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• Increases STR, AGI, WIS and INT of caster by 350.0.
• Increases Haste of caster by 60.0.
• Increases Multi Attack of caster by 90.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Fire Gazer Fangs
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
8.91.7% Casting Speed
21.6 Potency
18 Haste
19.9 Damage Per Second
1,591 Ability Mod
Slots
Ear
Level
100
Effects:
Uplifting Blows
When Equipped:
• Increases Flurry of Caster by 18.8.
Adornment Slots:
White
HEIRLOOM INFUSABLE REFORGED
Verdant Umbrite Post
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
26.4 DPS
22.4 Potency
14.4 Reuse Speed
763 Ability Mod
Slots
Ear
Level
100
Effects:
Prismatic Reaction
When Equipped:
• When a combat art is used this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
• On a spell cast this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
• On any combat or spell hit this spell may cast Cannibalized Health on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increase ability modifier by .5% of the caster's maximum hitpoints.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Ancient's Mantle Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+398 agi +253 sta
+62% Damage Per Second +8.7% Potency +8.7% Crit Bonus +14.1% Weapon Damage Bonus
Progress to Next Level:
6
76.18%
NO-VALUE
Wristlet of Xexon
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Slots
Wrist
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
Jun'Rah Seer's Crystal
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+19 agi +19 sta
+0.2% Weapon Damage Bonus
Progress to Next Level:
16
39.68%
NO-VALUE
Toxhammer
LEGENDARY
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
3 Resolve
18.2 Casting Speed
174.6 Crit Chance
33.4 Potency
29.6 Haste
3,750 Ability Mod
Mace
One-Handed Crushing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSABLE
Electrified Adornment of Increased Criticals
TREASURED
Adds the following to an item:
4.4 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Screams of Battle
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Screams of Battle
When Equipped:
• Increases Flurry of Caster by 6.0.
• Increases DPS of caster by 17.0.
• Increases AE Autoattack of Caster by 22.0%.
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2.5 Weapon Damage
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
95
HEIRLOOM NO-VALUE
Deadshot
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
58 Haste
29 Multi Attack
Bow
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSABLE
Electrified Adornment of Increased Criticals
TREASURED
Adds the following to an item:
4.4 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Winds of Obol
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Winds of Obol
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 18%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
HEIRLOOM NO-VALUE
Zaphardt's Invocation Cable
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
23.1 DPS
22.4 Potency
34.4 Haste
18.7 Multi Attack
Slots
Wrist
Level
100
Effects:
Uplifting Soul
When Equipped:
• Increases Crit Bonus of caster by 37.5.
• Increases Potency of caster by 37.5.
Adornment Slots:
White
NO-TRADE INFUSABLE
Electrified Adornment of Fading
TREASURED
Adds the following to an item:
-9 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
95
NO-VALUE NO-TRADE
Rust Resistant Dhalgar Dagger
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
3.7 AE Auto
171.1 Crit Chance
32 Potency
58 Haste
2,332 Ability Mod
Dagger
One-Handed Piercing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
INFUSABLE
Electrified Adornment of Increased Criticals
TREASURED
Adds the following to an item:
4.4 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Wild Swings
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Wild Swings
When Equipped:
• Increases AE Autoattack of Caster by 35.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2.5 Weapon Damage
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
95
HEIRLOOM NO-VALUE
Ruthless Stonemail Mantle
LEGENDARY
465 Primary Attributes
1,550 Stamina
43.5 Crit Bonus
1 Resolve
20.1 AE Auto
48 Potency
81.1 Multi Attack
14.6 Weapon Damage
Chain Armor (Shoulders)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Rune: Flurry
FABLED
Adds the following to an item:
6 Flurry
Type:
Purple Adornment
Slots:
Shoulders
Level
92
NO-VALUE
Sash of the Temple Listener
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
58.3 Crit Chance
32.3 Potency
18.2 Flurry
Slots
Waist
Level
100
Adornment Slots:
White, Black, Purple
HEIRLOOM INFUSABLE
Electrified Adornment of Haste
TREASURED
Adds the following to an item:
10.7 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 1,915,530 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 77,047 health per tick while out-of-combat.
This character has a Maximum Power pool of 169,326. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,199 power per tick while out-of-combat.
This character runs 24% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 192,257 whatsits.
This character resists Noxious damage in the amount of 192,257 whatsits.
This character resists Arcane damage in the amount of 191,957 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1429.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 97,646, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 27%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 14.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 64.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
749 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 46.4 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 93.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.