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APRIL 11, 2024 -- EQ2U now has official Ballads of Zimara and Darkpaw Rising Quest and Collection data!
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Virulent Outbreak (Master)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 6 Thaumaturge

Effects:
  Inflicts 20,664 - 42,917 disease damage on target encounter.

Sanguine Embrace (Master)
The magic of a Thaumaturgist twists and deforms the blood of its victims, shattering them within their own skin. This corrupted essence takes a form of its own, and as long as this mutation boils within them, they are bit a sliver of what they once were. Their health will suffer and they will not be able to fight until this corruption is purged. Even then, they see the futility of their actions, as the mutation that was once their essence takes form before them. This is the power of the Thaumaturgist.
FABLED
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Thaumaturge

Effects:
  Applies Sanguine Embrace to qualifying pets.
  Converts all abilities to disease damage.
  Increases Fervor of caster by 2.9.
  Converts all abilities that do not depend on weapon damage type to disease damage.

Septic Strike (Master)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Thaumaturge

Effects:
  Inflicts 26,632 - 55,313 disease damage on target.

Scorched Earth (Master)
When fire meets earth, what is left behind is often molten, smoldering, and weakened. It is beautiful and alive - anything that touches that place ignites the latent elemental power that exists there, and unleashes even more destructive energies. You can use this potential to your advantage.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 4 Elementalist

Effects:
  Increases elemental damage done to target by 4%.
  Inflicts 11,920 - 24,758 heat damage on target.
  Inflicts 8,940 - 18,568 heat damage on target every 6 seconds.

Ethereal Conduit (Adept)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
TREASURED
Target
Group Friend
Range
Up to 50.0 meters
Power
8955
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 4 Etherealist

Effects:
  Applies Ethereal Conduit. Lasts for 18.0 seconds.
  Increases Potency of caster by 30.0, multiplied by increment stacks.
  This effect may stack up to 20 times.
  Disables while under of the effect of any pool conversion spell effect.
  Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.

Cascading Force (Adept)
If you are a true Etherealist, then you understand the natural ebbs and flows of universal energy through our world. And thus, you can TAKE it from those who wield it in clumsy, unrefined fashion, and turn it against them. It's what they deserve for tampering with energies they have no business bringing to bear. Make their power yours, and watch them crumble as you own power feeds on theirs.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
7.6 seconds
Recovery
1.2 seconds
Recast
360 seconds
Level 9 Etherealist

Effects:
  Inflicts 6,601 - 13,710 magic damage on target.
  Inflicts 6,601 - 13,710 magic damage on target.
  Inflicts 6,601 - 13,710 magic damage on target.
  Inflicts 6,601 - 13,710 magic damage on target.
  Inflicts 6,601 - 13,710 magic damage on target.

Wildfire (Adept)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Elementalist

Effects:
  Inflicts 30,729 heat damage on target.

Tainted Mutation (Adept)
The mastery of blood magic is the mastery of life itself. You can break the life of others, and keep them from breaking yours. Form a life link with an enemy, and no amount of damage will bring you to your knees. You will sit on deaths door, but will not enter - instead, you will usher your enemy through the threshold.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
9 seconds
Recovery
1.2 seconds
Recast
600 seconds
Duration
400 seconds
Level 9 Thaumaturge

Effects:
  Decreases Potency of target by 12.0.
  When target falls below 3% health this spell will cast Tainted Mutation on target. Lasts for 20.0 seconds.
  Reduces target's health to 1.
  Grants a total of 1 trigger of the spell.

Necrotic Caress (Adept)
Your magic saps the strength of your opponents in subtle but significant ways. Not only can you break their blood, fracture their will, and shatter their bodies, but you can destroy their ability to fight. Make their strikes weaken, and watch as their own bodies work against them. An opponent that cannot strike back is at your mercy - show them none.
TREASURED
Target
Caster
Power
16513
Casting
7 seconds
Recovery
1.2 seconds
Recast
480 seconds
Duration
30 seconds
Level 7 Thaumaturge

Effects:
  On a melee hit this spell will cast Necrotic Caress on target of attack. Lasts for 6.0 seconds.
  Reduces Melee Multiplier of target by 0.12, multiplied by increment stacks.
  This effect may stack up to 50 times.
  This effect can only trigger once every 1.0 second.

Thermal Depletion (Adept)
It is one thing to destroy your enemies, but it is another to watch them wither before you. Watch their strength and will seep away, and feel their desperation as they realize that they only get weaker as you get stronger. Drain them of the fire within them, and feel them weaken and collapse under your assault.
TREASURED
Target
Group (AE)
Power
6542
Casting
6 seconds
Recovery
1.2 seconds
Recast
400 seconds
Duration
20 seconds
Level 3 Elementalist

Effects:
  On a hit this spell will cast Thermal Depletion on target of attack. Lasts for 4.8 seconds.
  Decreases Fervor of target by 0.1.
  This effect can only trigger once every 1.0 second.

Bulwark of Rime (Adept)
Ice, when applied properly, can be more effective than steel in battle. It slows winds that buffet it, freezes the earth that tries to cover it, squelches fire that tries to melt it, and absorbs the water that touches it. Make it your shield, and watch the attacks of your enemies falter before you.
TREASURED
Target
Caster
Power
13778
Casting
7 seconds
Recovery
1.2 seconds
Recast
420 seconds
Duration
15 seconds
Level 6 Elementalist

Effects:
  Reduces elemental damage done to caster by 12%.

