Arctic Blast (Journeyman)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
16
Swashbuckler
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 36.5%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 39 - 65 cold damage on target
• Inflicts 39 - 65 cold damage on target
• If weapon equipped in Ranged
Immobilizing Lunge (Journeyman)
Deals damage and roots the target in place for a very short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
13
Ranger
Effects:
• Inflicts 40 - 67 melee damage on target
• Roots target
• Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 32.
Searing Shot II (Journeyman)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
16
Ranger
Effects:
• Inflicts 35 - 58 heat damage on target
• Inflicts 35 - 58 heat damage on target
• Requires bow or aim
Impale (Journeyman)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
13
Assassin
Effects:
• Inflicts 24 - 40 piercing damage on target
• Inflicts 7 - 11 piercing damage on target instantly and every 4 seconds.
Hunter's Instinct (Journeyman)
Increases agility, base avoidance, attack speed, resistances, and in-combat movement speed of the ranger.
HANDCRAFTED
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Ranger
Effects:
• Increases AGI of caster by 10.7.
• Increases Haste of caster by 15.1.
• Increases in-combat movement speed of caster by 5.5%.
• Adds 17.2% to base avoidance.
• Increases Mitigation of caster vs physical damage by 36.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 189.
Jael's Dreadful Deprivation (Journeyman)
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
16
Dirge
Effects:
• Inflicts 30 - 50 disease damage on target
• Inflicts 30 - 50 disease damage on target
• Roots target
• If weapon equipped in Ranged
• Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 35.
Bladeweaver (Journeyman)
Increases the agility, base avoidance, resistances, and stamina of the swashbuckler.
HANDCRAFTED
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13
Swashbuckler
Effects:
• Increases STA of caster by 9.2.
• Increases AGI of caster by 18.3.
• Adds 17.2% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 223.
Snap of the Wrist (Journeyman)
Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
12
Swashbuckler
Effects:
• Inflicts 29 - 49 melee damage on target
• Inflicts 29 - 49 melee damage on target
Perfect Shrill II (Journeyman)
Does a moderate amount of mental damage to the target.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
22
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
25.2% Easier
Level
12
Troubador
Effects:
• Inflicts 102 - 171 mental damage on target.
Luda's Nefarious Wail II (Journeyman)
Does a moderate amount of disease damage to the target.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
27
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
12
Dirge
Effects:
• Inflicts 73 - 121 disease damage on target.
Battery and Assault II (Journeyman)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
12
Brigand
Effects:
• Inflicts 33 - 55 melee damage on target
• Inflicts 33 - 55 melee damage on target
Gushing Wound II (Journeyman)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 36 - 60 piercing damage on target.
• Inflicts 5 - 8 melee damage on target
• Inflicts 8 - 13 piercing damage on target instantly and every 4 seconds.
Singing Shot (Journeyman)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
16
Troubador
Effects:
• Inflicts 30 - 50 mental damage on target
• Inflicts 30 - 50 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 35.
Ceremonial Blade (Journeyman)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
11
Troubador
Effects:
• Inflicts 22 - 37 mental damage on target
• Inflicts 22 - 37 mental damage on target
Double Blast (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
16
Brigand
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 39 - 65 ranged damage on target
• Inflicts 39 - 65 ranged damage on target
• If weapon equipped in Ranged
Murderous Design (Journeyman)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 50.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
11
Assassin
Effects:
• Causes 6% Threat to transfer to target when in combat
Primal Reflexes (Journeyman)
Reduces the amount of hate that the ranger accumulates in combat.
HANDCRAFTED
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Ranger
Effects:
• Decreases Hate Gain of caster by 9.0.
Darksong Blade (Journeyman)
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
11
Dirge
Effects:
• Inflicts 17 - 29 disease damage on target
• Inflicts 17 - 29 disease damage on target
• Inflicts 8 disease damage on target instantly and every 6 seconds.
Eviscerate (Journeyman)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
10
Assassin
Effects:
• Inflicts 100 - 168 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Harl's Rousing Tune II (Journeyman)
Increases the strength, agility, and base avoidance of the dirge's group.
HANDCRAFTED
Target
Group (AE)
Power
24
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
10
Dirge
Effects:
• Increases STR and AGI of group members (AE) by 9.9.
• Adds 1.7% to base avoidance.
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Item Discoveries |
Daxia was first to discover 54 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).