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Applies Magical Shielding III when Activated. Lasts for 10.0 seconds.
• Uses the caster's power to restore health to the target group member. Heals 60% of all incoming damage. 6.6% of the amount healed is subtracted from the caster's power. Terminates if the caster doesn't have the power to absorb the attack.
• Cannot be modified except by direct means
• The reuse time of Magical Shielding III is 30.0 seconds
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Slots
24
Branded Flesh Chest of the Unliving
4/4 green malice gem slots filled.
FABLED
474 Primary Attributes
1,388 Stamina
48.4 Crit Bonus
44.28.8% Casting Speed
48.4 Potency
16.3 Max Health
10.8 Block Chance
4 Extra Riposte
98.9 Damage Per Second
Leather Armor (Chest)
Mitigation
742
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Incandescent Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
5 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
96
HEIRLOOM NO-VALUE
Mastercraft Rune: Armor
FABLED
Adds the following to an item:
15 Mitigation Increase
Type:
Purple Adornment
Slots:
Chest
Level
96
Sigil of Defiance 1/8
Sigil of Defiance
Item Set Details:
(1) +60 sta
(2) +60 sta
(3) +60 sta
(4) +3% Block Chance +60 sta
(5) +60 sta +3% Mitigation Increase
(6) +3% Block Chance +60 sta
(7) +60 sta +3% Mitigation Increase
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Petrified Bone Cloak
FABLED
293 Primary Attributes
642 Stamina
373 Combat Skills
11.7 Crit Bonus
51.8 Crit Chance
11.7 Potency
7.8 Mitigation Increase
7.8 Block Chance
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM
Incandescent Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Renewing Bulwark
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Renewing Bulwark
Applies Renewing Bulwark when Equipped.
• Applies Renewing Bulwark: Immunity on termination. Lasts for 30.0 seconds.
• While active Renewing Bulwark is disabled.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Wards caster against 15,000 points of all damage
• This effect does not stack with itself when adorned on multiple items
• Regenerates 5,000 points of shielding every 2 seconds
• If level above 90
• Cannot be modified except by direct means
NO-VALUE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Defensive Earring of Vital Timing
LEGENDARY
567 Stamina
279 Primary Attributes
21,736 Resistances
52 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.53.7% Reuse Speed
4.8 Strikethrough
Slots
Ear
Level
98
Effects:
Vital Deflection II
When Equipped:
• Applies Vital Deflection II. Lasts for 10.0 seconds.
• Inflicts 193,600 piercing damage on targets in Area of Effect.
• Increases Max Health of caster by 8.0%.
• Applies once per 10 seconds when avoiding an attack
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP REFORGED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Valdoon's Fang
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
6.2 Mitigation Increase
5.9 Reuse Speed
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM
Incandescent Adornment of Prismatic Resilience (Greater)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Stormborn Souffle
MASTERCRAFTED
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
This character has 2,282,362 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 91,720 health per tick while out-of-combat.
This character has a Maximum Power pool of 155,700. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,806 power per tick while out-of-combat.
This character runs 21% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 143,597 whatsits.
This character resists Noxious damage in the amount of 146,935 whatsits.
This character resists Arcane damage in the amount of 144,147 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 163
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1101.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 19,168, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 81.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 93.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 33.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
54 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 29.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 3.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.