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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Slots
32
HEIRLOOM
Othmir Shell Armor
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
10
Level
90
All Crafters
Effects:
Othmir Nimble Fingers
Applies Othmir Nimble Fingers when Equipped.
• Increases the amount of progress gained by 5.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Cloak of the Master Provisioner
MASTERCRAFTED LEGENDARY
Slots
Cloak
Level
80
Provisioner
Effects:
Focused Proficiency
Applies Focused Proficiency when Activated. Lasts for 6 hours.
• Increases Artistry of caster by 15.4.
• Increases success chance by 1.5%.
• The casting time of Focused Proficiency is 5.0 seconds and the reuse time of the spell is 10.0 seconds
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Ambrosial Wine
MASTERCRAFTED FABLED
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and AGI of target by 77.0. Increases Haste of target by 10.0. Increases Power Regen of target by 159.3.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Stud of Forceful Wailing
LEGENDARY
100 Stamina
100 Primary Attributes
1,728 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
6.7 Block Chance
369 Ability Mod
Slots
Ear
Level
92
All Fighters
Effects:
Magnitude III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Magnitude III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 50.0.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Magnitude III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 50.0.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Despoiler's Boots of Incursion
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
6.7 Block Chance
15.7 Haste
Leather Armor (Feet)
Mitigation
360
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Ambrosial Steak
MASTERCRAFTED FABLED
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
Reinforced Bracers of the Mountain
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
3.8 Block Chance
Leather Armor (Forearms)
Mitigation
409
Level
90
Bruiser, Monk
Effects:
Honed Reprisal IX
When Equipped:
• Increases Strikethrough of caster by 3.0%.
• Increases Riposte Chance of caster by 27.0.
• Increases Riposte Damage of caster by 27.0.
Adornment Slots:
White, Turquoise, Yellow
ATTUNEABLE
Transverse Gloves of Propagation
LEGENDARY
104 Primary Attributes
104 Stamina
32 Combat Skills
6.3 Crit Bonus
7.1 Crit Chance
10.6 Potency
11.2 Mitigation Increase
7.1 Block Chance
17.5 Multi Attack
Leather Armor (Hands)
Mitigation
360
Level
92
Bruiser, Monk
Effects:
Hurried Strikes III
When Equipped:
• Increases Multi Attack of caster by 3.0.
• Increases Haste of caster by 11.0.
• This effect will not stack with any rank or tier of itself.
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
• No components are consumed to create this item.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Martial Cazicite Claws
LEGENDARY
160 Primary Attributes
160 Stamina
9.6 Crit Bonus
7.1 Strikethrough
52 Crit Chance
9.6 Potency
Fists
Slots
Secondary, Primary
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
Beastlord, Bruiser, Monk
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dance of Tiny Wings
LEGENDARY
160 Primary Attributes
160 Stamina
9.6 Crit Bonus
52 Crit Chance
9.6 Potency
65.7 Multi Attack
Thrown Weapon
Ranged
Damage
223 - 1,262
(165 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Temporal Exception I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Temporal Exception I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Temporal Exception I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Multi Attack of caster by 25.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ivory Sculpted Fingerbone Ring
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
53 Multi Attack
5.2 Spell Reuse Speed
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Will of the Shiverback King
This will grow in power as you take damage!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+2 agi +1 sta
Progress to Next Level:
3
10.72%
NO-VALUE
Cebonite Wristlet
LEGENDARY
168 Stamina
160 Primary Attributes
7,008 Resistances
16.4 DPS
9.6 Potency
9.6 Crit Bonus
5 Block Chance
7 Reuse Speed
189 Ability Mod
Slots
Wrist
Level
92
All Fighters
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Midnight Soulsapper
LEGENDARY
160 Primary Attributes
160 Stamina
9.6 Crit Bonus
5 AE Auto
52 Crit Chance
9.6 Potency
40.4 Haste
26 Multi Attack
Mace
One-Handed Crushing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bastion I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Bastion I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Bastion I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Max Health of caster by 3,316.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Bastion I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Max Health of caster by 3,316.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Lizardskin Armwraps of the Warmaster
LEGENDARY
165 Stamina
161 Primary Attributes
18.8 Potency
11.7 Mitigation Increase
9.4 Crit Bonus
35.1 Multi Attack
Leather Armor (Shoulders)
Mitigation
367
Level
92
Bruiser, Monk
Adornment Slots:
White, Yellow, White
HEIRLOOM
Rune: Potency II
LEGENDARY
Adds the following to an item:
2.5 Potency
Type:
Yellow Adornment
Slots:
Chest, Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Windseller's Girdle
LEGENDARY
160 Stamina
160 Primary Attributes
52 Crit Chance
9.6 Potency
1.5 Mitigation Increase
9.6 Crit Bonus
91.8 Haste
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Dragonheart I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Dragonheart I
When Equipped:
• Increases Max Health of caster by 1,371.0.
•This effect will not stack with any other Stout effect.
This character has 22,861,528 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 914,815 health per tick while out-of-combat.
This character has a Maximum Power pool of 553,872. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 22,324 power per tick while out-of-combat.
This character runs 16% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 555,218 whatsits.
This character resists Noxious damage in the amount of 555,218 whatsits.
This character resists Arcane damage in the amount of 558,618 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 97.6
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1892.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,986,402, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 91.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
266.922 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
754 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 59.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 27.425% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.