Trade Cured Bracers
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Chain Armor (Forearms)
Mitigation
84
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Forearms of Potence
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Forearms)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Velium Winds IV (Apprentice)
Deals instant cold damage and reduces the movement speed of the target.
Target
Enemy
Range
Up to 30.0 meters
Power
45
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
31
Mystic
Effects:
• Applies Touch of the Grey. Lasts for 10.0 seconds.
• Slows target by 36.2%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 101 - 123 cold damage on target.
Ritual Healing IV (Apprentice)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
Target
Friend
Range
Up to 20.0 meters
Power
152
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
32
Mystic
Effects:
• Heals target for 437 - 534.
• Increases Max Health of target by 72.4.
Haze IV (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
Target
Enemy
Range
Up to 25.0 meters
Power
80
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
38
Mystic
Effects:
• Decreases Haste of target by 13.1.
• Decreases Crushing, Slashing and Piercing of target by 5.4.
Transcendence II (Apprentice)
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
Target
Group (AE)
Power
154
Casting
3 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
12 seconds
Level
28
Mystic
Effects:
• Heals group members (AE) for 253 - 309.
• Increases Max Health of group members (AE) by 44.3.
Spirits II (Apprentice)
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
27
Mystic
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 2,737
• Decreases Combat Mitigation of targets in Area of Effect by 0.2.
• Mesmerizes targets in Area of Effect
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 15.0 seconds and duration is reduced to 1.7 seconds.
Prophetic Ward (Apprentice)
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.
Target
Group (AE)
Power
41
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
29
Mystic
Effects:
• Wards group members (AE) against 419 points of noxious damage
• Increases Mitigation of group members (AE) vs noxious damage by 276.
Plague III (Apprentice)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
Target
Enemy
Range
Up to 30.0 meters
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
25
Mystic
Effects:
• Inflicts 30 disease damage on target instantly and every 4 seconds.
• Inflicts 30 disease damage on target instantly and every 4 seconds.
• If target is nightblood
• Inflicts 30 disease damage on target instantly and every 4 seconds.
• If target is shadowed folk
Haze III (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
Target
Enemy
Range
Up to 25.0 meters
Power
52
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
24
Mystic
Effects:
• Decreases Haste of target by 11.8.
• Decreases Crushing, Slashing and Piercing of target by 3.4.
Echoes of the Ancients (Apprentice)
An impairment that increases damage dealt to the target and reduces noxious and elemental resistance to an entire enemy encounter. The target encounter is also interrupted. "Choose to be strong of body and not strong of soul." - General Urduuk
Target
Enemy
Range
Up to 25.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
26
Mystic
Effects:
• Increases all damage done to target encounter by 1.42%.
• Interrupts target encounter
• Decreases Combat Mitigation of target by 0.3.
• Decreases Mitigation of target encounter vs elemental damage by 247.
• Decreases Mitigation of target encounter vs noxious damage by 247.
Glacial Flames (Apprentice)
An impairment that deals cold damage over time to the enemy.
Target
Enemy
Range
Up to 30.0 meters
Power
57
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
12 seconds
Resistability
25.2% Easier
Level
23
Mystic
Effects:
• Inflicts 36 - 44 cold damage on target instantly and every 3 seconds.
Marauder's Buckler
TREASURED
1 Stamina
1 Primary Attributes
Buckler (Shield)
Slots
Secondary
Protection
5
Level
1
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
cranial nerve
A nerve from the cranium of a smart creature. A merchant might pay a few coin for this item.
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Item Discoveries |
Taric was first to discover 34 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).