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Death's Door (Journeyman)
Increases the agility, resistances, and base avoidance of the dirge. Additionally, this grants a chance at dealing disease damage to anyone that attacks the dirge.
HANDCRAFTED
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13

Dirge
Effects:
  Increases AGI of caster by 21.4.
  Adds 17.2% to base avoidance.
  Increases Mitigation of caster vs physical damage by 43.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 223.
  When damaged this spell has a 25% chance to cast Death Barrier on target's attacker.
  Inflicts 22 - 37 disease damage on target.

Runic Armor II (Apprentice)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19

Mystic
Effects:
  Wards group members (AE) against 19 points of physical damage
  Increases Mitigation of group members (AE) vs physical damage by 111.
  If not fighter

Lucky Gambit II (Apprentice)
An attack that strikes all enemies surrounding the swashbuckler.
HANDCRAFTED
Target
Caster
Power
32
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
14

Swashbuckler
Effects:
  Inflicts 47 - 79 melee damage on targets in Area of Effect

Razor Edge (Apprentice)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
15

Swashbuckler
Effects:
  Inflicts 61 - 102 melee damage on target
  Decreases Parry of target by 9.0.
  Must be in front of or flanking

Ranger's Blade (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
10

Ranger
Effects:
  Inflicts 97 - 162 melee damage on target
  Must be flanking or behind
  You must be sneaking to use this ability.

Spine Shot (Apprentice)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
15

Assassin
Effects:
  Inflicts 118 - 197 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Snap of the Wrist (Apprentice)
Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
12

Swashbuckler
Effects:
  Inflicts 27 - 45 melee damage on target
  Inflicts 27 - 45 melee damage on target

Barroom Negotiation (Apprentice)
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
HANDCRAFTED
Target
Caster
Power
32
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
14

Brigand
Effects:
  Interrupts targets in Area of Effect
  Inflicts 43 - 72 melee damage on targets in Area of Effect

Villainy (Apprentice)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
HANDCRAFTED
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11

Assassin
Effects:
  Increases AGI of caster by 9.7.
  Adds 15.6% to base avoidance.
  Increases Multi Attack of caster by 21.1.
  Increases Mitigation of caster vs physical damage by 44.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 172.

Eviscerate (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
10

Assassin
Effects:
  Inflicts 91 - 152 melee damage on target
  Must be flanking or behind
  If any of the following are true:
  You must be sneaking to use this ability.

Viscerate II (Apprentice)
An attack from flanking or behind that deals great damage and decreases the target's agility.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Level
10

Swashbuckler
Effects:
  Inflicts 52 - 86 melee damage on target
  Decreases AGI of target by 3.0.
  Must be flanking or behind

Gushing Wound II (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12

Assassin
Effects:
  Applies Untreated Bleeding on termination.
  Inflicts 33 - 54 piercing damage on target.
  Inflicts 4 - 7 melee damage on target
  Inflicts 7 - 12 piercing damage on target instantly and every 4 seconds.

Lightning Strike III (Apprentice)
A quick attack that strikes with lightning, inflicting heat damage.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
15

Ranger
Effects:
  Inflicts 38 - 63 heat damage on target

Darksong Blade (Apprentice)
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
11

Dirge
Effects:
  Inflicts 15 - 26 disease damage on target
  Inflicts 15 - 26 disease damage on target
  Inflicts 7 disease damage on target instantly and every 6 seconds.

Harl's Rousing Tune II (Apprentice)
Increases the strength, agility, and base avoidance of the dirge's group.
HANDCRAFTED
Target
Group (AE)
Power
24
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
10

Dirge
Effects:
  Increases STR and AGI of group members (AE) by 9.0.
  Adds 1.5% to base avoidance.

Allegretto (Apprentice)
Increases the attack speed of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
32
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
14

Troubador
Effects:
  Increases Haste of group members (AE) by 8.7.

Painful Lamentations (Apprentice)
Does a medium amount of mental damage to the target encounter and interrupts them.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
48
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
12.0% Easier
Level
15

Troubador
Effects:
  Interrupts target encounter
  Inflicts 69 - 116 mental damage on target encounter.

Death's Door (Apprentice)
Increases the agility, resistances, and base avoidance of the dirge. Additionally, this grants a chance at dealing disease damage to anyone that attacks the dirge.
HANDCRAFTED
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13

Dirge
Effects:
  Increases AGI of caster by 19.4.
  Adds 15.6% to base avoidance.
  Increases Mitigation of caster vs physical damage by 39.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 203.
  When damaged this spell has a 25% chance to cast Death Barrier on target's attacker.
  Inflicts 20 - 34 disease damage on target.

Hunter's Instinct (Apprentice)
Increases agility, base avoidance, attack speed, resistances, and in-combat movement speed of the ranger.
HANDCRAFTED
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11

Ranger
Effects:
  Increases AGI of caster by 9.7.
  Increases Haste of caster by 13.7.
  Increases in-combat movement speed of caster by 5.0%.
  Adds 15.6% to base avoidance.
  Increases Mitigation of caster vs physical damage by 33.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 172.

Immobilizing Lunge (Apprentice)
Deals damage and roots the target in place for a very short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
13

Ranger
Effects:
  Inflicts 36 - 61 melee damage on target
  Roots target
  Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Resistibility increases against targets higher than level 32.
Denryu
120 Conjuror
Item Discoveries
Denryu was first to discover 127 items* on their server**.
Item Discovery Date
Death's Door (Journeyman)2006-02-03 05:04:21 AM
Runic Armor II (Apprentice)2006-02-03 06:05:32 AM
Lucky Gambit II (Apprentice)2006-02-03 04:12:58 AM
Razor Edge (Apprentice)2006-02-03 03:48:15 AM
Ranger's Blade (Apprentice)2006-02-03 05:29:26 AM
Spine Shot (Apprentice)2006-02-03 03:46:40 AM
Snap of the Wrist (Apprentice)2006-02-03 05:07:31 AM
Barroom Negotiation (Apprentice)2006-02-03 04:10:53 AM
Villainy (Apprentice)2006-02-03 04:15:57 AM
Eviscerate (Apprentice)2006-02-03 05:41:15 AM
Viscerate II (Apprentice)2006-02-03 05:27:32 AM
Gushing Wound II (Apprentice)2006-02-03 05:16:35 AM
Lightning Strike III (Apprentice)2006-02-03 03:45:39 AM
Darksong Blade (Apprentice)2006-02-03 05:23:25 AM
Harl's Rousing Tune II (Apprentice)2006-02-03 05:44:43 AM
Allegretto (Apprentice)2006-02-03 04:09:13 AM
Painful Lamentations (Apprentice)2006-02-03 04:04:42 AM
Death's Door (Apprentice)2006-02-03 05:05:09 AM
Hunter's Instinct (Apprentice)2006-02-03 05:01:21 AM
Immobilizing Lunge (Apprentice)2006-02-03 04:56:39 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).