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Natural Selection II (Apprentice)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
Target
Enemy
Range
2.0 - 25.0 meters
Power
105
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
33

Ranger
Effects:
  Inflicts 205 - 342 ranged damage on targets in Area of Effect
  You must be sneaking to use this ability.
  Requires bow or aim

Knight's Stance III (Apprentice)
Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2592000 seconds
Level
30

Paladin
Effects:
  Reduces physical damage done to caster by 5%.
  Increases STA of caster by 43.7.
  Adds 2.9% to base avoidance.
  Decreases Crushing, Piercing and Slashing of caster by 6.7.
  Increases Aggression and Defense of caster by 8.6.
  Increases Mitigation of caster vs arcane damage by 570.
  Increases the caster's effectiveness of worn armor vs physical damage by 15%.

Divine Vengeance III (Apprentice)
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
Target
Enemy
Range
Up to 5.0 meters
Power
54
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
39

Paladin
Effects:
  Applies Divine Vengeance. Lasts for 2.0 seconds.
  Inflicts 108 - 180 divine damage on target.
  Inflicts 92 - 154 divine damage on target.
  If target is undead
  Stuns target
  Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
  Inflicts 46 - 77 divine damage on target

Tease II (Apprentice)
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target.
Target
Enemy
Range
Up to 10.0 meters
Power
33
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
34.0% Easier
Level
38

Swashbuckler
Effects:
  Dispels 37 levels of arcane beneficial effects on target
  Interrupts target
  Increases Threat to target by 2,297

Sneak Attack III (Apprentice)
An attack made from the side that deals moderate damage and stealths the ranger.
Target
Enemy
Range
Up to 10.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
33

Ranger
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 112 - 188 melee damage on target
  Must be flanking or behind

Murderous Design III (Apprentice)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
Target
Raid or Group Friend
Range
Up to 50.0 meters
Power
54
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
39

Assassin
Effects:
  Causes 9% Threat to transfer to target when in combat

Jael's Mysterious Mettle II (Apprentice)
Increases the parry skill of the dirge's group.
Target
Group (AE)
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
32

Dirge
Effects:
  Increases Parry of group members (AE) by 13.7.

Unholy Hunger III (Apprentice)
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.
Target
Group (AE)
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
37

Shadowknight
Effects:
  On a hit this spell may cast Unholy Strike on target of attack. Triggers about 1.6 times per minute.
  Inflicts 51 - 85 disease damage on target.
  Heals caster for 1.3 - 1.6% of caster's max health.
  This effect cannot be critically applied.

Reckless Aide II (Apprentice)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
45
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
32

Berserker
Effects:
  Grants target a 19% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Adds 0.9% to base avoidance.

Harl's Rousing Tune IV (Apprentice)
Increases the strength, agility, and base avoidance of the dirge's group.
Target
Group (AE)
Power
80
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
38

Dirge
Effects:
  Increases STR and AGI of group members (AE) by 27.9.
  Adds 1.5% to base avoidance.

Ruin III (Apprentice)
A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
49
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
39

Guardian
Effects:
  Inflicts 53 - 89 slashing damage on target
  Inflicts 22 - 27 slashing damage on target every 5 seconds.
  Decreases Slashing, Crushing and Piercing of target by 5.6.

Ensnare III (Apprentice)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
26
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
37

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 35.5%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.3.
  Decreases Mitigation of target vs elemental damage by 703.

Ceremonial Blade III (Apprentice)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
54
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
39

Troubador
Effects:
  Inflicts 74 - 124 mental damage on target
  Inflicts 74 - 124 mental damage on target

Mortal Blade II (Apprentice)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
Target
Enemy
Range
Up to 5.0 meters
Power
106
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
12.0% Easier
Level
38

Assassin
Effects:
  Inflicts 704 - 1,173 melee damage on target
  You must be sneaking to use this ability.

Night Strike IV (Apprentice)
A stealth attack that deals great damage and decreases target's intelligence.
Target
Enemy
Range
Up to 5.0 meters
Power
33
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
35

Troubador
Effects:
  Inflicts 200 - 334 melee damage on target
  Decreases INT of target by 22.8.
  You must be sneaking to use this ability.

Divine Inspiration III (Apprentice)
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage.
Target
Group (AE)
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
37

Paladin
Effects:
  On a hit this spell may cast Divine Strike on target of attack. Triggers about 1.6 times per minute.
  Inflicts 44 - 73 divine damage on target.
  Inflicts 44 - 73 divine damage on target.
  If target is undead

Blaze Kick III (Apprentice)
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
49
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
39

Bruiser
Effects:
  Inflicts 92 - 154 melee damage on target
  Inflicts 40 heat damage on target every 6 seconds.
  Inflicts 175 heat damage on target every 6 seconds.

Beatdown III (Apprentice)
A melee attack that strikes nearby enemies surrounding the bruiser.
Target
Caster
Power
74
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
35

Bruiser
Effects:
  Inflicts 91 - 152 melee damage on targets in Area of Effect

Summon Squire
Summons a willing squire to the shadow knight's side.
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
43200 seconds
Level
40

Shadowknight
Effects:
  Summons a pet shadowknight squire

Feign Death III (Apprentice)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
Target
Caster
Recovery
0.5 seconds
Recast
10 seconds
Duration
43200 seconds
Level
42

Bruiser, Monk
Effects:
  Feigns Death with 79% chance of success
Tkila
90 Dirge
Item Discoveries
Tkila was first to discover 564 items* on their server**.
Item Discovery Date
Natural Selection II (Apprentice)2004-12-06 07:38:44 PM   
Knight's Stance III (Apprentice)2004-12-06 07:38:02 PM   
Divine Vengeance III (Apprentice)2004-12-06 07:38:01 PM   
Tease II (Apprentice)2004-12-06 07:35:32 PM   
Sneak Attack III (Apprentice)2004-12-06 07:35:04 PM   
Murderous Design III (Apprentice)2004-12-06 07:34:34 PM   
Jael's Mysterious Mettle II (Apprentice)2004-12-06 07:32:05 PM   
Unholy Hunger III (Apprentice)2004-12-06 07:32:02 PM   
Reckless Aide II (Apprentice)2004-12-06 07:32:01 PM   
Harl's Rousing Tune IV (Apprentice)2004-12-06 07:31:53 PM   
Ruin III (Apprentice)2004-12-06 07:29:46 PM   
Ensnare III (Apprentice)2004-12-06 07:29:36 PM   
Ceremonial Blade III (Apprentice)2004-12-06 07:29:35 PM   
Mortal Blade II (Apprentice)2004-12-06 07:26:14 PM   
Night Strike IV (Apprentice)2004-12-06 07:26:06 PM   
Divine Inspiration III (Apprentice)2004-12-06 07:25:59 PM   
Blaze Kick III (Apprentice)2004-12-06 07:24:57 PM   
Beatdown III (Apprentice)2004-12-06 07:24:28 PM   
Summon Squire2004-12-06 07:16:46 PM   
Feign Death III (Apprentice)2004-12-06 07:15:55 PM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).