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Applies Channeled Ascension when Activated. Lasts for 5 minutes.
• Increases the damage and healing of ascension abilities by 20%.
• Cannot be modified except by direct means
• The casting time of Channeled Ascension is 4.0 seconds and the reuse time of the spell is 4 hours
Planar Supremacy
When Equipped:
• Increases Fervor of caster by 10.0.
• Increases Crit Bonus Overcap of caster by 5.0.
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 1)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 2)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 3)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 4)".
• Increases in power after the caster obtains the achievement "Greater Ascended".
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE REFORGED
Planar Adornment of Aggressiveness
MASTERCRAFTED FABLED
Adds the following to an item:
15 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist, Charm
Level
100
NO-VALUE NO-TRADE
Rune: Ascended Thaumaturgist
LEGENDARY, Ascended Thaumaturgist
PRESTIGE
Adds the following to an item:
Type:
Orange Adornment
Slots:
Charm
Level
100
Effects:
Ascended Thaumaturgist
When Equipped:
• Reduces the cast time of all Thaumaturgist abilities up to level 10 by 10%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Charrid's Eyeball
FABLED
418 Primary Attributes
765 Stamina
30 Crit Bonus
5 Resolve
9.8 Casting Speed
48.8 Crit Chance
38.1 Potency
18.8 Haste
1,670 Ability Mod
Slots
Charm
Level
100
Effects:
Divine Breath
Applies Divine Breath when Activated. Lasts for 10.0 seconds.
• Dispels 117 levels of any hostile effects on group members (AE)
• This effect can be used while stifled, stunned or feared.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Divine Breath is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Planar Ethereal Breastplate
Examine this ethereal item to imbue Ethereal Armor Essences into it and increase its level.
ETHEREAL
1,218 Primary Attributes
3,026 Stamina
19,619 Power
130,932 Health
61.5 AE Auto
779.4 Potency
26.8 Max Health
87.5 Resolve
208.6 Multi Attack
25 Overcap Crit Bonus
Plate Armor (Chest)
Mitigation
1,071
Level
110
Adornment Slots:
White, Black, Orange
NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Greater Firmament of Tol'Ren
LEGENDARY, Firmament of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
110
Greater Aspect of Tol'Ren 1/4
Greater Aspect of Tol'Ren
Item Set Details:
(1) +54% Crit Bonus Overcap
(2) +250,000 All
(3) +732.6% Potency
(4) +3% Fervor
NO-VALUE NO-TRADE LORE
Voidwrought Rune: Chest
This rune reacts to epic planar energies and uses that energy to increase the wearers crit bonus overcap. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
• Increases the damage and healing of Spell and Combat Arts by 12.
• Adds damage to all hate and hate position abilities.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Tincture of the Storm
HANDCRAFTED
Slots
Drink
Level
110
Satiation
High
Duration
30 minutes
Effects:
Increases All Attributes of target by 3.6%. Increases Max Health of target by 30.0%. Increases Potency of target by 150.0. Increases Power Regen of target by 370.4.
Matron's Cobbler
MASTERCRAFTED LEGENDARY
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 5.5%. Increases Max Health of target by 6.8%. Increases Potency of target by 120.0. Increases Crit Chance of target by 271.5. Increases Health Regen of caster by 432.2.
Ensorcelled Calcium Wristband
MYTHICAL, RELIC
PRESTIGE
985 Primary Attributes
1,252 Stamina
24,979 Power
55,529 Health
92,689 Resistances
220 Combat Skills
263.7 Crit Bonus
35 Resolve
30.2 Casting Speed
3765.4 Potency
23.6 Block Chance
10 Overcap Fervor
35,788 Ability Mod
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
The Awakened Sedition, Sword of the Bloodmoon
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3 Crit Bonus
16.4 Strikethrough
325.8 Crit Chance
313.2 Potency
10.5 Mitigation Increase
39 Resolve
25 Fervor
27 Casting Speed
12.5 Max Health
15 Overcap Fervor
2,668 Ability Mod
Sword
Main Hand Slashing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Shadowknight
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Mark of Decay
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Mark of Decay on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,750 disease damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Enchanted Calcite Wristband
MYTHICAL, RELIC
PRESTIGE
930 Primary Attributes
1,228 Stamina
22,709 Power
50,481 Health
87,497 Resistances
212 Combat Skills
253.6 Crit Bonus
35 Resolve
29.1 Casting Speed
3423.1 Potency
22.7 Block Chance
6 Overcap Fervor
32,535 Ability Mod
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Jade Towering Shield of the Planes
FABLED
PRESTIGE
1,085 Primary Attributes
1,718 Stamina
19,619 Power
43,609 Health
352.4 Crit Chance
441.8 Potency
31.9 Mitigation Increase
35 Resolve
59.111.8% Haste
31.9 Block Chance
11.8 Casting Speed
150 Overcap Crit Bonus
Tower Shield
Slots
Secondary
Protection
4,454
Level
110
Berserker, Guardian, Paladin, Shadowknight
Effects:
Curuvar'Renda
When Equipped:
• On any combat or spell hit this spell may cast Curuvar'Renda on target of attack. Triggers about 3.0 times per minute.
• Applies Curuvar'Renda. Lasts for 6.0 seconds.
• Increases Fervor of target by 5.0.
• Inflicts 6,881 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE NO-VALUE INFUSABLE REFORGED
Planar Ethereal Pauldrons
Examine this ethereal item to imbue Ethereal Armor Essences into it and increase its level.
This character has 163,327,509 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,533,595 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,238,209. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 49,927 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 621,363 whatsits.
This character resists Noxious damage in the amount of 621,033 whatsits.
This character resists Arcane damage in the amount of 620,978 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 170.83491461101
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2446.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,184,558, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 60%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 27.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
292.445 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
35 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 2.1 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 46.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.