Implosion (Adept)
Causing an explosion is effective and will inspire awe and fear, but anyone can do it, from the alchemist to the wizard to the goblin sapper. But those who truly understand the energies of the universe, understand that the most dreadful powers will actually pull IN. If you can grasp the concept, you can cause an implosion in space that pulls enemies toward it. You can see their horror and watch them try to escape its grasp, as their bones and flesh are crushed to an infinitesimally tiny point.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
7.8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
4 seconds
Level 8 Etherealist

Effects:
  Applies Implosion on termination.
  Inflicts 4,266 - 17,065 magic damage on targets in Area of Effect.
  Causes an unstable vortex that draws enemies within range into its center before destablizing and exploding.
  Inflicts 2,842 - 11,370 magic damage on targets in Area of Effect.
  Inflicts 2,403 - 9,611 magic damage on targets in Area of Effect every second.
  Slows targets in Area of Effect by 134.0%.

Ethermancy (Adept)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist

Effects:
  Applies Ethermancy. Lasts for 18.0 seconds.
  Increases Potency of group members (AE) by 12.0, multiplied by increment stacks.
  This effect may stack up to 50 times.
  Drains 50% of the targets current power and increases potency for the group based off of power drained.

Scorched Earth (Adept)
When fire meets earth, what is left behind is often molten, smoldering, and weakened. It is beautiful and alive - anything that touches that place ignites the latent elemental power that exists there, and unleashes even more destructive energies. You can use this potential to your advantage.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 4 Elementalist

Effects:
  Increases elemental damage done to target by 3%.
  Inflicts 8,940 - 18,568 heat damage on target.
  Inflicts 6,705 - 13,926 heat damage on target every 6 seconds.

Frozen Heavens (Adept)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
TREASURED
Target
Caster
Power
22370
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 9 Elementalist

Effects:
  Inflicts 21,123 cold damage on targets in Area of Effect.

Glacial Freeze (Adept)
When a glacier advances, there is no mountain that can hold it back, and no valley that can contain it. Like the glacier, you can ensure that your attacks continue unimpeded, by channeling its unbridled power and focusing it through your own limbs. If you can do it, you will see your strikes pierce through your victim, and like the mountains, they will crumble before you.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
5.2 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
57 seconds
Level 8 Elementalist

Effects:
  Inflicts 6,933 - 14,399 cold damage on target.
  Decreases target chance to strikethrough a successful avoidance chance by 12.0%.

Elemental Amalgamation (Adept)
The essence of being an Elementalist is to command the very fundamental pieces that make up our world, and all that is within it. Become those elements - don't channel them, or adopt their aspects. BECOME those elements. Command them from within, and unleash their true power on ANY who dare oppose your strength!
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
9 seconds
Level 10 Elementalist

Effects:
  Summons a limited pet to aid the caster

Ancient Offering for Rile
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.

Sathirian Symbolic Sword
LEGENDARY
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
56 DPS
186.9 Crit Chance
55.6 Potency
15.3 Mitigation Increase
14.3 Reuse Speed
Sword

One-Handed Slashing

Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100

All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Anguish
When Equipped:
  On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
  Increases all damage done to target encounter by 0.9%.
  Inflicts 1,225 mental damage on target encounter instantly and every second.
  Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE  INFUSABLE  

Exceptional Bloodjewel: Retaliation
FABLED
Adds the following to an item:
10 Crit Bonus
1.6 Ability Doublecast
75 Potency
5 Fervor
Type:
Purple Adornment
Slots:
Cloak
Level
100

Sigil of Riposte 1/8
Sigil of Riposte
Effects:
Superiority
Applies Superiority when Equipped.
  Grants a 5% chance to instantly recast any offensive Combat Art used.
  Cannot be modified except by direct means
Item Set Details:
(1)  +10% Additional chance to Riposte +60% Riposte Damage 
(2)  +10% Additional chance to Riposte +60% Riposte Damage 
(3)  +10% Additional chance to Riposte +60% Riposte Damage +0.5% Extra Riposte Chance 
(4)  +10% Additional chance to Riposte +60% Riposte Damage 
(5)  +10% Additional chance to Riposte +60% Riposte Damage 
(6)  +10% Additional chance to Riposte +60% Riposte Damage +0.5% Extra Riposte Chance 
(7)  +10% Additional chance to Riposte +60% Riposte Damage 
(8)  +40% Crit Bonus +2,275 All +250 Combatskills +9% Flurry Chance 
HEIRLOOM  NO-VALUE  
Kevralsx
110 Beastlord
Item Discoveries
Kevralsx was first to discover 40 items* on their server**.
Item Discovery Date
Virulent Outbreak (Master)2017-10-09 10:55:47 AM   
Sanguine Embrace (Master)2017-10-04 06:20:53 AM   
Septic Strike (Master)2017-09-30 04:09:19 PM   
Scorched Earth (Master)2017-08-20 09:01:23 AM   
Ethereal Conduit (Adept)2017-08-05 09:40:32 PM
Cascading Force (Adept)2017-07-29 12:32:51 PM
Wildfire (Adept)2017-08-05 09:36:02 PM
Tainted Mutation (Adept)2017-08-05 09:44:01 PM
Necrotic Caress (Adept)2017-07-23 07:10:39 PM   
Thermal Depletion (Adept)2017-07-22 09:43:23 PM   
Bulwark of Rime (Adept)2017-07-22 09:06:05 PM   
Implosion (Adept)2017-07-23 06:30:52 PM
Ethermancy (Adept)2017-07-23 12:02:55 AM
Scorched Earth (Adept)2017-06-03 10:30:11 PM   
Frozen Heavens (Adept)2017-05-28 09:38:47 PM   
Glacial Freeze (Adept)2017-05-25 05:36:42 AM   
Elemental Amalgamation (Adept)2017-05-20 04:16:57 PM   
Ancient Offering for Rile2016-12-12 10:04:35 PM
Sathirian Symbolic Sword2016-12-12 10:04:35 PM
Exceptional Bloodjewel: Retaliation2016-08-22 10:10:57 PM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).