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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
26
Clockwork Chestguard
FABLED
625 Primary Attributes
2,125 Stamina
74.4 Crit Bonus
28.5 AE Auto
75.5 Potency
19.8 Max Health
5 Resolve
110.522.1% Multi Attack
35.3 Ability Reuse Speed
Leather Armor (Chest)
Mitigation
804
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Magical Skill (Superior)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Wonderous Cloak of Cooperation
FABLED
PRESTIGE
434 Primary Attributes
772 Stamina
457 Combat Skills
20.2 Crit Bonus
7 Resolve
0.8 Ability Doublecast
10.1 Casting Speed
66.7 Crit Chance
42 Potency
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 68 and 188 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM NO-VALUE INFUSABLE
Incandescent Adornment of Critical Chance (Superior)
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Cannot be modified except by direct means
Item Set Details:
(1) +6% Crit Bonus +6% Potency
(2) +6% Crit Bonus +6% Potency
(3) +6% Crit Bonus +6% Potency
(4) +6% Crit Bonus +6% Potency
(5) +6% Crit Bonus +6% Potency
(6) +6% Crit Bonus +6% Potency
(7) +6% Crit Bonus +6% Potency
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Mycelial Whiskey
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 519.2. Increases STA of target by 695.2. Increases Potency of target by 20.0. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Earring of Karith'Ta
FABLED
418 Primary Attributes
765 Stamina
33,491 Resistances
84 Combat Skills
20.2 Crit Bonus
5 Resolve
28.8 DPS
26.9 Potency
37.77.5% Haste
22.2 Multi Attack
12 Ability Reuse Speed
Slots
Ear
Level
100
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 80.0.
• Improves the potency of all abilities by 135% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Adornment Slots:
White
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Drelaakor's Stud
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
4.4 Casting Speed
21.6 Potency
7.21.5% Block Chance
36 Haste
3.6 Ability Reuse Speed
Slots
Ear
Level
100
Effects:
Aura Share
When Equipped:
• Increases Potency by 14% per mage in the wearer's raid, up to 140%
• Increases Crit Bonus by 14% per scout in the wearer's raid, up to 140%
• Increases Heal Received by 2% per priest in the wearer's raid, up to 12%
• Increases maximum health by 25,000 per fighter in the wearer's raid, up to 150,000
Adornment Slots:
White
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Invigorated Forged Lavaskin Footwraps
FABLED
544 Primary Attributes
1,711 Stamina
91.1 Crit Bonus
100.6 Potency
6 Resolve
179.168% Haste
7.4 Weapon Damage
13.8 AE Autoattack Chance
7,156 Ability Mod
Leather Armor (Feet)
Mitigation
757
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Magical Skill (Superior)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Lichen Crunchies
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 519.2. Increases STA of target by 695.2. Increases Potency of target by 20.0. Increases Crit Chance of target by 228.8. Increases Health Regen of target by 363.6.
Invigorated Stygian Leather Bracers
FABLED
534 Primary Attributes
1,695 Stamina
79.3 Crit Bonus
123.8 DPS
11.3 AE Auto
87.5 Potency
15.4 Max Health
5 Resolve
Leather Armor (Forearms)
Mitigation
750
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSABLE
Primordial Adornment of Carnage (Forearms)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms
Level
1
Effects:
Primordial Carnage
When Equipped:
• Increases the caster's AE Autoattack by 1. This effect will increase as the caster gains levels to a maximum of 5 AE Autoattack.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Wisequacker's Mitre
A crown is merely a hat that let's the rain in.
MYTHICAL
PRESTIGE
1,728 Stamina
554 Primary Attributes
67.7 Crit Bonus
5 Resolve
63.1 DPS
47.5 Casting Speed
74.9 Potency
8 Max Health
7,156 Ability Mod
Plate Armor (Head)
Mitigation
977
Level
100
All Priests
Effects:
Quacker Power
Applies Quacker Power when Equipped.
• Increases Fervor of caster by 3.0.
Adornment Slots:
White, Purple
HEIRLOOM INFUSABLE
Primordial Adornment of Power (Head)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Head
Level
1
Effects:
Primordial Power
When Equipped:
• Increases the caster's crit bonus by 1 and potency by 1. This effect will increase as the caster gains levels to a maximum of 4 crit bonus and 3 potency.
This character has 2,939,004 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 117,986 health per tick while out-of-combat.
This character has a Maximum Power pool of 265,111. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 11,030 power per tick while out-of-combat.
This character runs 23% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 232,544 whatsits.
This character resists Noxious damage in the amount of 219,064 whatsits.
This character resists Arcane damage in the amount of 221,446 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 749.47916666667
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2059.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 129,716, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 3.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
74 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.25 seconds, a 100% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
398 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 36.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.