Sanctuary II (Grandmaster)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell no longer has a chance to break when damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
FABLED
Target
Group (AE)
Power
255
Casting
2 seconds
Recovery
0.5 seconds
Recast
140 seconds
Duration
30.9 seconds
Level
95
Templar
Effects:
• Applies Holy Intercession. Lasts for 30.0 seconds.
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 775 - 948.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
Inquest V (Grandmaster)
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
124
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
36 seconds
Level
93
Inquisitor
Effects:
• On any combat or spell hit this spell has a 10% chance to cast The Pain of Confession on target of attack.
• Decreases power of target by 1.7%.
• This effect cannot be critically applied.
• Increases power of caster by 1.6 - 1.9% of caster's max power.
• This effect cannot be critically applied.
• This effect can only trigger once every 0.2 - 1.2 second.
Alleviation VII (Grandmaster)
Heals all allies near the inquisitor.
FABLED
Target
Group (AE)
Power
390
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
90
Inquisitor
Effects:
• Heals group members (AE) for 1,853 - 2,265.
Inquisition II (Grandmaster)
Implores the inquisitor's allies to join the inquisition, radiating a heal to all group members near the inquisitor. The closer your allies are to you, the greater the heals.
FABLED
Target
Caster
Power
135
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
90
Inquisitor
Effects:
• Applies Inquisition instantly and every 1.5 seconds.
• Heals group members (AE) for 703 - 859.
• If Target is closer than 8 meters
• Heals group members (AE) for 259 - 317.
• If Target is between 8 and 15 meters away
Gloves of Freezing Winds
FABLED
74 Primary Attributes
74 Stamina
1.6 Crit Bonus
9.5 Casting Speed
4.8 Crit Chance
7.2 Potency
11.8 Reuse Speed
217 Ability Mod
Leather Armor (Hands)
Mitigation
390
Level
90
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Kastus' Stretched Skullcap
FABLED
74 Primary Attributes
74 Stamina
1.6 Crit Bonus
9.5 Casting Speed
4.8 Crit Chance
7.2 Potency
11.8 Reuse Speed
217 Ability Mod
Leather Armor (Head)
Mitigation
390
Level
90
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Scribe's Torque
LEGENDARY
10 Stamina
12 Crafting Skills
12 Harvesting Skills
Slots
Neck
Level
65
All Crafters
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE ATTUNEABLE NO-VALUE
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Item Discoveries |
Eventh was first to discover 47 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).