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This cloak will hide the wearer and their mount from Vyskudra's vision.
LEGENDARY
15 Combat Run Speed
1 Bountiful Harvest
Slots
Cloak
Adornment Slots:
White
LORE NO-TRADE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Erbmys' Skillfully Crafted Earring
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
8.9 Casting Speed
866.1 Potency
183.6% Haste
5.7 Ability Recovery Speed
1,591 Ability Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Obsidian Earrings
FABLED
434 Primary Attributes
779 Stamina
36,558 Resistances
90 Combat Skills
75.4 Crit Bonus
7 Resolve
620.9 Potency
193.9% Haste
13.2 Casting Speed
6 Ability Recovery Speed
1,702 Ability Mod
Slots
Ear
Level
100
All Mages
Terror of Thalumbra 1/3
Terror of Thalumbra
Item Set Details:
(2) +20% Crit Bonus +20% Potency +12% Max Health
(3) Applies Terror of Thalumbra.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• Increments up to 10 times
• Increases Potency of group members (AE) by 15.0, multiplied by increment stacks.
• Increases DPS of group members (AE) by 8.0, multiplied by increment stacks.
• On a hostile ability cast this spell will cast Terrorize on the group. Lasts for 12.0 seconds.
• On any combat or spell hit this spell may cast Terror of Thalumbra on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• This item may not be used in a PvP zone.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Invigorated Pulsar Cloth Shoes
FABLED
534 Primary Attributes
1,695 Stamina
79.3 Crit Bonus
5 Resolve
87.5 Potency
177.435.4% Haste
7.4 Weapon Damage
17.7 AE Autoattack Chance
7,086 Ability Mod
Cloth Armor (Feet)
Mitigation
700
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Magical Skill (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
81 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
HEIRLOOM NO-VALUE
Focus of Primal Being
LEGENDARY
Adds the following to an item:
Duration
1 hours
Type:
Temporary Adornment
Slots:
Feet
Level
95
Effects:
Primal Being
When Equipped:
• Increases AGI, INT, STR and WIS of caster by 250.0.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Stormborn Souffle
MASTERCRAFTED
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Haut Elfe Sorcier vendeur achalandé en son Manoir de Feldwith
Magiefacteur officiel de sorts pour les Mages de 'The Court of the Krimson King. Devis étudiés pour les Mages . Sorts 'Voyageurs' et 'Experts'. Les rares sont à fournir pour les 'Experts.' Réduction de 25 pour cent sur présentation d'un document officiel prouvant votre filiation de Haut Elfe, portée mais non cumulable à 50 pour cent si natif des Terres du Milieu
This character has 113,651 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,972 health per tick while out-of-combat.
This character has a Maximum Power pool of 50,988. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,471 power per tick while out-of-combat.
This character runs 41% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 14,233 whatsits.
This character resists Noxious damage in the amount of 12,348 whatsits.
This character resists Arcane damage in the amount of 12,748 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 743.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 69,878, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 24%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 16.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.