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This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+26 agi +26 sta
+0.6% Mitigation Increase +1.1% Potency +1% Crit Bonus +0.5% Max Health +1.4% Hate Gain
Progress to Next Level:
47
91.37%
NO-VALUE
Mace of the Exiled
LEGENDARY
816 Primary Attributes
1,408 Stamina
5,045 Power
16,827 Health
163.9 Crit Bonus
16 Resolve
86 DPS
288.8 Crit Chance
223 Potency
44.9 Reuse Speed
2,365 Ability Mod
Mace
One-Handed Crushing
Damage
216 - 649
(216.5 Rating)
Delay
4.0 seconds
Level
103
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,219 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
HEIRLOOM INFUSABLE
Incandescent Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Skewer, the Equalizer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
850 Primary Attributes
1,467 Stamina
6,229 Power
20,775 Health
170.8 Crit Bonus
28.5 Resolve
34.1 Casting Speed
300.8 Crit Chance
232.3 Potency
25.5 Mitigation Increase
4,926 Ability Mod
Ranged
Damage
328 - 983
(327.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
100
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,699 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Orange, Cyan
HEIRLOOM LORE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Electrified Adornment of Blasting
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
Effects:
Lesser Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Lesser Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 74,880 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Lesser Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 74,880 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Ring of Wonderment
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
58.7 Haste
27 Reuse Speed
Slots
Finger
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Crystallized Essence of the Predator
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+27 agi +23 sta
+13% Damage Per Second +1.3% Potency +1.9% Crit Bonus +10% Attack Speed +0.5% Weapon Damage Bonus
50
0%
NO-VALUE
Bloody Band of Nightmares
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
18.7 Casting Speed
1766.2 Potency
58.7 Haste
26,378 Ability Mod
Slots
Wrist
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Rune: Ethershadow Touch
LEGENDARY, Ethershadow Touch
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Ethershadow Touch
When Equipped:
• Adds a damage reduction and hate position effect to Ethershadow Assassin.
NO-VALUE NO-TRADE LORE
Towerguard of the Shapers
LEGENDARY
868 Primary Attributes
1,497 Stamina
6,922 Power
23,084 Health
174.3 Crit Bonus
307 Crit Chance
237.1 Potency
26.1 Mitigation Increase
21 Resolve
51.6 Haste
26.1 Block Chance
Tower Shield
Slots
Secondary
Protection
3,974
Level
100
Berserker, Guardian, Paladin, Shadowknight
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,801 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Incandescent Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
This character has 14,956,264 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 598,512 health per tick while out-of-combat.
This character has a Maximum Power pool of 466,638. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 18,995 power per tick while out-of-combat.
This character runs 93% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 335,354 whatsits.
This character resists Noxious damage in the amount of 335,300 whatsits.
This character resists Arcane damage in the amount of 337,964 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 482.91479820628
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1345% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 680,430, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 148.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 119.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
110.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
321 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 20 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 7.231% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.