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• Fires a powerful beam straight ahead of the caster, dealing damage to any targets in its path. The damage ticks 3 additional times.
• Targets hit by the beam are also afflicted with a crippling fear that saps attributes and causes the target to take 3% more Elemental, Noxious and Arcane damage for 15 seconds
• Suspends the passive effect for 60 seconds
• Cannot be modified except by direct means
• The casting time of Soul Shiver is 0.85 seconds and the reuse time of the spell is 1 minute
Item Set Details:
(1) Applies Soul Shiver: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 163.9.
• Increases Potency of caster by 3,452.1.
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 7,654.0. Increases Power Regen of caster by 1,715.9. Increases Fervor Overcap of target by 99.7.
Sodden Swamp Earring of Grime
FABLED
5,563 Stamina
3,329 Primary Attributes
197,557 Power
314,366 Health
367,510 Resistances
624 Combat Skills
525 Resolve
43342.7 Potency
1332.5 Crit Bonus
836.1 Weapon Damage
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Quickened Couplet
LEGENDARY, Quickened Couplet
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Ear
Level
130
Effects:
Quickened Couplet
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Quickened Couplet on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Reuse Speed of caster by 26.8%.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• Increases Potency of caster by 3,072.4.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Dealer's Choice Measured Hoop
FABLED
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
367,510 Resistances
624 Combat Skills
1332.5 Crit Bonus
525 Resolve
43342.7 Potency
35.7 Multi Attack
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Raid Rune: Raged Mentality I
FABLED, Enhanced Impact
Adds the following to an item:
Type:
Purple Adornment
Slots:
Ear
Level
130
Effects:
Raged Mentality I
When Equipped:
• Increases Fervor and Fervor overcap of the wearer by 25 at the cost of -15% maximum health and -15% maximum power pool amount. This ability can only take effect within Scars of Destruction Raid zones.
NO-VALUE NO-TRADE LORE
Primordial Critical Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus II
When Equipped:
• Increases Crit Bonus of caster by 1,345.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Reduces all damage done to caster by up to 3,473,395.75.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Tishan's Zimaran Rune: Blissful Thought
Adds the following to an item:
550,907 Ability Mod
Type:
Purple Adornment
Slots:
Forearms, Hands, Feet, Neck, Charm
Level
125
NO-VALUE NO-TRADE
Blueberry Goose Breast
MASTERCRAFTED LEGENDARY
Slots
Food
Level
130
Duration
5 hours
Effects:
Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Crit Bonus of target by 1,098.1. Increases Potency of target by 7,654.0. Increases Health Regen of caster by 1,715.9. Increases Crit Bonus Overcap of target by 66.5.
Chaotic Gyre Formidable Chain Bracers
FABLED
3,346 Primary Attributes
5,574 Stamina
201,085 Power
319,979 Health
1338.9 Crit Bonus
535 Resolve
44349.8 Potency
367.3 Max Health
Chain Armor (Forearms)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM
Incandescent Adornment of Swift Casting (Superior)
This character has 11,362,182,750 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 454,489,216 health per tick while out-of-combat.
This character has a Maximum Power pool of 132,231,527. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,291,285 power per tick while out-of-combat.
This character runs 170% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,230,227 whatsits.
This character resists Noxious damage in the amount of 2,230,552 whatsits.
This character resists Arcane damage in the amount of 2,230,162 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4485.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 168,572,912, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 53.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 64.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
20.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 109.071% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.