EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When looted, this item will grant a character flag that contributes to the Ballads of Zimara: Flawless Execution effect.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Tishan's Coldforged Adornment of Modified Power
Adds the following to an item:
1,115,767 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
NO-VALUE NO-TRADE
Flow
CELESTIAL, Ebb and Flow
PRESTIGE
Adds the following to an item:
2055 Potency
Type:
Purple Adornment
Slots:
Charm
Level
130
Effects:
Flow
Applies Flow when Activated. Lasts for 30.0 seconds.
• Increases Fervor of caster by 107.9.
• Increases Fervor Overcap of caster by 107.9.
• Increases in-combat movement speed of caster by 10.0%.
• Reduces healing received by 20.00%.
• Increases the amount of damage that bleeds through caster's wards by 20%.
• On a spell cast this spell has a 10% chance to cast Ebb and Flow on caster. Lasts for 30.0 seconds.
• Increases Max Health of caster by 534.1.
• Increases Fervor of caster by 143.9.
• Increases Fervor Overcap of caster by 143.9.
• Increases in-combat movement speed of caster by 20.0%.
• \#F8EFFBOn a spell cast this has a 10% chance to either increase the spell's recast by half, or 10 seconds, whichever is lower, or reduce the spell's recast by half, or 20 seconds, whichever is lower. This only applies to spells with a recast of 2 seconds or more.
• Can only be activated while the Ebb adornment is equipped, and replaces Flow.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
• Must be engaged in combat
• Cannot be modified except by direct means
• The casting time of Flow is 0.5 seconds and the reuse time of the spell is 1 minute 30 seconds
HEIRLOOM NO-VALUE LORE
Zimaran Rune: Vaashkaani Critical Thinking
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Critical Thinking 1/1
Critical Thinking
Effects:
Critical Thinking
Applies Critical Thinking when Activated. Lasts for 22.0 seconds.
• Suspends the passive effect for 12.561 seconds
• Increases Crit Bonus Overcap of group members (AE) by 192.6.
• Increases Potency of group members (AE) by 5,998.1.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 8,630.4.
• Increases Crit Bonus of caster by 409.8.
HEIRLOOM NO-VALUE
Sovereign Sigil of Execution
FABLED
PRESTIGE
3,281 Primary Attributes
5,531 Stamina
186,012 Power
295,994 Health
1312.6 Crit Bonus
510 Resolve
1.2 Flurry Multiplier
469.5 Crit Chance
39962.1 Potency
Slots
Charm
Level
130
Effects:
Sovereign Execution
Applies Sovereign Execution when Equipped.
• When looted, this item will grant a character flag that contributes to the Ballads of Zimara: Flawless Execution effect.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Well Prepared
FABLED, Well Prepared
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Charm
Level
130
Effects:
Well Prepared
Applies Well Prepared when Equipped.
• Increases Crit Bonus of caster by 237.7.
• Increases Fervor of caster by 27.8.
• Increases Fervor Overcap of caster by 27.8.
• Increases Melee Multiplier of caster by 4.07.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II account flags obtained by claiming those rewards on any character on the account.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II character flags obtained by claiming those rewards on each character individuallly.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Zimaran Rune: Alcazar's Focus Defense
FABLED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 7.2 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 614.7.
HEIRLOOM NO-VALUE
Coldforged Rune: Coldwork Focus Defense
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 713.0.
HEIRLOOM NO-VALUE
Belted Marauder's Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 7,654.0. Increases Power Regen of caster by 1,715.9. Increases Fervor Overcap of target by 99.7.
Motif of Sovereignty
FABLED
PRESTIGE
3,265 Primary Attributes
5,520 Stamina
182,805 Power
290,891 Health
340,080 Resistances
579 Combat Skills
1306.3 Crit Bonus
500 Resolve
39074.8 Potency
30.8 Reuse Speed
Slots
Ear
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Tishan's Coldforged Adornment of Increased Criticals
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases Melee Multiplier of target by 13.77. Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 765.4. Increases Crit Bonus of target by 2,196.2. Increases Health Regen of caster by 1,715.9. Increases Crit Bonus Overcap of target by 66.5.
Remnant Vambraces, Relic of Old Velious
An improved version of this item may be purchased from the Velium Drachma Merchant Aryk Skybinder.
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Zimaran Rune: Money Sink
MYTHICAL
Adds the following to an item:
Type:
Purple Adornment
Slots:
Finger, Wrist
Level
130
Effects:
Money Sink
Applies Money Sink when Activated. Lasts for 10.0 seconds.
• Increases Potency of caster by 6,598.3.
• Increases Crit Bonus of caster by 614.7.
• Increases Fervor of caster by 71.9.
• Increases Flurry of Caster by 69.5.
• \#81F79BPlatinum must be paid to increase duration. Each second costs 20 platinum. Maximum duration is 4 hours.
• \#00cc00Increases all bonuses by 20% if this character possesses the Ballads of Zimara Character Flag: Money Check.
• \#00cc00Increases all bonuses by 10% if this character possesses the Ballads of Zimara Character Flag: Ready Sink.
• \#00cc00Increases all bonuses by 30% if this character possesses the Ballads of Zimara Character Flag: Domination of Theer.
• Cannot be modified except by direct means
• The casting time of Money Sink is 1.0 second and the reuse time of the spell is 10.0 seconds
HEIRLOOM NO-VALUE
Metis the Elder Ascendant
An orator of great renown, Metis sought an equitable and peaceful solution in all matters of Hooluk statecraft. She lived to see her daughter fall from the sky when war came to the Aerie.
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• The Fervor granted by this effect is increased based on the tier of the user's Ballads of Zimara adventure class-specific Epic Spell, starting at 43.2
This character has 10,035,843,474 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 401,435,806 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,148,775. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 488,027 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,431,249 whatsits.
This character resists Noxious damage in the amount of 2,325,860 whatsits.
This character resists Arcane damage in the amount of 2,326,120 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2657.3913043478
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4467.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 155,905,200, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 152.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 74.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
16.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 20 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 157.061% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.