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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 32.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE-EQUIP INFUSABLE
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Rune: Ascended Thaumaturgist
LEGENDARY, Ascended Thaumaturgist
PRESTIGE
Adds the following to an item:
Type:
Orange Adornment
Slots:
Charm
Level
100
Effects:
Ascended Thaumaturgist
When Equipped:
• Reduces the cast time of all Thaumaturgist abilities up to level 10 by 10%.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Tome of the Ascended
MYTHICAL, The Ascended
PRESTIGE
822 Primary Attributes
1,361 Stamina
16,428 Power
88,888 Health
51.9 Crit Bonus
20 Resolve
0.9 Ability Doublecast
138.4 Crit Chance
2621.6 Potency
22.5 Flurry
10 Fervor
15 Overcap Fervor
Slots
Charm
Level
100
Effects:
Enlightened Ascension
When Equipped:
• Reduces the recast time of all Ascension abilities by 20%.
• Cannot be modified except by direct means
Channeled Ascension
Applies Channeled Ascension when Activated. Lasts for 5 minutes.
• Increases ascension ability damage by 40.4%.
• Cannot be modified except by direct means
• The casting time of Channeled Ascension is 4.0 seconds and the reuse time of the spell is 4 hours
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Etherstrand Robe of Force
MASTERCRAFTED LEGENDARY
971 Primary Attributes
2,634 Stamina
7,384 Power
73,880 Health
24 Resolve
397.7 Potency
24.3 Max Health
50.2 AE Auto
181.5 Multi Attack
21 Overcap Crit Bonus
Cloth Armor (Chest)
Mitigation
732
Level
105
All Mages
Adornment Slots:
White, Orange
INFUSABLE
Incandescent Adornment of Critical Chance (Greater)
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Strategist's Smoothie
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases WIS of target by 555.3. Increases AGI of target by 555.3. Increases INT of target by 555.3. Increases STR of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Power Regen of target by 404.0.
Grimy Contaminated Earstud
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
18.7 Casting Speed
1766.2 Potency
58.7 Haste
26,378 Ability Mod
Slots
Ear
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Critical Chance (Greater)
• Increases in-combat movement speed of caster by 10.0%.
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Incandescent Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
67 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
HEIRLOOM NO-VALUE
Victornut Butter Tart
MASTERCRAFTED LEGENDARY
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases WIS of target by 555.3. Increases STR of target by 555.3. Increases INT of target by 555.3. Increases AGI of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 22.0. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Health Regen of caster by 622.2.
Awe-Threaded Spinner's Cuffs
LEGENDARY
821 Primary Attributes
2,070 Stamina
5,606 Power
56,102 Health
198.6 DPS
355.8 Potency
18.8 Max Health
17 Resolve
19.6 AE Auto
16 Overcap Crit Bonus
Cloth Armor (Forearms)
Mitigation
648
Level
101
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Silk Gloves of the Planar Aspect
MYTHICAL, RELIC
PRESTIGE
1,114 Primary Attributes
2,500 Stamina
22,709 Power
151,568 Health
980.3 Potency
35 Resolve
344.2 Haste
9.8 Weapon Damage
30 Overcap Crit Bonus
10,497 Ability Mod
Cloth Armor (Hands)
Mitigation
811
Level
110
All Mages
Adornment Slots:
White, Black, Orange
HEIRLOOM INFUSABLE
Incandescent Adornment of Fading (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
-10 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
96
HEIRLOOM NO-VALUE
Shattered Crown
FABLED, Shattered Crown
PRESTIGE
1,147 Primary Attributes
2,500 Stamina
22,709 Power
151,568 Health
29 Crit Bonus
980.3 Potency
70 Resolve
344.2 Multi Attack
156.9 Reuse Speed
29 Overcap Crit Bonus
10,497 Ability Mod
Plate Armor (Head)
Mitigation
925
Level
110
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Band of Malicious Augury
FABLED
775 Primary Attributes
1,105 Stamina
8,479 Power
28,277 Health
61,415 Resistances
158 Combat Skills
234.6 Crit Bonus
29 Resolve
49.4 DPS
2317.1 Potency
31.1 Reuse Speed
29,174 Ability Mod
Slots
Finger
Level
105
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Critical Chance (Superior)
This character has 11,334,669 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 454,262 health per tick while out-of-combat.
This character has a Maximum Power pool of 505,342. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 20,818 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 358,667 whatsits.
This character resists Noxious damage in the amount of 357,263 whatsits.
This character resists Arcane damage in the amount of 359,606 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2664% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 914,654, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 431.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
197.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
810 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 89.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 97.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.