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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Slots
8
Imbued Engraved Leather Vest
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Chest)
Mitigation
118
Level
32
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 30 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Drape of the Great War
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Slots
Cloak
Level
20
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Ayr'Dal Loops of Balance
TREASURED
2 Stamina
2 Primary Attributes
Slots
Ear
Level
1
Effects:
Path of Balance
Applies Path of Balance when Equipped.
• Increases STR, STA, AGI, INT and WIS of caster by 0.8.
Adornment Slots:
White
LORE NO-TRADE
Dwarven Work Boots
LEGENDARY, Dwarven Work Boots
13 Stamina
13 Primary Attributes
5 Combat Skills
Leather Armor (Feet)
Mitigation
91
Level
25
All Fighters, All Priests, All Scouts
Effects:
Ward of Resistance
When Equipped:
• When damaged this spell has a 6% chance to cast Ward of Resistance on caster. Lasts for 8.0 seconds.
• Wards caster against 200 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Forearms of Potence
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Forearms)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Engraved Leather Gloves
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Hands)
Mitigation
110
Level
32
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Dexterous Engraved Skullcap
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Head)
Mitigation
110
Level
32
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
red rock shard ring
TREASURED
5 Stamina
5 Primary Attributes
10 Resistances
Slots
Finger
Level
10
Adornment Slots:
White, Green
ATTUNEABLE
Sian's Bracelet of Adroitness
TREASURED
8 Stamina
8 Primary Attributes
30 Resistances
3 Combat Skills
Slots
Wrist
Level
20
Adornment Slots:
White
LORE NO-TRADE
Imbued Engraved Leather Pants
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Legs)
Mitigation
118
Level
32
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 66 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Symbol of The Tranquil's Might
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Slots
Neck
Level
30
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Imbued Fulginate Morning Star
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Mace
One-Handed Crushing
Damage
19 - 107
(31.45 Rating)
Delay
4.0 seconds
Level
40
All Fighters, All Mages, All Priests
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,648
• Must be flanking or behind
• Increases Threat to target by 2,288
• Must be in front of
• Inflicts 91 - 168 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Sparkling Righteous Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
20
Effects:
Sparkling Holy Pith
When Equipped:
• On a combat hit this spell may cast Holy Feedback on target of attack. Triggers about 1.0 times per minute.
• Inflicts 104 divine damage on target.
• Heals caster for 22.
• Cannot be modified except by direct means
NO-VALUE
Imbued Etched Leather Pouch
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Thrown Weapon
Ranged
Damage
20 - 60
(28.59 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
30
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 66 - 123 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Runner's Ring
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Finger
Level
30
Adornment Slots:
White, Green
LORE NO-TRADE
Northmarch Wristband
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Slots
Wrist
Level
20
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Fulginate Morning Star
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Mace
One-Handed Crushing
Damage
19 - 107
(31.45 Rating)
Delay
4.0 seconds
Level
40
All Fighters, All Mages, All Priests
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,648
• Must be flanking or behind
• Increases Threat to target by 2,288
• Must be in front of
• Inflicts 91 - 168 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Sparkling Glacial Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
20
Effects:
Sparkling Arctic Pith
When Equipped:
• On a combat hit this spell may cast Arctic Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
This character has 3,960 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 166 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,269. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 229 power per tick while out-of-combat.
This character runs 38% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,752 whatsits.
This character resists Noxious damage in the amount of 1,670 whatsits.
This character resists Arcane damage in the amount of 2,794 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 24, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.