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Unflinching Will IX (Grandmaster)
Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
102

Berserker
Effects:
  Reduces physical damage done to caster by 5%.
  Decreases Slashing, Piercing and Crushing of caster by 33.4.
  Increases Aggression of caster by 29.7.
  Increases Defense and Parry of caster by 59.5.
  Increases Mitigation of caster vs elemental damage by 3,884.
  Increases the caster's effectiveness of worn armor vs physical damage by 15%.

Marauder's Vaunt II (Grandmaster)
FABLED
Range
Up to 75.0 meters
Power
715
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Level
106

Swashbuckler
Effects:
  Increases Fervor of raid and group members (AE) by 23.3.

Absolution VIII (Grandmaster)
Deals instant disease damage to the target and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1573
Casting
4 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
24.0% Easier
Level
105

Warlock
Effects:
  Inflicts 7,660 - 14,225 disease damage on target encounter.

Sinister Countenance VIII (Grandmaster)
The defiler takes on a wraith form, increasing wisdom, spell resistance, and stamina. While in this form, the defiler also gains the ability to see invisible creatures. "His purpose unknown, his form befouled; By the dark rituals of days past" - Serina Melosine, from her poem "Keep of Immortality"
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
106

Defiler
Effects:
  Shapechanges caster into a chaos essence
  Increases STA of caster by 132.5.
  Increases WIS of caster by 4,779.7.
  Grants See Invisibility to caster.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 4,229.

Intimidation IX (Grandmaster)
Impairs the target's agility and wisdom.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
354
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
106

Fury
Effects:
  Decreases Combat Mitigation of target by 62.4.
  Decreases AGI and WIS of target by 150.4.

Chromatic Storm IX (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
599
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
106

Illusionist
Effects:
  Applies Stumble on termination.
  Interrupts target
  Interrupts target encounter
  Inflicts 272 - 332 mental damage on target encounter instantly and every 2 seconds.

Bloodlust IX (Grandmaster)
Increases the strength and agility of the berserker's group.
FABLED
Target
Group (AE)
Power
2146
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
106

Berserker
Effects:
  Increases STR and AGI of group members (AE) by 3,584.8.

Misfortune's Kiss X (Grandmaster)
A stealth attack that deals great damage and reduces the target's wisdom.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
871
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
105

Dirge
Effects:
  Inflicts 2,145 - 3,575 melee damage on target
  Decreases WIS of target by 149.9.
  You must be sneaking to use this ability.

Vengeance VII (Grandmaster)
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
181
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
101

Inquisitor
Effects:
  On a melee hit this spell will cast Vengeance on caster.
  Inflicts 580 divine damage on target.
  Grants a total of 5 triggers of the spell.

Dismay VIII (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
479
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
106

Illusionist
Effects:
  Decreases Fervor of target by 0.5.
  Decreases Crushing, Piercing, Slashing and Ranged of target by 86.3.

Searing Shot IX (Grandmaster)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
780
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
101

Ranger
Effects:
  Inflicts 735 - 1,225 heat damage on target
  Inflicts 735 - 1,225 heat damage on target
  Requires bow or aim

Epiphany VIII (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
450
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
103

Illusionist
Effects:
  Restores 8.4% of the targets power every six seconds while not in combat.
  Restores 1.68% of the targets power every six seconds while in combat.

Elemental Unity V (Grandmaster)
Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost.
FABLED
Target
Caster
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
106

Conjuror
Effects:
  On a spell cast this spell will cast Elemental Vestment on target. Lasts for 15.0 seconds.
  On any combat or spell hit this spell will cast Force of the Elements on target of attack.
  Inflicts 362 heat damage on target encounter.
  Inflicts 362 cold damage on target encounter.
  Grants a total of 1 trigger of the spell.
  Will trigger off of cold or heat abilities.

Ice Storm X (Grandmaster)
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
719
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
106

Conjuror
Effects:
  Inflicts 1,019 - 1,245 cold damage on target encounter.
  Slows target encounter by 44.0%.
  5% chance to dispel when target takes damage
  5% chance to dispel when target receives hostile action

Blazing Avatar VI (Grandmaster)
Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire.
FABLED
Target
Caster's Pet
Power
1795
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
30 seconds
Level
110

Conjuror
Effects:
  When damaged with a melee weapon this spell will cast Blaze on target's attacker.
  Inflicts 838 - 1,396 heat damage on target.
  Grants a total of 5 triggers of the spell.
  On any combat or spell hit this spell will cast Blaze on target of attack.
  Inflicts 838 - 1,396 heat damage on target.
  Grants a total of 5 triggers of the spell.

