Chaos Anthem VIII (Grandmaster)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1132
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
24.0% Easier
Level
113
Troubador
Effects:
• Inflicts 376 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 153.3.
Battle Tactics IX (Grandmaster)
Increases the stamina of the guardian's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
113
Guardian
Effects:
• Increases STA of group members (AE) by 191.2.
• Increases Max Health of group members (AE) by 10.1%.
Shadowborn Sabatons Pattern of Evasion
FABLED
When unpacked, grants these items:
Shadowforged Vanguard Sabatons of Evasion
HEIRLOOM NO-VALUE
Shadowforged Vanguard Sabatons of Evasion
FABLED
1,334 Primary Attributes
2,721 Stamina
46,001 Power
270,205 Health
180 Resolve
2283.1 Potency
28.2 Max Health
27.7 Block Chance
126 Overcap Crit Bonus
16,372 Ability Mod
Plate Armor (Feet)
Mitigation
982
Level
120
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Maul X (Grandmaster)
A melee attack that decreases target's offensive melee skills on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
3601
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
117
Berserker
Effects:
• Inflicts 1,920 - 3,201 melee damage on target
• Decreases Slashing, Crushing and Piercing of target by 30.7.
Iron Will IX (Celestial)
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
CELESTIAL
Target
Caster
Power
4880
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
120
Guardian
Effects:
• Increases STA of caster by 2,371.6.
• Reduces slow effects on caster by 60.4%.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 19,315.
NO-VALUE NO-TRADE
Belt of Elder Orbs
FABLED
1,060 Primary Attributes
1,309 Stamina
40,508 Power
90,053 Health
297 Combat Skills
265 Crit Bonus
90 Resolve
58 DPS
207.1 Crit Chance
4829.3 Potency
42 Flurry
43.2 Reuse Speed
Slots
Waist
Level
110
Adornment Slots:
White, Black, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Iron Will VIII (Celestial)
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
CELESTIAL
Target
Caster
Power
1952
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
110
Guardian
Effects:
• Increases STA of caster by 2,255.1.
• Reduces slow effects on caster by 56.1%.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 4,039.
NO-VALUE NO-TRADE
Battle Cry IX (Ancient)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
MYTHICAL
Target
Group (AE)
Power
1821
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
109
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 2,202.
• Has a 10.1% chance to absorb physical damage when the amount is less than 25% of the target's maximum health.
NO-VALUE NO-TRADE
Assault IX (Ancient)
A melee attack that strikes nearby enemies surrounding the guardian.
MYTHICAL
Target
Caster
Power
1756
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
27.0% Easier
Level
105
Guardian
Effects:
• Inflicts 1,326 - 2,210 melee damage on targets in Area of Effect
Alleviation IX (Ancient)
Heals all allies near the inquisitor.
MYTHICAL
Target
Group (AE)
Power
1716
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
110
Inquisitor
Effects:
• Heals group members (AE) for 2,392 - 2,923.
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Item Discoveries |
Zemith was first to discover 91 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).