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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Bolstered Charm
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
228 Crit Bonus
130 Resolve
45.3 DPS
177.8 Crit Chance
5209.2 Potency
18.7 Mitigation Increase
19 Weapon Damage
Slots
Charm
Level
110
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases the damage and healing of Feedback Loop by 25.
NO-VALUE NO-TRADE LORE
Querent of Ruin Cloak
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
302 Combat Skills
276.4 Crit Bonus
155 Resolve
211.6 Crit Chance
6482.6 Potency
24.7 Block Chance
45,945 Ability Mod
Slots
Cloak
Level
116
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Sulfur Smoothie
HANDCRAFTED
Slots
Drink
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 200.6. Increases STA of target by 267.5. Increases Max Health of target by 1.1%. Increases Potency of target by 4.0. Increases Power Regen of target by 345.6.
Refulgent Crystal Stud
LEGENDARY
1,019 Primary Attributes
1,240 Stamina
46,849 Power
104,147 Health
142,340 Resistances
296 Combat Skills
265.3 Crit Bonus
150 Resolve
6225.8 Potency
75.6 Haste
23.7 Block Chance
24 Overcap Weapon Damage
Slots
Ear
Level
111
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Annealed Shadelink Hoop
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
6482.6 Potency
78.8 Haste
50 Weapon Damage
Slots
Ear
Level
116
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Prophet's Boots
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
130 Resolve
262.8 Haste
19 Weapon Damage
91 Overcap Crit Bonus
11,226 Ability Mod
Chain Armor (Feet)
Mitigation
708
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Daring Adventures of the Primus of Tol'Ren
LEGENDARY, Primus of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
110
Greater Aspect of Tol'Ren 1/4
Greater Aspect of Tol'Ren
Item Set Details:
(1) +43.2% Crit Bonus +86.4% Crit Bonus Overcap
(2) +500,000 All
(3) +1172.2% Potency
(4) +5% Fervor Overcap +5% Fervor
NO-VALUE NO-TRADE LORE
Handama Wrap
HANDCRAFTED
Slots
Food
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 200.6. Increases STA of target by 267.5. Increases Potency of target by 4.0. Increases Crit Chance of target by 50.2. Increases Health Regen of target by 345.6.
Prophet's Bracers
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
83 Casting Speed
1413.7 Potency
130 Resolve
16.2 Max Health
91 Overcap Crit Bonus
11,226 Ability Mod
Chain Armor (Forearms)
Mitigation
708
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Daring Adventures of the Foundation of Tol'Ren
LEGENDARY, Foundation of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
110
Greater Aspect of Tol'Ren 1/4
Greater Aspect of Tol'Ren
Item Set Details:
(1) +43.2% Crit Bonus +86.4% Crit Bonus Overcap
(2) +500,000 All
(3) +1172.2% Potency
(4) +5% Fervor Overcap +5% Fervor
NO-VALUE NO-TRADE LORE
Prophet's Gauntlets
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
130 Resolve
262.8 Haste
19 Weapon Damage
91 Overcap Crit Bonus
11,226 Ability Mod
Chain Armor (Hands)
Mitigation
708
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Helm
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
130 Resolve
123.3 Reuse Speed
262.8 Multi Attack
91 Overcap Crit Bonus
11,226 Ability Mod
Chain Armor (Head)
Mitigation
708
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Furious Ring
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
59.7 Haste
19 Weapon Damage
Slots
Finger
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Vicious Bracelet
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
24 Casting Speed
5209.2 Potency
59.7 Haste
65.5 Multi Attack
Slots
Wrist
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Pants
LEGENDARY
1,246 Primary Attributes
2,767 Stamina
31,133 Power
207,812 Health
103.4 Casting Speed
1628.7 Potency
130 Resolve
20.1 Max Health
115 Overcap Crit Bonus
14,057 Ability Mod
Chain Armor (Legs)
Mitigation
759
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Furious Necklace
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
263 Combat Skills
228 Crit Bonus
130 Resolve
24 Casting Speed
177.8 Crit Chance
5209.2 Potency
19 Weapon Damage
19 Overcap Weapon Damage
Slots
Neck
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Voidpiercer's Staff of Endurance
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
MASTERCRAFTED LEGENDARY
2,538 Primary Attributes
3,594 Stamina
69,184 Power
153,804 Health
31.6 AE Auto
750.2 Crit Chance
2497.6 Potency
60.4 Mitigation Increase
300 Resolve
212.8 Haste
161 Overcap Crit Bonus
Staff
Two-Handed Crushing
Damage
1362 - 2,042
(567.3 Rating)
Delay
6.0 seconds
Level
115
All Fighters, All Mages, All Priests, Beastlord
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 1.1%.
• Inflicts 2,054 mental damage on target encounter instantly and every second.
• On a hostile ability cast this spell has a 15% chance to cast Ragebourne Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 211.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
HEIRLOOM NO-VALUE LORE
Two Handed Daring Adventures Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
110
NO-VALUE NO-TRADE
Voidpiercer's Crossbow of Endurance
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
MASTERCRAFTED LEGENDARY
1,269 Primary Attributes
1,797 Stamina
34,592 Power
76,902 Health
15.8 AE Auto
375.1 Crit Chance
1248.8 Potency
30.2 Mitigation Increase
150 Resolve
106.4 Haste
81 Overcap Crit Bonus
Ranged
Damage
864 - 1,297
(540.29 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
115
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 18,127,887 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 725,483 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,570,838. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 63,359 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 986,533 whatsits.
This character resists Noxious damage in the amount of 1,017,398 whatsits.
This character resists Arcane damage in the amount of 986,653 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2611.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,301,036, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 108.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
154.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4095 seconds, a 36.2% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
382 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 0.5 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
1200%+ MA = 1.75 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 42.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.