Vexing Verses III (Grandmaster)
Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
36
Troubador
Effects:
• Inflicts 45 - 75 magic damage on target.
• Decreases Combat Mitigation of target by 0.6.
• Decreases Casting Speed of target by 33.6%.
• Decreases Defense of target by 18.1.
• Target will lose 27% more power when power is consumed.
• 27% of target's power consumed will also be drained from target's health.
Aria of Magic II (Grandmaster)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
FABLED
Target
Group (AE)
Power
76
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
36
Troubador
Effects:
• On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
• Inflicts 100 - 167 mental damage on target.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Depressing Chant III (Grandmaster)
Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
26
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
37
Troubador
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 62.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 1.6.
• Decreases Mitigation of target vs arcane damage by 1,243.
Arcane Symphony II (Grandmaster)
Increases arcane resistance of all the troubador's allies.
FABLED
Range
Up to 10.0 meters
Power
72
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
34
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs arcane damage by 800.
• Increases Mitigation of raid and group members (AE) vs arcane damage by 800.
Sandra's Deafening Strike VI (Grandmaster)
A quick attack that deals mental damage and absorbs some power from the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
57
Troubador
Effects:
• Inflicts 235 - 392 mental damage on target
• Decreases power of target by 219 - 365.
• Increases power of caster by 131 - 219.
Ceremonial Blade III (Grandmaster)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
54
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
39
Troubador
Effects:
• Inflicts 131 - 219 mental damage on target
• Inflicts 131 - 219 mental damage on target
Bria's Entrancing Sonnet II (Grandmaster)
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
36
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
8.8% Easier
Level
34
Troubador
Effects:
• Charms target
• If outside an arena
• Certain enemies cannot be charmed
• Only affects targets level 48 and below
• Does not affect Epic targets
Night Strike IV (Grandmaster)
A stealth attack that deals great damage and decreases target's intelligence.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
33
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
35
Troubador
Effects:
• Inflicts 355 - 591 melee damage on target
• Decreases INT of target by 40.3.
• You must be sneaking to use this ability.
Rejuvenating Celebration (Grandmaster)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
43
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
30
Troubador
Effects:
• Increases STA of group members (AE) by 29.1.
• Increases Combat Health Regen of group members (AE) by 55.4.
Singing Shot II (Grandmaster)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
30
Troubador
Effects:
• Inflicts 91 - 153 mental damage on target
• Inflicts 91 - 153 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 49.
Graceful Avoidance II (Grandmaster)
Increases the defense skill of the troubador's group.
FABLED
Target
Group (AE)
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
32
Troubador
Effects:
• Increases Defense of group members (AE) by 16.1.
Alin's Serene Serenade II (Grandmaster)
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
38
Troubador
Effects:
• When any damage is received this spell will cast Serenade on target's attacker.
• Decreases Threat to target by 73
• If not fighter
• Decreases Hate Gain of group members (AE) by 25.7.
• If not fighter
Chaos Anthem (Grandmaster)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
24.0% Easier
Level
32
Troubador
Effects:
• Inflicts 59 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 21.8.
Rejuvenating Celebration III (Grandmaster)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
79
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
58
Troubador
Effects:
• Increases STA of group members (AE) by 67.5.
• Increases Combat Health Regen of group members (AE) by 126.0.
Incinerate II (Grandmaster)
Deals unresistable heat damage over time to an enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
14 seconds
Level
10
Wizard
Effects:
• Inflicts 10 - 17 heat damage on target instantly and every 2 seconds.
Magma Chamber II (Grandmaster)
Stuns the wizard's target briefly and deals instant heat damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
68
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
24.0% Easier
Level
16
Wizard
Effects:
• Inflicts 248 - 413 heat damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 35.
Charm II (Grandmaster)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
70
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
480 seconds
Resistability
24.0% Easier
Level
10
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 5.0.
• Increases Health Regen of target by 10.1.
• Certain enemies cannot be charmed
• Only affects targets level 24 and below
• Does not affect Epic targets
Thunderous Overture III (Grandmaster)
A spell that inflicts mental damage on targets surrounding the troubador.
FABLED
Target
Caster
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
35.4% Easier
Level
54
Troubador
Effects:
• Inflicts 371 - 619 mental damage on targets in Area of Effect.
Verlien's Keen of Despair (Grandmaster)
Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
7
Dirge
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 52.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.5.
• Decreases Mitigation of target vs noxious damage by 367.
Demoralizing Processional IV (Grandmaster)
Impairs the primary attributes, offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
35.4% Easier
Level
94
Troubador
Effects:
• Decreases AGI, STR, INT and WIS of target encounter by 205.1.
• Decreases Slashing, Crushing, Piercing, Ranged, Focus, Disruption, Subjugation, Ordination and Aggression of target encounter by 51.4.
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Item Discoveries |
Honeybush was first to discover 367 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).