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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 2,759.8.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
INFUSABLE EXPERIMENTED REFINED
Visionary Academic's Bauble of Might
MASTERCRAFTED LEGENDARY
884 Primary Attributes
1,740 Stamina
25,235 Power
56,099 Health
314.8 Crit Bonus (1 boost)
60 Resolve
13.2 AE Auto
165.8 Crit Chance
3732.9 Potency (4 boosts)
77.8 Multi Attack
43,812 Ability Mod
Slots
Charm
Level
110
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,058,639 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
INFUSABLE EXPERIMENTED REFINED
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Planar Ethereal Breastplate
Examine this ethereal item to imbue Ethereal Armor Essences into it and increase its level.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Cloak of the Vigilant
LEGENDARY
1,029 Primary Attributes
1,229 Stamina
33,971 Power
75,523 Health
300 Combat Skills
252.8 Crit Bonus
95 Resolve
1.6 Ability Doublecast
199.4 Crit Chance
5361.8 Potency
40 Reuse Speed
Slots
Cloak
Level
110
Adornment Slots:
White, Orange, Red
NO-TRADE INFUSABLE
Matron's Cobbler
MASTERCRAFTED LEGENDARY
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 5.5%. Increases Max Health of target by 6.8%. Increases Potency of target by 120.0. Increases Crit Chance of target by 271.5. Increases Health Regen of caster by 432.2.
Visionary Academic's Chain Gauntlets of Endurance
MASTERCRAFTED LEGENDARY
1,058 Primary Attributes
4,081 Stamina (2 boosts)
18,834 Power
125,694 Health
1069.5 Potency (3 boosts)
22.6 Mitigation Increase
60 Resolve
166.6 Haste
20.5 Max Health
26 Overcap Crit Bonus
Chain Armor (Hands)
Mitigation
791
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
INFUSABLE EXPERIMENTED REFINED
Visionary Academic's Bracelet of Rage
MASTERCRAFTED LEGENDARY
884 Primary Attributes
1,598 Stamina
25,235 Power
56,099 Health
97,092 Resistances
232 Combat Skills
315.3 Crit Bonus (1 boost)
60 Resolve
53.7 DPS
3710.6 Potency (4 boosts)
70.6 Haste
19 Weapon Damage
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
INFUSABLE EXPERIMENTED REFINED
Gleaming Sword of Alliance
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,085 Primary Attributes
1,718 Stamina
19,619 Power
43,609 Health
104.9 DPS
352.4 Crit Chance
572 Potency
90 Resolve
57.4 Reuse Speed
31.9 Block Chance
28 Overcap Crit Bonus
Sword
One-Handed Slashing
Damage
681 - 1,021
(425.32 Rating)
Delay
4.0 seconds
Level
110
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,636 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Visionary Academic's Bracelet of Rage
MASTERCRAFTED LEGENDARY
884 Primary Attributes
1,598 Stamina
25,235 Power
56,099 Health
97,092 Resistances
232 Combat Skills
315.3 Crit Bonus (1 boost)
60 Resolve
53.7 DPS
3710.6 Potency (4 boosts)
70.6 Haste
19 Weapon Damage
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
INFUSABLE EXPERIMENTED REFINED
Inferno, the Pyreiron Poker
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,330 Primary Attributes
1,932 Stamina
17,796 Power
39,556 Health
19.8 AE Auto
396.5 Crit Chance
958.9 Potency
105 Resolve
133 Haste
30 Overcap Crit Bonus
6,499 Ability Mod
Dagger
Off Hand Piercing
Damage
763 - 1,145
(477.18 Rating)
Delay
4.0 seconds
Level
110
All Scouts
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,730 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Orange, Blue, Cyan
NO-TRADE INFUSABLE
Planar Ethereal Pauldrons
Examine this ethereal item to imbue Ethereal Armor Essences into it and increase its level.
This character has 139,927,624 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,597,131 health per tick while out-of-combat.
This character has a Maximum Power pool of 651,858. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 26,100 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 654,858 whatsits.
This character resists Noxious damage in the amount of 654,978 whatsits.
This character resists Arcane damage in the amount of 654,798 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 952.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,386,512, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 35.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 88.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 65.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
349 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 10 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 20.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).