Hemorrhage III (Apprentice)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
Target
Enemy
Range
Up to 35.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
12
Coercer
Effects:
• Interrupts target
• Inflicts 32 - 43 mental damage on target.
Forced Hesitation II (Apprentice)
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
25 seconds
Resistability
12.0% Easier
Level
19
Coercer
Effects:
• Applies Blind. Lasts for 5.0 seconds.
• Blurs vision of target.
• Dazes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 38.
Asylum (Apprentice)
Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage.
Target
Enemy
Range
Up to 35.0 meters
Power
19
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
14
Coercer
Effects:
• Applies Forceful Headache on termination.
• Inflicts 62 - 103 mental damage on target.
• If over 50% power
• Inflicts 25 - 30 mental damage on target instantly and every 6 seconds.
• Decreases Combat Mitigation of target by 0.4.
• Decreases Mitigation of target vs arcane damage by 149.
Mesmerize II (Apprentice)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled.
Target
Enemy
Range
Up to 25.0 meters
Power
40
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
12
Coercer
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 31.
Ego Shock (Apprentice)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
11
Coercer
Effects:
• Inflicts 39 - 48 mental damage on target encounter.
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 30.
Medusa Gaze II (Apprentice)
Stuns the coercer's target and deals mental damage.
Target
Enemy
Range
Up to 25.0 meters
Power
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
5.6% Harder
Level
13
Coercer
Effects:
• Inflicts 52 - 63 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 32.
Shift Mana (Apprentice)
Slowly converts the coercer's health into power over time.
Target
Caster
Health
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
13
Coercer
Effects:
• Increases power of caster by 6 instantly and every 4 seconds.
Charm II (Apprentice)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
Target
Enemy
Range
Up to 25.0 meters
Power
70
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
480 seconds
Resistability
12.0% Easier
Level
10
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 2.8.
• Increases Health Regen of target by 5.7.
• Certain enemies cannot be charmed
• Only affects targets level 24 and below
• Does not affect Epic targets
Brainshock II (Apprentice)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
10
Coercer
Effects:
• Inflicts 28 - 34 mental damage on target instantly and every 6 seconds.
• Decreases power of target by 3 instantly and every 6 seconds.
• Increases power of caster by 17.
Mesmerize (Apprentice)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled.
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
1
Coercer
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 20.
Medusa Gaze (Apprentice)
Stuns the coercer's target and deals mental damage.
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
5.5 seconds
Resistability
5.6% Harder
Level
2
Coercer
Effects:
• Inflicts 9 - 11 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 16.5 seconds and duration is reduced to 1.8 seconds.
• Resistibility increases against targets higher than level 21.
Simple Minds (Apprentice)
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
Target
Enemy
Range
Up to 25.0 meters
Power
23
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
8
Coercer
Effects:
• Inflicts 7 - 9 mental damage on target encounter instantly and every 4 seconds.
• Decreases power of target encounter by 2 instantly and every 4 seconds.
Charm (Apprentice)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
Target
Enemy
Range
Up to 25.0 meters
Power
15
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
300 seconds
Resistability
12.0% Easier
Level
2
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 2.1.
• Increases Health Regen of target by 4.2.
• Certain enemies cannot be charmed
• Only affects targets level 14 and below
• Does not affect Epic targets
Bloodcoil III (Apprentice)
Deals unresistable disease damage over an extended time to target enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
36 seconds
Level
17
Necromancer
Effects:
• Inflicts 18 - 22 disease damage on target instantly and every 4 seconds.
Dark Heart (Apprentice)
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart of higher quality.
Target
Friend
Range
Up to 35.0 meters
Health
3570
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
18
Necromancer
Effects:
Bloodcloud (Apprentice)
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer.
Target
Caster
Power
76
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Resistability
12.0% Easier
Level
16
Necromancer
Effects:
• Heals caster for 71.
• Inflicts 109 disease damage on targets in Area of Effect.
Grasping Bones (Apprentice)
Briefly stuns the necromancer's target.
Target
Enemy
Range
Up to 25.0 meters
Power
51
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
4.1 seconds
Resistability
5.6% Harder
Level
16
Necromancer
Effects:
• Stuns target
• Epic targets gain an immunity to Stun effects of 12.2 seconds and duration is reduced to 1.4 seconds.
• Resistibility increases against targets higher than level 35.
Grisly Protection (Apprentice)
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
Target
Caster
Power
30
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
14
Necromancer
Effects:
• Applies Grisly Protection to qualifying pets.
• Decreases Haste of target by 25.0.
• Increases Max Health of target by 9.5%.
• Increases Hate Gain of target by 12.6.
• Increases Aggression of target by 2.0.
• Increases Mitigation of target vs elemental damage by 133.
• Increases Mitigation of target vs noxious damage by 133.
• Increases Mitigation of target vs arcane damage by 133.
• On any combat or spell hit this spell will cast Shout on target of attack.
• Increases Threat to target encounter by 102 - 124
• When damaged this spell will cast Grisly Feedback on target's attacker.
• Inflicts 4 disease damage on target.
• Heals caster for 3.
Chains of Torment II (Apprentice)
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
19
Necromancer
Effects:
• Applies Chains of Torment on termination. Lasts for 5.0 seconds.
• Slows target by 16.1%.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 38.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 38.
Bloodcoil II (Apprentice)
Deals unresistable disease damage over an extended time to target enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
36 seconds
Level
10
Necromancer
Effects:
• Inflicts 11 - 13 disease damage on target instantly and every 4 seconds.
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Item Discoveries |
Malifica was first to discover 209 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).