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Sturdy Bellows
This item may be placed on the floor of all house types.
HANDCRAFTED
Rent Status Reduction
200

Pinkleaf Frond
This item may be placed on the floor of all house types.
HANDCRAFTED
Rent Status Reduction
200

Pile of Netting
This item may be placed on the floor of all house types.
HANDCRAFTED
Rent Status Reduction
200

Ghorkaal Chest
This item may be placed on the floor of all house types.
HANDCRAFTED
Rent Status Reduction
200

Ghorkaal Bed
This item may be placed on the floor of all house types.
HANDCRAFTED
Rent Status Reduction
200

Elegant Weighing Scale
This item may be placed on the floor of all house types.
HANDCRAFTED
Rent Status Reduction
200

Ghorkaal Table
This item may be placed on the floor of all house types.
HANDCRAFTED
Rent Status Reduction
200

Rune of Thought IV (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
FABLED
Target
Group (AE)
Power
150
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
54

Illusionist
Effects:
  Applies Rune of Thought to qualifying pets.
  Increases the Fervor of all spells by 5.
  Increases INT and WIS of group members (AE) by 70.9.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 209.
  Increases the damage and healing of all spells by 5.

Dismay (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
20

Illusionist
Effects:
  Decreases Fervor of target by 0.1.
  Decreases Crushing, Piercing, Slashing and Ranged of target by 15.1.

Extract Mana VII (Grandmaster)
Slowly converts the illusionist's health into power over time.
FABLED
Target
Caster
Health
139
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
89

Illusionist
Effects:
  Increases power of caster by 118 instantly and every 4 seconds.

Dismay VI (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
156
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
86

Illusionist
Effects:
  Decreases Fervor of target by 0.4.
  Decreases Crushing, Piercing, Slashing and Ranged of target by 69.0.

Dismay II (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
35

Illusionist
Effects:
  Decreases Fervor of target by 0.1.
  Decreases Crushing, Piercing, Slashing and Ranged of target by 26.5.

Aspect of Genius III (Grandmaster)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
35

Illusionist
Effects:
  Increases Max Power of group members (AE) by 277.2.
  Increases Mitigation of group members (AE) vs arcane damage by 470.

Bewilderment II (Grandmaster)
Stuns the target and nearby encounter members for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
102
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
1 seconds
Resistability
1.2% Easier
Level
30

Illusionist
Effects:
  Stuns target encounter
  Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
  Resistibility increases against targets higher than level 49.

Theorems (Grandmaster)
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
124
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
32

Illusionist
Effects:
  When damaged with a spell this spell will cast Theorems on target. This effect normalizes based off of a three second triggering event.
  Inflicts 271 - 332 mental damage on target.
  Grants a total of 3 triggers of the spell.

Phantasmal Awe (Grandmaster)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Resistability
1.2% Easier
Level
23

Illusionist
Effects:
  Mesmerizes target encounter
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
  Resistibility increases against targets higher than level 42.

Prismatic Chaos V (Grandmaster)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
219
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
80

Illusionist
Effects:
  On a combat hit this spell will cast Prismatic Shock on target of attack.
  Inflicts 698 - 853 mental damage on target.
  Grants a total of 3 triggers of the spell.

Chromatic Storm II (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
55
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
22

Illusionist
Effects:
  Applies Stumble on termination.
  Interrupts target
  Interrupts target encounter
  Inflicts 34 - 42 mental damage on target encounter instantly and every 2 seconds.

Flash of Brilliance (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
74
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
25

Illusionist
Effects:
  Increases INT of group members (AE) by 65.5.
  Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 25.2.

Aneurysm II (Grandmaster)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
74
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
25

Illusionist
Effects:
  Inflicts 160 - 195 mental damage on target.
  Dazes target
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
  Resistibility increases against targets higher than level 44.
Sachi
130 Illusionist
Item Discoveries
Sachi was first to discover 62 items* on their server**.
Item Discovery Date
Sturdy Bellows2014-11-15 11:26:07 AM
Pinkleaf Frond2014-11-15 11:25:37 AM
Pile of Netting2014-11-15 11:25:19 AM
Ghorkaal Chest2014-11-15 11:25:01 AM
Ghorkaal Bed2014-11-15 11:24:39 AM
Elegant Weighing Scale2014-11-15 11:24:19 AM
Ghorkaal Table2014-11-15 11:22:28 AM
Rune of Thought IV (Grandmaster)2016-05-22 11:56:14 AM
Dismay (Grandmaster)2016-07-24 05:36:42 PM
Extract Mana VII (Grandmaster)2016-05-22 04:02:46 PM
Dismay VI (Grandmaster)2016-05-22 04:04:42 PM
Dismay II (Grandmaster)2016-12-04 08:54:52 AM
Aspect of Genius III (Grandmaster)2016-07-24 05:40:21 PM
Bewilderment II (Grandmaster)2016-07-24 05:29:38 PM
Theorems (Grandmaster)2016-07-24 05:22:36 PM
Phantasmal Awe (Grandmaster)2016-05-22 12:28:23 PM
Prismatic Chaos V (Grandmaster)2016-05-22 03:56:29 PM
Chromatic Storm II (Grandmaster)2016-08-26 09:34:45 AM
Flash of Brilliance (Grandmaster)2016-07-24 05:43:25 PM
Aneurysm II (Grandmaster)2016-07-24 05:42:08 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).