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Winds of Healing IV (Grandmaster)
Heals all allies near the warden.
FABLED
Target
Group (AE)
Power
288
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
56

Warden
Effects:
  Heals group members (AE) for 549 - 671.
  Heals group members (AE) for 93 - 113 every second.

Spirit of the Bat IV (Grandmaster)
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
76
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
81

Fury, Warden
Effects:
  Increases AGI of target by 56.4.
  Adds 1.0% to base avoidance.
  Increases Combat Power Regen of target by 32.3.
  Increases Max Power of target by 352.4.

Hierophantic Genesis III (Grandmaster)
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Power
404
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
80

Warden
Effects:
  Heals target for 816 - 998 instantly and every 2 seconds.
  Increases power of target by 64 - 78 instantly and every 2 seconds.

Sandstorm III (Grandmaster)
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
FABLED
Target
Group (AE)
Power
89
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
73

Warden
Effects:
  Increases Weapon Damage of group members (AE) by 7.6.
  Increases Block Chance of group members (AE) by 16.8%.
  Increases Parry and Deflection of group members (AE) by 18.6.
  Increases Weapon Damage Overcap of group members (AE) by 15.3.
  When damaged with a melee weapon this spell has a 20% chance to cast Dust Storm on target's attacker.
  Decreases Threat to target encounter by 3,208 - 3,921
  If not fighter
  Will trigger off of crush, pierce or slash abilities.
  On avoiding an attack this spell has a 20% chance to cast Dust Storm on target's victim.
  Decreases Threat to target encounter by 3,208 - 3,921
  If not fighter
  Will trigger off of crush, pierce or slash abilities.

Instinct V (Grandmaster)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
106
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
79

Warden
Effects:
  Increases Crushing, Piercing, Slashing and Ranged of target by 82.7.
  On a combat hit this spell may cast Primal Instincts on target of attack. Lasts for 6.0 seconds. Triggers about 2.4 times per minute.
  Inflicts 645 - 788 piercing damage on target.
  Inflicts 323 - 394 piercing damage on target every 3 seconds.
  If target is a player or a mercenary

Nature's Pack II (Grandmaster)
Summons a pack of wolves on the warden's target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
6058
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
74

Warden
Effects:
  Summons 4 limited pets to aid the caster

Winds of Healing V (Grandmaster)
Heals all allies near the warden.
FABLED
Target
Group (AE)
Power
356
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
70

Warden
Effects:
  Heals group members (AE) for 719 - 878.
  Heals group members (AE) for 121 - 148 every second.

Icefall VII (Grandmaster)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
142
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
78

Warden
Effects:
  Inflicts 1,109 - 1,355 cold damage on target.
  Inflicts 1,109 - 1,355 cold damage on target.
  If target is elemental

Root VI (Grandmaster)
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
139
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
53 seconds
Resistability
24.0% Easier
Level
76

Warden
Effects:
  Applies Ensnare on termination. Lasts for 12.0 seconds.
  Slows target by 68.9%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 2 minutes 39 seconds and duration is reduced to 17.7 seconds.
  Resistibility increases against targets higher than level 95.

Taunting Assault IV (Grandmaster)
An area of effect melee attack that increases the target encounter's hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
142
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
43.0% Easier
Level
81

Guardian
Effects:
  Inflicts 279 - 465 melee damage on target encounter
  Increases Threat to target encounter by 6,965

Taunting Assault III (Grandmaster)
An area of effect melee attack that increases the target encounter's hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
125
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
43.0% Easier
Level
71

Guardian
Effects:
  Inflicts 230 - 383 melee damage on target encounter
  Increases Threat to target encounter by 5,705

Plant IV (Grandmaster)
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
FABLED
Target
Caster
Power
98
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
73

Guardian
Effects:
  Forces targets in Area of Effect to change their selected target to caster.
  Increases Threat to targets in Area of Effect by 3,135
  Prevents targets in Area of Effect from changing targets

Slam V (Grandmaster)
A high damage crushing melee attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
138
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
76

Guardian
Effects:
  Inflicts 890 - 1,483 crushing damage on target

Taunting Blow VII (Grandmaster)
A melee attack that increases the target's hate towards the guardian if it hits.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
62
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
77

Guardian
Effects:
  Inflicts 129 - 215 melee damage on target
  Increases Threat to target by 5,907 - 7,077

Battle Cry VI (Grandmaster)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
106
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
79

Guardian
Effects:
  Increases Mitigation of group members (AE) vs physical damage by 1,115.

Healing Grove II (Grandmaster)
Summons a protective grove around the warden. Any allies within the grove gain health and power replenishment over time. This spell has a small recurrent power cost.
FABLED
Target
Caster
Power
558
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
76

Warden
Effects:
  Summons a limited pet to aid the caster

Dawnstrike VII (Grandmaster)
Deals instant heat damage to an enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
99
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
72

Warden
Effects:
  Inflicts 635 - 776 heat damage on target.

Flash of Steel VI (Grandmaster)
A quick attack that lowers the target's combat attack damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
57

Swashbuckler
Effects:
  Inflicts 282 - 345 melee damage on target
  Decreases DPS of target by 36.8.

Salubrious Invocation IV (Grandmaster)
Heals group members near the channeler.
FABLED
Target
Group (AE)
Power
260
Casting
2.6 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
44

Channeler
Effects:
  Heals group members (AE) for 756 - 924.

Disease Foecrusher
LEGENDARY
549 Primary Attributes
892 Stamina
33 Crit Bonus
183.3 Crit Chance
33 Potency
22.9 Casting Speed
36.6 Reuse Speed
Staff

Two-Handed Crushing

Damage
276 - 1,564
(306.72 Rating)
Damage Type: Disease
Delay
6.0 seconds
Level
98

All Mages, All Priests
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM  ATTUNEABLE  
Hallann
130 Warden
Item Discoveries
Hallann was first to discover 3,222 items* on their server**.
Item Discovery Date
Winds of Healing IV (Grandmaster)2015-07-21 06:20:18 PM
Spirit of the Bat IV (Grandmaster)2015-07-21 05:06:42 PM
Hierophantic Genesis III (Grandmaster)2015-07-21 05:14:59 PM
Sandstorm III (Grandmaster)2015-07-21 05:40:27 PM
Instinct V (Grandmaster)2015-06-12 06:26:53 PM
Nature's Pack II (Grandmaster)2015-07-21 05:37:44 PM
Winds of Healing V (Grandmaster)2015-06-12 06:22:32 PM
Icefall VII (Grandmaster)2015-06-12 06:17:35 PM
Root VI (Grandmaster)2015-06-12 06:19:25 PM
Taunting Assault IV (Grandmaster)2016-06-05 04:36:44 AM
Taunting Assault III (Grandmaster)2016-06-05 04:35:53 AM
Plant IV (Grandmaster)2016-11-22 06:11:03 PM
Slam V (Grandmaster)2016-04-13 08:29:35 PM
Taunting Blow VII (Grandmaster)2016-03-30 08:23:26 PM
Battle Cry VI (Grandmaster)2016-03-31 07:37:15 PM
Healing Grove II (Grandmaster)2015-07-21 05:35:26 PM
Dawnstrike VII (Grandmaster)2015-07-21 05:32:41 PM
Flash of Steel VI (Grandmaster)2016-06-05 05:13:29 AM
Salubrious Invocation IV (Grandmaster)2016-04-02 08:20:52 AM
Disease Foecrusher2015-04-19 01:01:46 AM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).