If not fighter

Prismatic Chaos II (Adept)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
42

Illusionist
Effects:
  On a combat hit this spell will cast Prismatic Shock on target of attack.
  Inflicts 218 - 266 mental damage on target.
  Grants a total of 3 triggers of the spell.

Icefall IV (Adept)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
39

Warden
Effects:
  Inflicts 327 - 400 cold damage on target.
  Inflicts 327 - 400 cold damage on target.
  If target is elemental

Shroud of Armor III (Adept)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
33

Defiler
Effects:
  Wards group members (AE) against 80 points of elemental, noxious and arcane damage
  Increases Mitigation of group members (AE) vs physical damage by 228.
  If not fighter

Glacial Flames II (Adept)
An impairment that deals cold damage over time to the enemy.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
12 seconds
Resistability
25.2% Easier
Level
37

Mystic
Effects:
  Inflicts 77 - 94 cold damage on target instantly and every 3 seconds.

Epiphany II (Adept)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
TREASURED
Target
Group (AE)
Power
95
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
33

Illusionist
Effects:
  Increases Combat Power Regen of group members (AE) by 15.0.

Noxious Symphony III (Adept)
TREASURED
Range
Up to 10.0 meters
Power
99
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
48

Dirge
Effects:
  Applies Concentrated Symphony.
  Increases Mitigation of group members (AE) vs noxious damage by 806.
  Increases Mitigation of raid and group members (AE) vs noxious damage by 806.

Orclord Stalking Mantle
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Leather Armor (Shoulders)

Mitigation
103

Level
30

All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE  

Dark Heart (Adept)
A heart that grants power replenishment over-time in exchange for health when used.
TREASURED
Charges
3/3
Casting
2 seconds
Duration
3 minutes 20 seconds
Recast
1 minutes
Level
16

Effects:
Draw upon Heart
Applies Draw upon Heart when Activated. Lasts for 20.0 seconds.
  Increases power of caster by 1.8 - 2.1% of caster's max power
  Increases power of caster by 0.8 - 1.0% of caster's max power every 4 seconds
  This effect cannot be critically applied.
  Requires 7690 Health to cast.
TEMPORARY  NO-VALUE  NO-TRADE  LORE  

Word of Redemption III (Adept)
Heals all allies near the templar.
TREASURED
Target
Group (AE)
Power
257
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
42

Templar
Effects:
  Heals group members (AE) for 571 - 698.

Speechless III (Adept)
Stifles and damages the illusionist's target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
124
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
44

Illusionist
Effects:
  Inflicts 300 - 366 mental damage on target.
  Stifles target
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 63.
Calbiyumz
50 Warden
Item Discoveries
Calbiyumz was first to discover 214 items* on their server**.
Item Discovery Date
Tormenting Conversion (Adept)2015-07-26 05:22:57 PM
Warden of the Forest (Adept)2015-07-22 08:49:06 AM
Kidney Stab III (Adept)2015-07-24 07:48:53 AM
Surge of Ro II (Adept)2015-07-26 07:30:22 AM
Advanced Scholar Volume 172015-07-22 12:48:39 AM
Roundhouse IV (Adept)2015-07-26 07:47:21 AM
Echoes of the Ancients II (Adept)2015-07-27 01:41:04 AM
Thunderous Overture (Adept)2015-07-24 07:44:09 AM
Ancient Wrath III (Adept)2015-07-26 06:32:37 PM
Sacred Armor III (Adept)2015-07-23 07:39:49 AM
Prismatic Chaos II (Adept)2015-07-26 05:08:59 PM
Icefall IV (Adept)2015-07-26 04:40:22 AM
Shroud of Armor III (Adept)2015-07-26 03:17:35 AM
Glacial Flames II (Adept)2015-07-25 12:18:53 PM
Epiphany II (Adept)2015-07-24 08:37:08 PM
Noxious Symphony III (Adept)2015-07-27 02:38:59 AM
Orclord Stalking Mantle2015-07-26 04:01:46 AM
Dark Heart (Adept)2015-07-22 08:43:28 AM
Word of Redemption III (Adept)2015-07-26 02:05:25 PM
Speechless III (Adept)2015-07-26 09:59:42 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).