Snarling Chain Leggings
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Chain Armor (Legs)
Mitigation
45
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Sylvan Bloom III (Master)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
46
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
15
Warden
Effects:
• Heals target for 97 - 119.
• Heals target for 16 - 20 every second.
Essence of the Great Bear (Master)
A group augmentation that increases the resistances and stamina of the warden's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Warden
Effects:
• Increases STA of group members (AE) by 5.4.
• Increases Crit Bonus of group members (AE) by 4.0.
• Increases Mitigation of group members (AE) vs elemental damage by 346.
Gushing Wound (Adept)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
5
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
2
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 7 - 12 piercing damage on target.
• Inflicts 1 melee damage on target
• Inflicts 2 - 3 piercing damage on target instantly and every 4 seconds.
Unflinching Will (Adept)
Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Berserker
Effects:
• Reduces physical damage done to caster by 5%.
• Decreases Slashing, Piercing and Crushing of caster by 1.8.
• Increases Aggression of caster by 1.1.
• Increases Defense and Parry of caster by 2.2.
• Increases Mitigation of caster vs elemental damage by 184.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Oakwind's Tonlets
TREASURED
2 Stamina
2 Primary Attributes
Plate Armor (Feet)
Mitigation
6
Level
1
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Sacred Armor IV (Master)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
47
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 17.4%.
• Increases Mitigation of group members (AE) vs physical damage by 432.
• If not fighter
Reebo's Circling Runes
Surrounds the warden with gentle runes.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
60 seconds
Level
50
Warden
Dust Cloud
Covers the target in a dust cloud, making it easier to single out.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
60 seconds
Level
20
Warden
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Item Discoveries |
Jormungand was first to discover 29 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).