The Legendary Tobrin's Mystical Eyepatch
This item may be placed on the floor of all house types.
House Item Tobrin's Mystical Eyepatch. Recovered from an ancient section of Miragul's Menagerie. Initially I was hired to find it for one Master T'Lys but I kept it after he double crossed me and tried to have me killed.
TREASURED
NO-VALUE NO-TRADE
corroded metal gloves
This item appears to be broken. You may wish to hold on to this item until it is repaired.
NO-VALUE NO-TRADE LORE
The Legendary Dwarven Work Boots
This item may be placed on the floor of all house types.
House Item
Dwarven Work Boots. Given to me by Hwal Ruksif after performing many work tasks for him... including having a new pair of boots made for him!
TREASURED
NO-VALUE NO-TRADE
Repentance III (Master)
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
95
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
21.0% Easier
Level
46
Inquisitor
Effects:
• On any combat or spell hit this spell will cast Repenting Strike on caster. Lasts for 2.5 seconds.
• Inflicts 257 - 428 divine damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Grants a total of 3 triggers of the spell.
The Legendary Journeyman's Boots
This item may be placed on the floor of all house types.
House Item Journeyman's Boots. Awarded to me by Chon Ar'edij after I successfully bested the previous race course records, including his own.
TREASURED
NO-VALUE NO-TRADE
Converge III (Master)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
47
Wizard
Effects:
• Causes 4% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
• Increases power of target by 44.
• Increases power of caster by 44.
Roundhouse Kick IV (Master)
A melee attack that deals moderate slashing damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
47
Monk
Effects:
• Inflicts 151 - 252 slashing damage on target
Incarcerate (Master)
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Resistability
21.0% Easier
Level
39
Inquisitor
Effects:
• Roots target
• Stifles target
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root and Stifle effects of 30.0 seconds and duration is reduced to 3.3 seconds.
• Resistibility increases against targets higher than level 58.
Tap Essence II (Master)
Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
67
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
32.8% Easier
Level
42
Troubador
Effects:
• Inflicts 85 - 142 mental damage on target encounter.
• Increases power of group members (AE) by 71 - 118.
Deny III (Master)
An impairment that decreases the target's strength and intelligence.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
21.0% Easier
Level
35
Inquisitor
Effects:
• Decreases INT and STR of target by 25.6.
• Reduces the target's ability to bleed through wards by 2.4%
Assault IV (Master)
A melee attack that strikes nearby enemies surrounding the guardian.
FABLED
Target
Caster
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
49
Guardian
Effects:
• Inflicts 278 - 463 melee damage on targets in Area of Effect
Kidney Stab IV (Master)
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
21.0% Easier
Level
47
Swashbuckler
Effects:
• Inflicts 316 - 387 melee damage on target
• Decreases Mitigation of target vs physical damage by 376.
• Must be flanking or behind
Prophetic Ward II (Master)
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
59
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
43
Mystic
Effects:
• Wards group members (AE) against 1,035 points of noxious damage
• Increases Mitigation of group members (AE) vs noxious damage by 688.
Arctic Talon II (Master)
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
21.0% Easier
Level
44
Monk
Effects:
• Inflicts 242 - 403 cold damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 63.
Trophy: Sunder, The Hand of Zek
This item may be placed on the wall of all house types.
"Sometimes they go splat. Sometimes they go crunch. All times they go bye."
- Goag the Mighty
NO-TRADE
Brainshock V (Adept)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
63
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
45
Coercer
Effects:
• Inflicts 174 - 213 mental damage on target instantly and every 6 seconds.
• Decreases power of target by 22 instantly and every 6 seconds.
• Increases power of caster by 108.
Aura of Void II (Adept)
An impairment that causes the target additional disease damage when it is damaged by a spell. This impairment is removed after it has been triggered 3 times.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
36
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
49
Warlock
Effects:
• When damaged with a spell this spell will cast Aura of Pain on target.
• Inflicts 250 - 306 disease damage on target.
• Grants a total of 3 triggers of the spell.
• Will trigger off of poison, mental, magic, heat, divine, disease or cold abilities.
Starnova II (Adept)
Deals instant heat damage to the target and all other nearby encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
276
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
46
Fury
Effects:
• Inflicts 693 - 847 heat damage on target encounter.
Velocity III (Master)
Increases the Multi-Attack Chance of target ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
90
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
48
Coercer
Effects:
• Increases Multi Attack of target by 67.7.
Bangle of the Forsaken
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
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Item Discoveries |
Sprokz was first to discover 589 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).