EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
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Vigorous Geode of Igneous Diversity
LEGENDARY
500 Stamina
246 Primary Attributes
21.8 DPS
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Multi Attack
Slots
Charm
Level
98
Effects:
Vigor II
Applies Vigor II when Activated.
• Increases the casting or upkeep cost of all abilities by 130%.
• Increases Potency and Damage Per Second by 0.75% of the caster's primary attribute
• This item may not be used in a PvP zone.
• Your target cannot have Vigor or Enchanted Vigor already active.
• Cannot be modified except by direct means
• The casting time of Vigor II is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Burned Scale Tunic of Torment
0/4 green malice gem slots filled.
LEGENDARY
417 Primary Attributes
1,021 Stamina
42.6 Crit Bonus
42.6 Potency
62.321.8% Reuse Speed
70.7 Damage Per Second
6,243 Ability Mod
Chain Armor (Chest)
Mitigation
760
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM NO-VALUE REFORGED
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Corked Studs
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Ear
Level
100
Effects:
Static Criticals III
When Equipped:
• Increases Crit Bonus of caster by 48.3.
• This effect will not stack with "Uplifting" effects of the same type.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Critical Chance (Superior)
• On any combat or spell hit this spell may cast Curse Armor IV on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,506.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Soulstricken Boots
LEGENDARY
375 Primary Attributes
913 Stamina
30.8 Crit Bonus
32.3 Potency
134.2 Haste
5.9 Weapon Damage
5,381 Ability Mod
Chain Armor (Feet)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Stormborn Souffle
MASTERCRAFTED
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Deathcontroller Bracers
LEGENDARY
375 Primary Attributes
913 Stamina
30.8 Crit Bonus
93.8 DPS
8.37.4% AE Auto
32.3 Potency
12.3 Max Health
2.6 Ability Reuse Speed
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
D'Vinnian Harrow Gauntlets
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
83 DPS
31 Potency
45.59.1% Reuse Speed
5.2 Weapon Damage
3,647 Ability Mod
Chain Armor (Hands)
Mitigation
669
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Acrylic Ssraeshzian Helmet
0/4 green malice gem slots filled.
LEGENDARY
358 Primary Attributes
816 Stamina
34.1 Crit Bonus
87 DPS
15.6 AE Auto
11 Weapon Damage
Chain Armor (Head)
Mitigation
709
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Universal Mounting Hub
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
11.5 DPS
20.6 Potency
33.4 Haste
1,300 Ability Mod
Slots
Finger
Level
100
Effects:
Power of Malice
When Equipped:
• Increases the wearer's Potency by 50. If the wearer is the top of an enemy's hatelist, the value is increased to 80.
• Increases the wearer's health by 20,000. If the wearer is the top of an enemy's hatelist, the value is increased to 32,000.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
The Emperor's Command
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
86.7% Casting Speed
20.6 Potency
15.7 Haste
2 Ability Reuse Speed
1,300 Ability Mod
Slots
Wrist
Level
100
Effects:
Overwhelming Advantage III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 15 for every enemy who is engaged with the wearer, up to 60 maximum
Adornment Slots:
White
HEIRLOOM REFORGED
Swarthy Pirate Legs
LEGENDARY
319 Primary Attributes
707 Stamina
28.5 Crit Bonus
26.1 Casting Speed
28.7 Potency
9.6 Max Health
Chain Armor (Legs)
Mitigation
717
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Collar to Malice
FABLED
567 Stamina
279 Primary Attributes
7.8 Casting Speed
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
12.52.5% Reuse Speed
1,002 Ability Mod
Slots
Neck
Level
100
All Mages, All Scouts
Effects:
Channeled Redirection
When Equipped:
• Reduces elemental, noxious and arcane damage done to caster by 6%.
• If not fighter
• Damage reduction from this effect will not stack with itself.
• When any magical damage is received this spell will cast Channeled Redirection on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of caster by 110.0.
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
• This effect can only trigger once every 30.0 seconds.
Adornment Slots:
White, Green
HEIRLOOM REFORGED
Oath of Fealty
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
14 Reuse Speed
650 Ability Mod
Slots
Finger
Level
100
Effects:
Allied Strength III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 48 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 64.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Micro Sprocket
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
11.52.3% DPS
20.6 Potency
33.4 Haste
13.1 Multi Attack Chance
1,300 Ability Mod
Slots
Wrist
Level
100
Effects:
Allied Energy II
When Equipped:
• Increases the wearer's Potency by 82.5 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 115.
This character has 1,697,630 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 68,331 health per tick while out-of-combat.
This character has a Maximum Power pool of 172,616. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,331 power per tick while out-of-combat.
This character runs 93% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 184,987 whatsits.
This character resists Noxious damage in the amount of 185,237 whatsits.
This character resists Arcane damage in the amount of 184,837 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1462.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 68,726, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 35%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 16.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
5.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.40625 seconds, a 37.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
534 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 99.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 82.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.