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Cuffs of the Concussive
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Cloth Armor (Forearms)

Mitigation
125

Level
60

Wizard
Adornment Slots:
White, Turquoise
NO-TRADE  

Highwayman's Bronze-Trimmed Chain Gloves of Silent Death
LEGENDARY
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1 Crit Chance
1.6 Potency
Chain Armor (Hands)

Mitigation
239

Level
60

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Pantaloons of the Concussive
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Cloth Armor (Legs)

Mitigation
134

Level
60

Wizard
Adornment Slots:
White, Turquoise
NO-TRADE  

Blade of Hexes
LEGENDARY
30 Stamina
30 Primary Attributes
11 Combat Skills
1 Crit Chance
1.6 Potency
1.8 Mitigation Increase
0.3 Crit Bonus
Sword

One-Handed Slashing

Damage
49 - 278
(54.53 Rating)
Delay
6.0 seconds
Level
50

All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP  ATTUNEABLE  

Spiked Collar of the Desert Sword
LEGENDARY
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.4 Max Health
Slots
Neck

Level
60

Adornment Slots:
White, Turquoise, Green
ATTUNEABLE  

Defile (Master)
An area effect spell that deals disease damage over-time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death.
FABLED
Target
Caster
Power
119
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
16 seconds
Level
65

Defiler
Effects:
  Applies Defile instantly and every 2 seconds.
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 100% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 90% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 80% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 70% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 60% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 50% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 40% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 30% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 20% Health
  Inflicts 59 disease damage on targets in Area of Effect.
  If under 10% Health

Hidden Shot IV (Adept)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
184
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
12.0% Easier
Level
68

Ranger
Effects:
  Inflicts 1,245 - 2,076 ranged damage on target
  You must be sneaking to use this ability.
  Requires bow or aim

Body Check VI (Adept)
An attack that knocks the opponent down and stuns them for a short duration.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
84
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
2.5 seconds
Resistability
12.0% Easier
Level
69

Berserker
Effects:
  Throws target back
  Inflicts 132 - 396 crushing damage on target
  Stuns target
  Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
  Resistibility increases against targets higher than level 88.

Berserker Onslaught IV (Master)
A powerful melee attack that strikes all enemies in an arc in front of the berserker.
FABLED
Target
Caster
Power
166
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Resistability
21.0% Easier
Level
70

Berserker
Effects:
  Inflicts 716 - 1,331 melee damage on targets in Area of Effect

Ice Spears VI (Adept)
Deals cold damage over time and decreases target's elemental resistance.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
82
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
69

Wizard
Effects:
  Inflicts 48 - 89 cold damage on target instantly and every 4 seconds.
  Decreases Mitigation of target vs elemental damage by 828.

Icefall VI (Master)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
123
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
32.8% Easier
Level
67

Warden
Effects:
  Inflicts 857 - 1,047 cold damage on target.
  Inflicts 857 - 1,047 cold damage on target.
  If target is elemental

Body Like Mountain IV (Adept)
Increases slashing, piercing, and crushing resistance and roots the monk in place.
TREASURED
Target
Caster
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
68

Monk
Effects:
  Increases Mitigation of caster vs physical damage by 408.
  Roots caster

Gut Kick V (Adept)
An extra high damage single enemy attack.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
55
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
61

Guardian
Effects:
  Interrupts target
  Inflicts 150 - 250 crushing damage on target

Mana Intromission III (Expert)
Replenishes power to target ally, at the cost of the wizard's health.
MASTERCRAFTED LEGENDARY
Target
Friend
Range
Up to 20.0 meters
Health
77
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
61

Wizard
Effects:
  Increases power of target by 110 - 122.

Shackle V (Expert)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
112
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Resistability
16.0% Easier
Level
61

Wizard
Effects:
  Applies Root on termination. Lasts for 10.0 seconds.
  Decreases Combat Mitigation of target by 0.9.
  Slows target by 62.3%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.9.
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 30 seconds and duration is reduced to 10.0 seconds.
  Resistibility increases against targets higher than level 80.

Evade V (Master)
Reduces the target's hate towards the scout. The scout will be immune to riposte damage for a short duration.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
25
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
3 seconds
Level
60

All Scouts
Effects:
  Decreases Threat to target by 3,866 - 6,443
  Caster is immune to riposte damage.

Tower of Stone (Master)
Allows the guardian to use a tower shield to absorb all damage they would have otherwise received if the damage was greater than 10% of their total health for up to 4 hits.
FABLED
Target
Caster
Power
79
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
15 seconds
Level
58

Guardian
Effects:
  Applies Stoneskin Reaction. Lasts for 1.0 seconds.
  Reduces all damage done to target by 100%.
  Triggers when a Stoneskin is consumed. Suspends all other stoneskins that match the damage types of this effect.
  Will absorb all damage when the amount is greater than 10% of the target's maximum health. This spell will absorb a total of 4 attacks.

Vital Transfer IV (Master)
Converts some of the wizard's health into power.
FABLED
Target
Caster
Health
448
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
55

Wizard
Effects:
  Increases power of caster by 3.1 - 3.4% of caster's max power.
  This effect cannot be critically applied.

Powerful Barracuda Tooth
Duration
2 minutes 40 seconds
Recast
30 seconds
Level
40

Effects:
Barracuda Bite
Applies Barracuda Bite when Activated. Lasts for 16.0 seconds.
  Inflicts 72 - 88 melee damage on target
  Inflicts 17 - 28 slashing damage on target every 4 seconds.

Spine Shot II (Master)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
62
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
29

Assassin
Effects:
  Inflicts 384 - 641 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind
Pogor
70 Wizard
Item Discoveries
Pogor was first to discover 40 items* on their server**.
Item Discovery Date
Cuffs of the Concussive2019-08-11 04:31:44 PM
Highwayman's Bronze-Trimmed Chain Gloves of Silent Death2019-08-16 02:28:46 PM
Pantaloons of the Concussive2019-08-16 08:16:21 AM
Blade of Hexes2019-08-22 03:54:22 PM
Spiked Collar of the Desert Sword2019-08-22 03:39:18 PM
Defile (Master)2019-08-17 12:56:33 PM
Hidden Shot IV (Adept)2019-08-22 01:07:19 PM
Body Check VI (Adept)2019-08-15 09:16:48 AM
Berserker Onslaught IV (Master)2019-08-18 03:17:09 AM
Ice Spears VI (Adept)2019-08-14 05:03:20 PM
Icefall VI (Master)2019-08-18 02:46:35 PM
Body Like Mountain IV (Adept)2019-08-16 01:39:56 PM
Gut Kick V (Adept)2019-08-20 12:34:10 PM
Mana Intromission III (Expert)2019-08-23 03:36:52 PM
Shackle V (Expert)2019-08-23 03:36:26 PM
Evade V (Master)2019-08-22 01:50:50 PM
Tower of Stone (Master)2019-08-14 02:16:06 PM
Vital Transfer IV (Master)2019-08-14 01:33:42 PM
Powerful Barracuda Tooth2019-08-06 08:56:28 AM
Spine Shot II (Master)2019-08-03 05:27:08 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).