EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Artisan's Tunic
TREASURED
1 Stamina
1 Primary Attributes
1 Crafting Skills
Cloth Armor (Chest)
Mitigation
2
Level
1
All Crafters
Adornment Slots:
White
ATTUNEABLE
Ancient Cabilisian Drape
LEGENDARY
60 Stamina
60 Primary Attributes
12 Combat Skills
0.9 Hate Gain
0.8 AE Auto
2.1 Crit Chance
2.7 Potency
1.7 Crit Bonus
Slots
Cloak
Level
72
Adornment Slots:
White, Turquoise
ATTUNEABLE
droag scale swill
TREASURED
Slots
Drink
Level
70
Duration
3 hours
Effects:
Increases speed of target by 40.0%. Increases Power Regen of target by 126.0.
NO-TRADE
Gilded Maid's Earring
LEGENDARY
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Slots
Ear
Level
66
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ancient Bone Hoop
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
1.7 Reuse Speed
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Sathirian Avenger Boots
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
9.5 DPS
6.6 Strikethrough
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
80 Ability Mod
Chain Armor (Feet)
Mitigation
285
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Giant Exotic Meat Flank
HANDCRAFTED
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Health Regen of target by 236.9.
Raider's Vambraces of Alacrity
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Forearms)
Mitigation
125
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Gleaming Gem of Prowess
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Fearless Outlaw's Truesteel Chain Gloves
FABLED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Chain Armor (Hands)
Mitigation
281
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Flickering Gem of Fortitude
TREASURED
Adds the following to an item:
80 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Vagabond's Chain Helmet of Deftness
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Chain Armor (Head)
Mitigation
237
Level
60
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Loop of the Wandering Mind
LEGENDARY
45 Stamina
45 Primary Attributes
315 Resistances
17 Combat Skills
1 AE Auto
2.3 Crit Chance
3.6 Potency
6.7 Strikethrough
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Wristlet of Instinctual Maiming
LEGENDARY
60 Stamina
60 Primary Attributes
1,476 Resistances
10.2 DPS
2.7 Potency
1.7 Crit Bonus
11.2 Multi Attack
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Vagabond's Chain Leggings of Deftness
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Chain Armor (Legs)
Mitigation
254
Level
60
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Flickering Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
50
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.6.
HEIRLOOM NO-VALUE
Champion's Choker of Defense
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.8 Max Health
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
ATTUNEABLE
Dagger of Instinctual Maiming
LEGENDARY
60 Stamina
60 Primary Attributes
10.2 DPS
2.7 Potency
2.1 Mitigation Increase
1.7 Crit Bonus
Dagger
One-Handed Piercing
Damage
40 - 229
(67.31 Rating)
Delay
4.0 seconds
Level
72
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Bow of the Longshot
LEGENDARY
38 Stamina
38 Primary Attributes
14 Combat Skills
7.6 DPS
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
Bow
Ranged
Damage
109 - 617
(80.69 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
Flickering Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
50
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.6.
HEIRLOOM NO-VALUE
Fingerhoop of the Sathiran Assassin
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
Slots
Finger
Level
68
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Ancient Cabilisian Shackle
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Imbued Mahogany Round Shield
MASTERCRAFTED
34 Stamina
34 Primary Attributes
8 Combat Skills
1.8 Potency
1.8 Crit Bonus
20 Block Chance
4.8 Haste
Round Shield
Slots
Secondary
Protection
783
Level
72
All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
This character has 11,137 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 645 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,685. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 529 power per tick while out-of-combat.
This character runs 50% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,408 whatsits.
This character resists Noxious damage in the amount of 9,759 whatsits.
This character resists Arcane damage in the amount of 9,798 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 723.52941176471
This character has a 13% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 454, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.