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Twark Pitfighter's Luck Charm
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
21,235 Health
36.8 Crit Bonus
5 Resolve
5 AE Auto
51.5 Crit Chance
561.2 Potency
7.9 Mitigation Increase
35.9 Haste
7,392 Ability Mod
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 195.0.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Pitfighter's Luck Charm
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
21,235 Health
36.8 Crit Bonus
5 Resolve
5 AE Auto
51.5 Crit Chance
561.2 Potency
7.9 Mitigation Increase
35.9 Haste
7,392 Ability Mod
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 195.0.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Cadmium Shuriken
HANDCRAFTED
Damage
+180 Slashing
Range
+5 meters
Hit Bonus
+20%
Level
90
Twark Battlemaster's Cuirass
HANDCRAFTED
565 Primary Attributes
1,898 Stamina
2,235 Power
11,178 Health
133.4 Crit Bonus
27.7 Casting Speed
135.1 Potency
17.4 Max Health
5 Resolve
13.3 Block Chance
Plate Armor (Chest)
Mitigation
812
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Twark Overseer's Cloak
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
63.9 Crit Chance
528.5 Potency
7.9 Mitigation Increase
16,286 Ability Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
• Whenever the group strikes a deathblow, they will gain increased 10% out of combat movement speed per increment. Increments up to 15 times. Dispels when a group member dies.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
27 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Astral Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
27 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Twark Battlemaster's Greaves
HANDCRAFTED
565 Primary Attributes
1,898 Stamina
2,235 Power
11,178 Health
133.4 Crit Bonus
27.7 Casting Speed
135.1 Potency
17.4 Max Health
5 Resolve
13.3 Block Chance
Plate Armor (Legs)
Mitigation
812
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Fulcrum of Speed
LEGENDARY
437 Stamina
215 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Neck
Level
98
Effects:
Swiftness III
When Equipped:
• Increases speed of caster by 80.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Ma'ael, Heart of Stone
ETHEREAL
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
52.535.1% DPS
24 Strikethrough
182.1 Crit Chance
33.4 Potency
7.5 Mitigation Increase
7.5 Block Chance
9.9 Ability Reuse Speed
Sword
Main Hand Slashing
Damage
212 - 1,202
(235.61 Rating)
Delay
6.0 seconds
Level
100
All Fighters
Effects:
Ethereal Protection
When Equipped:
• On any combat or spell hit, Ethereal Protection may grant 35% damage reduction and 100 fervor to the caster.
Adornment Slots:
White, Purple, Cyan
REFORGED
Incandescent Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
5 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
96
HEIRLOOM NO-VALUE
Relentless Conviction
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Relentless Conviction
When Equipped:
• Increases the base trigger chance of spells and items by 6%.
• This effect does not stack with itself when adorned on multiple items
• 5% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Chakram of Souls
ETHEREAL
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
26.75.3% Casting Speed
182.1 Crit Chance
33.4 Potency
11 Mitigation Increase
68.1 Multi Attack
59.7 Damage Per Second
Thrown Weapon
Ranged
Damage
462 - 2,620
(342.52 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Fighters
Effects:
Ethereal Leach
When Equipped:
• On any combat or spell hit, Ethereal Leach procs a lifetap based off of the casters maximum health.
Adornment Slots:
White, Purple, Cyan
REFORGED
Incandescent Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
HEIRLOOM NO-VALUE
Immaculate Scenario
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Immaculate Scenario
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's maximum health by 25,000
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
HEIRLOOM NO-VALUE
Twark Pitfighter's Finger Ringer
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
21,235 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
542.8 Potency
7.9 Mitigation Increase
35.9 Haste
4.2 Block Chance
13.8 Max Health
Slots
Finger
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Twark Pitfighter's Clash Bangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
66 Crit Bonus
5 Resolve
9.7 Casting Speed
103.6 Potency
14.9 Mitigation Increase
39.6 Multi Attack
3.3 Block Chance
5,913 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Lanys' Mercy
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
7.81.5% AE Auto
124.6 Crit Chance
22.5 Potency
12 Mitigation Increase
31.4 Block Chance
49.9 Multi Attack Chance
Tower Shield
Slots
Secondary
Protection
3,805
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Incandescent Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
5 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
96
HEIRLOOM NO-VALUE
Stout
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Stout
When Equipped:
• Increases Max Health of caster by 36,000.0.
• This effect does not stack with itself when adorned on multiple items
This character has 2,965,886 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 118,657 health per tick while out-of-combat.
This character has a Maximum Power pool of 151,432. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,079 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 188,712 whatsits.
This character resists Noxious damage in the amount of 188,662 whatsits.
This character resists Arcane damage in the amount of 188,862 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 650.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 138,926, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 11.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 27.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
22.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
335 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 28.7 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 46.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.