Sword of the Keep
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Sword
One-Handed Slashing
Damage
13 - 73
(14.4 Rating)
Delay
6.0 seconds
Level
20
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Crushbone Thaumaturgist Cloak
LEGENDARY
9 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Cloak
Level
20
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Grower's Gloves
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Leather Armor (Hands)
Mitigation
68
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Cap of the Thaumaturgist
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Head)
Mitigation
42
Level
20
Adornment Slots:
White, Turquoise
ATTUNEABLE
Flayed Skin Mask
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Head)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Soup Soaked Apron
FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Cloth Armor (Chest)
Mitigation
25
Level
10
Adornment Slots:
White
ATTUNEABLE
Advanced Weaponsmith Volume 68
UNCOMMON
Level
68
Weaponsmith
Recipes:
Repentance (Master)
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
21.0% Easier
Level
18
Inquisitor
Effects:
• On any combat or spell hit this spell will cast Repenting Strike on caster. Lasts for 2.5 seconds.
• Inflicts 88 - 147 divine damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Grants a total of 3 triggers of the spell.
Archer's Fury (Master)
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17
Ranger
Effects:
• Decreases Defense of caster by 5.1.
• Increases Crushing, Piercing, Ranged and Slashing of caster by 12.2.
• On a ranged hit this spell has a 30% chance to cast Quick Shot on target of attack.
• Inflicts 83 ranged damage on target
Vacuum Field II (Adept)
Reduces target encounter's poison and disease resist.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
21
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
25.2% Easier
Level
13
Warlock
Effects:
• Decreases Combat Mitigation of target encounter by 0.3.
• Decreases Mitigation of target encounter vs noxious damage by 178.
Aspect of the Forest II (Adept)
An augmentation that increases the wisdom, stamina, and spell resistance of an ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Warden
Effects:
• Increases STA of target by 12.2.
• Increases WIS of target by 23.8.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 66.
Lightning Strike III (Adept)
A quick attack that strikes with lightning, inflicting heat damage.
TREASURED
Target
Enemy
Range
Up to 10.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
15
Ranger
Effects:
• Inflicts 45 - 76 heat damage on target
Harbinger II (Adept)
An augmentation that increases the stamina and power of the defiler's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
16
Defiler
Effects:
• Increases STA of target by 12.2.
• Increases Max Power of target by 61.2.
Breeze (Adept)
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
TREASURED
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 7.4.
Legplates of Unquestionable Honor
FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Plate Armor (Legs)
Mitigation
146
Level
20
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Bloodskull Excavator's Boots
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Chain Armor (Feet)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Mace of Despair
TREASURED
4 Stamina
4 Primary Attributes
Mace
One-Handed Crushing
Damage
4 - 24
(7.2 Rating)
Delay
4.0 seconds
Level
10
All Fighters, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE
Lightning Palm II (Master)
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
FABLED
Target
Caster
Power
41
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
29
Monk
Effects:
• On a melee hit this spell will cast Jolting Strike on target of attack.
• Inflicts 26 - 44 magic damage on target.
• Grants a total of 8 triggers of the spell.
an orcish torch
This torch looks looks very hot, it should be held from the bottom only.
NO-VALUE LORE TEMPORARY
Transcendence II (Master)
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
FABLED
Target
Group (AE)
Power
154
Casting
3 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
12 seconds
Level
28
Mystic
Effects:
• Heals group members (AE) for 426 - 521.
• Increases Max Health of group members (AE) by 74.7.
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Item Discoveries |
Matri was first to discover 64 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).