Bodyguard IX (Master)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
102

Bruiser
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 2.4% to base avoidance.
  Caster will deflect 16.0% of incoming attacks.
  Increases Parry of caster by 56.7.
  Decreases Slashing, Piercing and Crushing of caster by 33.4.
  Increases Aggression of caster by 42.5.
  Increases Defense and Deflection of caster by 56.7.
  Increases Mitigation of caster vs noxious damage by 3,699.
  Increases the caster's effectiveness of worn armor vs physical damage by 25%.

Grim Sorcerer VIII (Grandmaster)
Summons an evil warlock spirit to obey the necromancer.
FABLED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
105

Necromancer
Effects:
  Summons a pet grim sorcerer

Ursine Avatar VIII (Grandmaster)
The mystic takes on the form of a bear, increasing wisdom, spell resistance, and stamina. While in this form, the mystic also gains the ability to see stealthed creatures. "Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
106

Mystic
Effects:
  Shapechanges caster into a bear
  Increases STA of caster by 132.5.
  Increases WIS of caster by 4,779.7.
  Increases Crit Bonus of caster by 22.4.
  Grants See Stealth to caster.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 4,229.
  Increases damage and healing of Combat Arts by 25.2.

Blazing Avatar VI (Master)
Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire.
FABLED
Target
Caster's Pet
Power
1795
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
30 seconds
Level
110

Conjuror
Effects:
  On any combat or spell hit this spell will cast Blaze on target of attack.
  Inflicts 798 - 1,330 heat damage on target.
  Grants a total of 5 triggers of the spell.
  When damaged with a melee weapon this spell will cast Blaze on target's attacker.
  Inflicts 798 - 1,330 heat damage on target.
  Grants a total of 5 triggers of the spell.

Elemental Unity V (Master)
Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost.
FABLED
Target
Caster
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
106

Conjuror
Effects:
  On a spell cast this spell will cast Elemental Vestment on target. Lasts for 15.0 seconds.
  On any combat or spell hit this spell will cast Force of the Elements on target of attack.
  Inflicts 345 heat damage on target encounter.
  Inflicts 345 cold damage on target encounter.
  Grants a total of 1 trigger of the spell.
  Will trigger off of cold or heat abilities.
Semisus
120 Conjuror
Item Discoveries
Semisus was first to discover 509 items* on their server**.
Item Discovery Date
Unflinching Will IX (Grandmaster)2018-03-18 05:15:18 PM
Marauder's Vaunt II (Grandmaster)2018-03-25 03:09:07 PM
Absolution VIII (Grandmaster)2018-06-07 04:05:19 PM
Sinister Countenance VIII (Grandmaster)2018-03-25 03:11:10 PM
Intimidation IX (Grandmaster)2018-01-11 07:01:00 PM
Chromatic Storm IX (Grandmaster)2018-01-12 10:03:24 PM
Bloodlust IX (Grandmaster)2017-12-29 10:17:28 PM   
Misfortune's Kiss X (Grandmaster)2018-02-05 08:55:20 PM
Vengeance VII (Grandmaster)2018-02-04 10:04:40 PM
Dismay VIII (Grandmaster)2017-12-27 07:35:31 PM   
Searing Shot IX (Grandmaster)2018-01-18 01:48:01 PM
Epiphany VIII (Grandmaster)2018-03-03 02:39:22 PM
Elemental Unity V (Grandmaster)2017-12-23 06:24:41 PM   
Ice Storm X (Grandmaster)2017-12-23 06:24:22 PM   
Blazing Avatar VI (Grandmaster)2018-04-08 07:09:25 PM
Bodyguard IX (Master)2018-01-24 03:05:24 PM
Grim Sorcerer VIII (Grandmaster)2018-02-13 10:17:05 PM
Ursine Avatar VIII (Grandmaster)2018-06-24 10:08:25 PM
Blazing Avatar VI (Master)2018-04-08 07:06:50 PM
Elemental Unity V (Master)2017-12-19 06:35:55 PM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).