EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When looted, this item will grant a character flag that contributes to the Ballads of Zimara: Flawless Execution effect.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Well Prepared
FABLED, Well Prepared
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Charm
Level
130
Effects:
Well Prepared
Applies Well Prepared when Equipped.
• Increases Crit Bonus of caster by 237.7.
• Increases Fervor of caster by 27.8.
• Increases Fervor Overcap of caster by 27.8.
• Increases Melee Multiplier of caster by 4.07.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II account flags obtained by claiming those rewards on any character on the account.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II character flags obtained by claiming those rewards on each character individuallly.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Coldforged Rune: Crevasse Blade Mastery
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Effects:
Blade Mastery
Applies Blade Mastery when Activated.
• Increases Ranged Weapon Range of caster by 17.5%.
• Increases Melee Weapon Range of caster by 17.5%.
• 2.5% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
• The casting time of Blade Mastery is 2.0 seconds and the reuse time of the spell is 30.0 seconds
HEIRLOOM NO-VALUE
Coldforged Rune: Crevasse Focus Defense
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 7.8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 713.0.
HEIRLOOM NO-VALUE
Just Rewards Measured Charm
FABLED
3,346 Primary Attributes
5,574 Stamina
201,085 Power
319,979 Health
1338.9 Crit Bonus
535 Resolve
1.3 Flurry Multiplier
478.8 Crit Chance
44349.8 Potency
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
HEIRLOOM NO-VALUE
Coldforged Rune: Col Critical Thinking
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Critical Thinking 1/1
Critical Thinking
Effects:
Critical Thinking
Applies Critical Thinking when Activated. Lasts for 22.0 seconds.
• Suspends the passive effect for 12.561 seconds
• Increases Crit Bonus Overcap of group members (AE) by 275.7.
• Increases Potency of group members (AE) by 8,509.5.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 10,011.2.
• Increases Crit Bonus of caster by 475.4.
HEIRLOOM NO-VALUE
Belted Royal Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
Applies Preparation Check when Activated. Lasts for 10.0 seconds.
• "Preparation Check" will display and compare the resolve for all active member(s) of the caster's current raid against the resolve of the currently targeted enemy. Must have a target that requires the "Resolve" statistic and the target must be labeled as a "Named" or "Boss" in order to use this effect.
• The casting time of Preparation Check is 5.0 seconds and the reuse time of the spell is 45.0 seconds
• Improves the damage of all profession abilities by 17.4% when the target is below 25% health..
• This effect will not stack with any other Finisher effect.
HEIRLOOM NO-VALUE
Constance the Balanced
TREASURED, Constance the Balanced
Adds the following to an item:
44 Overcap Fervor
Type:
Purple Adornment
Slots:
Cloak
Level
130
Coven Set 1/3
Item Set Details:
(2) Applies Toil of the Times.
• Increases Fervor of target by 93.1.
(3) Applies Trouble of the Ages.
• Increases Potency of target by 11,516.4.
LORE-EQUIP NO-TRADE
Puffball Puffer
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
130
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 13.77. Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 765.4. Increases Power Regen of caster by 1,715.9. Increases Fervor Overcap of target by 99.7.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Golden Sennegrass Charcuterie
MASTERCRAFTED LEGENDARY
Slots
Food
Level
130
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 13.77. Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 765.4. Increases Crit Bonus of target by 2,196.2. Increases Health Regen of caster by 1,715.9. Increases Crit Bonus Overcap of target by 66.5.
Just Rewards Finished Chain Bracers
FABLED
3,346 Primary Attributes
5,574 Stamina
201,085 Power
319,979 Health
1338.9 Crit Bonus
535 Resolve
44349.8 Potency
367.3 Max Health
Chain Armor (Forearms)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Velious Dungeoneer Chain Gauntlets
FABLED
3,313 Primary Attributes
5,552 Stamina
194,030 Power
308,752 Health
1326 Crit Bonus
515 Resolve
35 Casting Speed
42335.6 Potency
Chain Armor (Hands)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple, Purple
NO-TRADE
Memorial Coif, Untarnished Relic of Old Velious
FABLED, RELIC
PRESTIGE
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
1332.5 Crit Bonus
525 Resolve
43342.7 Potency
78.1 Flurry
Chain Armor (Head)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Effects:
Hero of Velious VI
When Equipped:
• Increases Fervor Overcap of caster by 50.0.
• Increases Crit Bonus Overcap of caster by 434.6.
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 4,655 heat damage on target.
• Inflicts 4,655 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Blaze of Strength on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STR of caster by 16,219.8.
• Increases Flurry Multiplier of caster by 8.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
This character has 9,328,905,798 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 373,158,140 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,507,981. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 502,343 power per tick while out-of-combat.
This character runs 220% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,343,676 whatsits.
This character resists Noxious damage in the amount of 2,343,806 whatsits.
This character resists Arcane damage in the amount of 2,343,611 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4507.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 144,915,872, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 2.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
12.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 389.343% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.