Involuntary Gift VII (Expert)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
310
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
16.0% Easier
Level
105
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 177 levels of physical hostile effects on target
• Heals targets in Area of Effect for 421 - 514.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Holy Armor IX (Expert)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
104
Templar
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 2,149.
• If not fighter
• Increases the health of fighters in the group by 5.54 for each point of stamina.
Mark of Divinity VIII (Expert)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
222
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
16.0% Easier
Level
103
Templar
Effects:
• Decreases Combat Mitigation of target by 18.2.
• Decreases Mitigation of target vs arcane damage by 2,165.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 93 instantly and every 2 seconds.
Restoration X (Expert)
Replenishes a large amount of target ally's health.
MASTERCRAFTED LEGENDARY
Target
Friend
Range
Up to 20.0 meters
Power
809
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
103
Templar
Effects:
• Heals target for 3,454 - 4,222.
Warring Deities VIII (Expert)
Deals divine damage over time to the target.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
673
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
28.6% Easier
Level
107
Templar
Effects:
• Inflicts 751 - 918 divine damage on target.
• Inflicts 313 - 383 divine damage on target every 4 seconds.
Divine Smite X (Expert)
Deals instant divine damage to target enemy.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
168
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
28.6% Easier
Level
102
Templar
Effects:
• Inflicts 843 - 1,030 divine damage on target.
Divine Strike X (Expert)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
538
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
28.6% Easier
Level
108
Templar
Effects:
• Inflicts 1,266 - 1,547 divine damage on target.
• Inflicts 1,266 - 1,547 divine damage on target.
• If target is undead
Blaze of Faith VII (Expert)
Deals instant divine damage to the target and nearby encounter members.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
450
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
16.0% Easier
Level
104
Templar
Effects:
• Inflicts 1,088 divine damage on target encounter.
Sanctuary III (Expert)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell no longer has a chance to break when damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
620
Casting
2 seconds
Recovery
0.5 seconds
Recast
140 seconds
Duration
26.3 seconds
Level
105
Templar
Effects:
• Applies Holy Intercession. Lasts for 30.0 seconds.
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 736 - 900.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
Glory VI (Expert)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
MASTERCRAFTED LEGENDARY
Target
Group Friend
Range
Up to 35.0 meters
Power
310
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
105
Templar
Effects:
• On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
• Wards group members (AE) against 9 points of all damage
• Heals group members (AE) for 1,168.
Aegolism IX (Expert)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
MASTERCRAFTED LEGENDARY
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
102
Templar
Effects:
• Increases STA of target by 181.9.
• Increases Crushing, Piercing, Slashing and Ranged of target by 27.3.
Meliorate XI (Expert)
Instantly heals some of target ally's health.
MASTERCRAFTED LEGENDARY
Target
Friend
Range
Up to 20.0 meters
Power
290
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
101
Templar
Effects:
• Heals target for 1,959 - 2,394.
Smite Corruption VI (Expert)
Impairment that deals divine damage over time and reduces the target's wisdom.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
144
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
24 seconds
Resistability
28.6% Easier
Level
101
Inquisitor, Templar
Effects:
• Inflicts 239 - 293 divine damage on target instantly and every 4 seconds.
Shield of Faith VII (Expert)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
777
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
101
Templar
Effects:
• Wards group members (AE) against 3,113 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 1,737.
Unswerving Hammer V (Journeyman)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
HANDCRAFTED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
45 seconds
Level
108
Templar
Effects:
Crystallize Soul VII (Journeyman)
Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.
HANDCRAFTED
Target
Group (AE)
Power
134
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
101
Defiler
Effects:
• On a kill this spell has a 30% chance to cast Crystallize Soul on caster. This effect normalizes based off of a three second triggering event.
• Summon 1 Crystallized Soul (Journeyman)
Dire Balm XI (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
282
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
101
Defiler
Effects:
• Heals target for 1,399 - 1,710.
Dissolve XI (Journeyman)
Deals instant poison damage to the targeted enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
181
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Resistability
25.2% Easier
Level
101
Warlock
Effects:
• Inflicts 838 - 1,556 poison damage on target.
Earthquake VIII (Journeyman)
Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies.
HANDCRAFTED
Target
Caster
Power
407
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
101
Conjuror
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Interrupts targets in Area of Effect
• Inflicts 665 - 1,995 magic damage on targets in Area of Effect.
Feast VII (Journeyman)
An impairment placed on the target that heals the fury's group over a period of time, increases the group's attributes, increases the group's base avoidance, and increases the group's spell resistance when that target takes a certain amount of damage.
"One's anger must be fed, just as one feeds their stomach. If one starves either of the two, one will die." - General Urduuk
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
134
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
101
Fury
Effects:
• When target receives a reduction in health of 20% this spell will cast Savage Feast on caster. Lasts for 18.0 seconds.
• Heals group members (AE) for 149 - 182 instantly and every 3 seconds.
• Increases STR, AGI, WIS and INT of group members (AE) by 761.7.
• Increases STA of group members (AE) by 1,523.5.
• Adds 0.7% to base avoidance.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 124.
• Reduces the power cost of spells cast by group members by 3.44%.
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Item Discoveries |
Ayudame was first to discover 242 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).