Deadly Focus V (Journeyman)
Increases the Multi-Attack Chance and melee offensive skills of the assassin.
HANDCRAFTED
Target
Caster
Power
195
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
36 seconds
Level
97
Assassin
Effects:
• Increases Crit Bonus of caster by 89.4.
• Increases Accuracy of caster by 7.2%.
• Increases Multi Attack of caster by 64.7.
• Increases Piercing, Slashing and Crushing of caster by 36.9.
Trick Shot VII (Journeyman)
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
130
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Level
97
Ranger
Effects:
• Inflicts 847 - 1,411 ranged damage on target
• On a melee hit this spell will cast Blamed on target of attack. Lasts for 10.0 seconds.
• Increases Hate Gain of target by 30.0.
• Grants a total of 1 trigger of the spell.
• Requires bow or aim
Spinechiller Blood XI (Journeyman)
Deals medium damage and poisons the target, dealing additional poison damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
130
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
97
Beastlord
Effects:
• Inflicts 292 - 486 poison damage on target
• Inflicts 56 - 94 poison damage on target instantly and every 4 seconds.
Mortal Blade VII (Journeyman)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
260
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
12.0% Easier
Level
97
Assassin
Effects:
• Inflicts 3,432 - 5,720 melee damage on target
• You must be sneaking to use this ability.
Ranger's Blade VIII (Journeyman)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
195
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
97
Ranger
Effects:
• Inflicts 1,825 - 3,042 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Ceremonial Blade VIII (Expert)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
128
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
16.0% Easier
Level
96
Troubador
Effects:
• Inflicts 491 - 819 mental damage on target
• Inflicts 491 - 819 mental damage on target
Perfection of the Maestro IV (Expert)
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
20 seconds
Level
96
Troubador
Effects:
• Increases INT of group members (AE) by 128.7.
• On a hostile spell cast this spell will cast Precise Note on target of spell.
• Inflicts 422 - 516 mental damage on target.
• Will trigger off of poison, mental, magic, heat, divine, disease or cold abilities.
Advanced Tailor Volume 98
UNCOMMON
Level
98
Tailor
Recipes:
Starque's Saddle
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.
Advanced Jeweler Volume 96
UNCOMMON
Level
96
Jeweler
Recipes:
Singing Shot VII (Grandmaster)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
122
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
91
Troubador
Effects:
• Inflicts 484 - 807 mental damage on target
• Inflicts 484 - 807 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 110.
Elemental Concerto V (Grandmaster)
Increases elemental resistance of all the troubador's allies.
FABLED
Range
Up to 10.0 meters
Power
123
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
92
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs elemental damage by 2,380.
• Increases Mitigation of raid and group members (AE) vs elemental damage by 2,380.
Chaos Anthem VI (Grandmaster)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
24.0% Easier
Level
93
Troubador
Effects:
• Inflicts 223 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 134.9.
Sandra's Deafening Strike IX (Grandmaster)
A quick attack that deals mental damage and absorbs some power from the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
81
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
91
Troubador
Effects:
• Inflicts 574 - 957 mental damage on target
• Decreases power of target by 412 - 687.
• Increases power of caster by 272 - 453.
Death March (Grandmaster)
While death march is active, every time a group member slays an enemy, the shadowknight's group gains increased intelligence, Multi-Attack Chance, casting speed, and immunity to control spells for a short duration. If the caster enters PVP combat, the duration of this effect will be reduced. In PVP combat, this will also make the caster's group immune to taunt effects.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
60 seconds
Level
58
Shadowknight
Effects:
• Applies On the March. Lasts for 10.0 seconds.
• Increases Ability Doublecast of group members (AE) by 0.4.
• Increases Fervor of group members (AE) by 1.2.
• Increases Max Health of group members (AE) by 1.9%.
• Makes group members (AE) immune to Root, Stifle, Stun, Fear and Daze effects
• On a kill this spell will cast On the March on target. Lasts for 10.0 seconds.
• Increases Ability Doublecast of group members (AE) by 0.4.
• Increases Fervor of group members (AE) by 1.2.
• Increases Max Health of group members (AE) by 1.9%.
• Makes group members (AE) immune to Root, Stifle, Stun, Fear and Daze effects
Percussion of Stone (Grandmaster)
A song that grants the dirge's group a chance to absorb physical damage for a short duration after having taken any physical damage.
FABLED
Target
Group (AE)
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
180 seconds
Level
52
Dirge
Effects:
• When damaged this spell has a 13% chance to cast Stoneskin on target. Lasts for 20.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• Will trigger off of slash, pierce or crush abilities.
Grinnuch's Grimp Roast Dinner
This item may be placed on the floor of all house types.
A holiday dinner for your home fit for a Grinnuch!
TREASURED
Created by MasterMagnus HEIRLOOM NO-VALUE
Erudian Platinum Dining Place Setting Bundle
TREASURED
When unpacked, grants these items:
Erudian Platinum Dining Place Setting
Created by Jerry Dechant HEIRLOOM NO-VALUE
Indecorous Mask
A mask that will fill you with mischief the moment you put it on.
Cloth Armor (Head)
Mitigation
1
Level
1
Adornment Slots:
White
NO-VALUE
Maestro's Lute
A refined instrument for a refined age, plucked straight from the Maestro's hands...or so I'm told.
LEGENDARY
Two-Handed Slashing
Damage
3 - 9
(1.9 Rating)
Delay
6.0 seconds
Level
1
Created by KRM Illustrations HEIRLOOM APPEARANCE-ONLY ATTUNEABLE NO-VALUE
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Item Discoveries |
Piccolini was first to discover 229 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).