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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
20
Illusionary Chain Breastplate
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.8 Multi Attack
Chain Armor (Chest)
Mitigation
269
Level
60
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Sebilisian Berserker Cloak
FABLED
46 Stamina
46 Primary Attributes
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
Slots
Cloak
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Artery Punch
HANDCRAFTED
Slots
Drink
Level
60
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Power Regen of target by 90.0.
Enchanter's Earring
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
Slots
Ear
Level
79
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Assassin's Stud
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Slots
Ear
Level
77
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Illusionary Chain Boots
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
3.6 DPS
0.6 Crit Chance
0.9 Potency
Chain Armor (Feet)
Mitigation
251
Level
60
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Delicious Pie
MASTERCRAFTED FABLED
Slots
Food
Level
60
Duration
30 minutes
Effects:
Increases STA and AGI of target by 47.0. Increases DPS of target by 10.0. Increases Health Regen of target by 142.8.
Illusionary Chain Bracers
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.8 Multi Attack
Chain Armor (Forearms)
Mitigation
251
Level
60
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Fireproof Cooking Mitts
FABLED
45 Stamina
45 Primary Attributes
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Chain Armor (Hands)
Mitigation
375
Level
80
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Illusionary Chain Helm
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
3.6 DPS
0.6 Crit Chance
0.9 Potency
Chain Armor (Head)
Mitigation
251
Level
60
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ring of Soul Consumption
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Slots
Finger
Level
79
Effects:
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 89.
• Increases power of caster by 157.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Quartermaster's Clasp
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Slots
Wrist
Level
79
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Raider's Chain Leggings of Alacrity
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Legs)
Mitigation
134
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Voidstone Stalkers Torque
LEGENDARY
88 Stamina
88 Primary Attributes
22.4 DPS
3.2 Crit Chance
5.2 Potency
5.2 Crit Bonus
15.6 Multi Attack
Slots
Neck
Level
80
All Scouts
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Sebilite Croaking Dirk
LEGENDARY
46 Stamina
46 Primary Attributes
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Dagger
One-Handed Piercing
Damage
59 - 333
(97.92 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Sinister Toxins
When Equipped:
• Increases damage of all crafted poisons by 10 percent.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Voidstone Stalkers Bow
LEGENDARY
88 Primary Attributes
88 Stamina
5.2 Crit Bonus
33.2 DPS
14.2 Crit Chance
5.2 Potency
33.2 Haste
Bow
Ranged
Damage
165 - 936
(122.4 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Quarrymaster's Signet
FABLED
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
2.4 Reuse Speed
Slots
Finger
Level
79
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Ulteran Diamond Sharpened Dirk
LEGENDARY
47 Stamina
47 Primary Attributes
1.1 AE Auto
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
101 Ability Mod
Dagger
One-Handed Piercing
Damage
59 - 333
(97.92 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Les langues qui se trouvent Uruvanien (Djinn) : 5 orbes de verre, à trouver sur les djinn, Shimmering Citadelle ou Nord Ouest des Pillars Murmure de Mort : 5 tablettes en os, sur squelette ou momie dans les Sinking Sands, Living Tomb Chanteffraie (Harpie) : 5 plumes de harpies dans les Pillars of Flamme Faye (Féerique) : 7 morceaux de tissu à ramasser sur les fées et les tréants Thulien (Homme-lézard) : 10 cubes (Thullian Puzzle Boxes) sur lizardmen - Putridia, Cazic Tule Krombral (Géant) : 5
This character has 17,278 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 834 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,844. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 474 power per tick while out-of-combat.
This character runs 80% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,879 whatsits.
This character resists Noxious damage in the amount of 11,071 whatsits.
This character resists Arcane damage in the amount of 11,030 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 60% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 742, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 33.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.